Yeah, I know this. Atari ripped him off huge, but Baer, first or not, didn't really flood the streets with the wave of arcade machines that Atari did. Pong sparked gaming, regardless of it's origin.black lincon said:It's my duty to inform you that the first games were made by Ralph Baer in his system the Odyssey.AC10 said:-Pong for (as is generally believed) starting it all.
as to the most innovative game, I would have to say that Tales of Symphonia: Dawn of a New World had an interesting concept in terms of story. For those of you who don't know ToSoaNW's story, the original concept was that after the first game you united the two worlds in an attempt to create a peaceful society, and then shit starts getting bad for various reasons. It may not sound interesting but it was if you played through the first game, or it was interesting up until they abandoned the concept of making a good game and went with a shitty fan game.
EDIT:Once again, Ralph Baer, The Odyssey. in fact Pong was just a fine tuned version of one of The Odyssey's games, table tennis.CoverYourHead said:Pong... No one had used its ideas in another videogame before.
You Beat me to it... super devs.Boxinatorizore said:Anything made by team Ico.
Ralph Baer made his first game somewhere in the late fifties. Though he did make the first gaming console (Probably your confussion) which was bought and renamed by Magnavox which I believe was renamed Odyssey. Poor guy had to get an award from Bush.... Sigh...black lincon said:It's my duty to inform you that the first games were made by Ralph Baur in his system the Odyssey.
I agree that Psychonauts was innovative but for different reasons. The theme was original in its own right but what truly set it apart from other games was the dialogue. You would be very hard pressed to find a game as consistently funny throughout the story as this game was.Doug said:Psychonauts for its original theme, world, and the mechanic of having the mechanic of wholy different minds as 'levels'
Anachronox had brilliant dialog too, Armed and Dangerous was very funny, as was 'Giants: Citizen Kubuto'... and of course Day of the Tentacle and all the old good LucasArts games (i.e. before they turned into 'milking the stars license' Arts)Graedon said:I agree that Psychonauts was innovative but for different reasons. The theme was original in its own right but what truly set it apart from other games was the dialogue. You would be very hard pressed to find a game as consistently funny throughout the story as this game was.Doug said:Psychonauts for its original theme, world, and the mechanic of having the mechanic of wholy different minds as 'levels'
Also, Shadow of the Colossus, a game so far ahead of its time yet so unique that it could never be recreated.
It's not a matter of believing - this is how video games came into being:AC10 said:-Pong for (as is generally believed) starting it all.
Yeah, those 3 games only changed the genres because they were the most popular ever, so the weak innovations they had were accentuated in the copiers for years to come.Psychosocial said:All good games, but none of them are innovative, they just did stuff previously done but better.XUnsafeNormalX said:Starcraft: Changing the RTS. Forever.
Halo 1: Changing the FPS. Forever
World of Warcraft: Changing the MMO. Forever
Maybe not Halo: CE with the regenerating health, but the others.
I don't know if it had been done before, but Battlefield 1942 for making it feel like an actual war.
IIRC, I only played that multiplayer, and I thought it was lousy... didnt get to see the great dialogueDoug said:as was 'Giants: Citizen Kubuto'...
Oh, I didn't say anything about the multiplayer gameplayAltorin said:IIRC, I only played that multiplayer, and I thought it was lousy... didnt get to see the great dialogueDoug said:as was 'Giants: Citizen Kubuto'...![]()