Games with the most innovative, original concepts

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Weaver

Overcaffeinated
Apr 28, 2008
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black lincon said:
AC10 said:
-Pong for (as is generally believed) starting it all.
It's my duty to inform you that the first games were made by Ralph Baer in his system the Odyssey.

as to the most innovative game, I would have to say that Tales of Symphonia: Dawn of a New World had an interesting concept in terms of story. For those of you who don't know ToS:DoaNW's story, the original concept was that after the first game you united the two worlds in an attempt to create a peaceful society, and then shit starts getting bad for various reasons. It may not sound interesting but it was if you played through the first game, or it was interesting up until they abandoned the concept of making a good game and went with a shitty fan game.

EDIT:
CoverYourHead said:
Pong... No one had used its ideas in another videogame before.
Once again, Ralph Baer, The Odyssey. in fact Pong was just a fine tuned version of one of The Odyssey's games, table tennis.
Yeah, I know this. Atari ripped him off huge, but Baer, first or not, didn't really flood the streets with the wave of arcade machines that Atari did. Pong sparked gaming, regardless of it's origin.

I also want to say Star Fighter 3000, the 3D first game (to my knowledge) with fully destructible environments.
 

Link Kadeshi

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Oct 17, 2008
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Probably Noughts and Crosses (OXO) or Spacewar. Also a Tennis Game sometime before Spacewar. Which were the first notable games ever. Though if I recall, there was a game made in the late 40's based on a WW2 radar screen. Name and exact date escape me though.

black lincon said:
It's my duty to inform you that the first games were made by Ralph Baur in his system the Odyssey.
Ralph Baer made his first game somewhere in the late fifties. Though he did make the first gaming console (Probably your confussion) which was bought and renamed by Magnavox which I believe was renamed Odyssey. Poor guy had to get an award from Bush.... Sigh...
 

ntomlin63

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Mar 19, 2009
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I sort of think Legacy of Kain. the first game I ever played in which you were sort of playing a villan as a hero so to speak.
 

oktalist

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Feb 16, 2009
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System Shock (1994) for introducing its signature style of RPG-FPS and storytelling through found expositional material, which would later be built upon by Deus Ex and System Shock 2.

Quake (1996) for supporting mod development in a big way.

SWAT 3 (1999) for having the most awesome squad commands system.

Command & Conquer (1995) for defining the modern RTS. Total Annihilation (1997) for evolving the RTS conceit.

SimCity (1989) pioneer of God sims. Civilization (1990) pioneer of the turn-based 4X game.

Adventure (c1975; aka. Colossal Adventure, Colossal Caves) the archetypal adventure game. King's Quest (1984) and Maniac Mansion (1987) pioneers of the graphical adventure.

Beyond Good & Evil (2003) for the camera gameplay mechanic.

GTA3 for pioneering the open world sandbox game.

And Portal of course.
 

The Madman

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Dec 7, 2007
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In Planescape Torment you play an immortal who every time he's killed, will die and return again within the same body as a new individual. Thousands of years of years he's spent wandering the cosmos, having been both the greatest examples of good and the most terrifying examples of evil, all for the sake of an old witch who wanted to solve a simple puzzle:

What can change the nature of a man?

His companions consist of but are not limited to: A floating sarcastic skull, a chaste succubus, a suit of armor imbued with the soul of a man who refused to die till he's seen justice done, a walking-talking computer with a bad case of individuality, a cynical tiefling thief with a brogue accent, and a man who's been damned to burn perpetually for all eternity, his flesh growing anew even as it melts from his never-ending flames.

If that ain't an original concept, damn, I don't know what is. Amazing game too, probably the most interesting and thought-provoking story to ever be told in a game to boot!
 

Graedon

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Mar 27, 2009
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Doug said:
Psychonauts for its original theme, world, and the mechanic of having the mechanic of wholy different minds as 'levels'
I agree that Psychonauts was innovative but for different reasons. The theme was original in its own right but what truly set it apart from other games was the dialogue. You would be very hard pressed to find a game as consistently funny throughout the story as this game was.

Also, Shadow of the Colossus, a game so far ahead of its time yet so unique that it could never be recreated.
 

Doug

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Apr 23, 2008
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Graedon said:
Doug said:
Psychonauts for its original theme, world, and the mechanic of having the mechanic of wholy different minds as 'levels'
I agree that Psychonauts was innovative but for different reasons. The theme was original in its own right but what truly set it apart from other games was the dialogue. You would be very hard pressed to find a game as consistently funny throughout the story as this game was.

Also, Shadow of the Colossus, a game so far ahead of its time yet so unique that it could never be recreated.
Anachronox had brilliant dialog too, Armed and Dangerous was very funny, as was 'Giants: Citizen Kubuto'... and of course Day of the Tentacle and all the old good LucasArts games (i.e. before they turned into 'milking the stars license' Arts)
 

Altorin

Jack of No Trades
May 16, 2008
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AC10 said:
-Pong for (as is generally believed) starting it all.
It's not a matter of believing - this is how video games came into being:

- The first two video games were tennis for two and spacewar.. two games made by and strictly for geeky engineering professors and students, played on gigantic ENIAC-sized monolithic computers
- Nolan Bushnell (founder of atari) saw Spacewar, released it as a coinop called Computer Space.. it tanked.. It was sort of like a version of Asteroids without the Asteroids. Just 2 ships trying to shoot one another.
- Meanwhile, Ralph Baer invented a tabletop tennis game like pong for Magnavox
- Bushnell stole it, refined it a bit, released it in arcades as Pong and it exploded in popularity, becoming the first big video game success.

Baer ended up stealing a failed arcade game Atari, refined it, and made Simon. He's also the one who engineered the technology for adding digitized photos into a game, eventually leading to Mortal Kombat

EDIT: See its been mentioned already, that's ok
 

Altorin

Jack of No Trades
May 16, 2008
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Psychosocial said:
XUnsafeNormalX said:
Starcraft: Changing the RTS. Forever.

Halo 1: Changing the FPS. Forever

World of Warcraft: Changing the MMO. Forever
All good games, but none of them are innovative, they just did stuff previously done but better.

Maybe not Halo: CE with the regenerating health, but the others.

I don't know if it had been done before, but Battlefield 1942 for making it feel like an actual war.
Yeah, those 3 games only changed the genres because they were the most popular ever, so the weak innovations they had were accentuated in the copiers for years to come.
 

Altorin

Jack of No Trades
May 16, 2008
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Doug said:
as was 'Giants: Citizen Kubuto'...
IIRC, I only played that multiplayer, and I thought it was lousy... didnt get to see the great dialogue :p
 

S.H.A.R.P.

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Mar 4, 2009
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I'd have to say Audiosurf. What, don't know what I'm talking about?

Audiosurf is some sort of a racing game. You control your 'ship' by moving it left or right on the track. The interesting bit is the way the tracks are composed. Instead of having a predefined number of tracks shipped with the game, the racing track is generated based on any song on your computer! You can load an MP3 in the game, and it calculates the intensity of the song and then matches the track with the song. When the music is soft, the colours are mellow - purplish and blueish - and the track goes on slowly too. If the music goes faster, the track goes faster too, and the colours shift to more intense spectra - yellow to red.

Together with the challenging aspect - you have to grab some coloured blocks, while avoiding the grey ones (though there are other gametypes) - and the online nature of the game - once you finished the race, your score is compared to other players who played the same song - this makes for a very interesting game with quite the longevity.

To illustrate, a low res video with music by our lovely Wolfgang, played by yours truly. [http://www.xfire.com/video/aa6e/]
 

Doug

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Apr 23, 2008
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Altorin said:
Doug said:
as was 'Giants: Citizen Kubuto'...
IIRC, I only played that multiplayer, and I thought it was lousy... didnt get to see the great dialogue :p
Oh, I didn't say anything about the multiplayer gameplay :p ;)