games with wasted potential

Recommended Videos

weker

New member
May 27, 2009
1,372
0
0
iLikeHippos said:
weker said:
APB really epic game but sadly the game could easily wipe out wow if it pushes towards social gaming and more diverse experiances
Well, that, and if they got a HUGE MASSIVE FANBASE! To begin with.

Else, no dice.
the game already has a large fanbase but from my experaice it is soo close to being something new and im not talking about what wow did by makeing the next level of mmo but something which could create a whole new genre
 

rium125

New member
Nov 30, 2009
105
0
0
captaincabbage said:
lol my mate and I were just talking about this today.

Pre prepared, 'coz I'm gonna use this thread as an excuse to dump ideas.

I think [Prototype] was a big waste. sure they made a good fun game, but the potential for a evolving game experience was hugely missed. We were talking about only being able to evolve up certain evolution trees and when you pick one, another was closed off, having real benefits and consequences for your choices.
For example, say you start with six choices for weapons (muscle arms, hammerfists, whipfist, claws, blade and a mass cannon), you can only choose three. As you upgrade them you unlock certain branches (say the whipfist having a bladed tip on the end or a bludgeon) where you can only pick one, forcing you to think about the advantages and disadvantages of having each upgrade. The you have two power classes, agility and power. there are skills in each

Agility has Running speed, jump hieght, gecko form (your climbing and perception), and winged form.

Power has general muscle strength, shell armour (a ball that you erect around yourself), armour plating and what I like to call Hulk armour form.

For normal powers (not forms) as you increase one, like running speed, by pouring xp into it, you slowly decrease your effectiveness at using Power normal abilities like shell armour, muscle and plating and vice versa. Conversely as you pour xp into one form (Which doesn't activate until you max out the xp bar) the ability to achieve other forms is weakened until you cam't get another form. It's designed so you choose wisely, as each form has advantages and disadvantages.

Gecko form has you transformsomewhat into a gecko-like cratue, with a large head with big eyes, finger and toe pads and a tail and you earn the abilities to use vision modes much better, climb and stick to surfaces with great speed, weaker frame, greatly increased speed and agility and a basic camo ability.

Hulk form basically makes you the rough size of the hulk, with huge, crab-like armour covering your body, making you impervious to bullets, massive strength, slow speed and turning and the most destructive forms of each weapon.

Finally, Winged form sees you sprouting massive wings from your back and taking to the skies, allowing you to fly and hover, giving you great speed, vicious talons and an aerial perspective of the battlefield.

Lastly but not least, there would be 6-player multiplayer, with free roam, co-op, deathmatch and team deathmatch, plus some others.
I think you're missing the point of prototype, the whole game was designed for faffing about and limiting the player by only alowing one path of advancement might not be the best idea as while was fun, it wouldn't have lasted the course if not for all the toys we had to play around with. multiplayer, on the other hand, sounds like a very good addition
 

rium125

New member
Nov 30, 2009
105
0
0
TimeLord said:
I think MAG could have been an amazing game if it was done better. The mechanics of a 256 player online network is brilliant. But I just don't think MAGs gameplay was up to scratch.
just get battlefield 2
 

TimeLord

For the Emperor!
Legacy
Aug 15, 2008
7,508
3
43
rium125 said:
TimeLord said:
I think MAG could have been an amazing game if it was done better. The mechanics of a 256 player online network is brilliant. But I just don't think MAGs gameplay was up to scratch.
just get battlefield 2
I have Battlefield 2. It's much better
 

elvor0

New member
Sep 8, 2008
2,320
0
0
Dr. UBAR said:
Brutal Legend. I mean how the hell could Tim Schafer fuck up metal land?
Also Assassin's Creed 1 was great but could have been much better but they fixed it already.
Ahh I thought Brutal Legend was fine, it just needed to be longer, that was my only gripe really, I enjoyed the whole experience personally.

OT: Fable 2, due to the "you can never die-this is EZ mode bollocks", and the end.
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
Hellgate London.

Awesome character building, fascinating game world, balanced integration of swords and guns in a way that made every class fun, and what do they do?

They make a string of rooms with monsters in them and tell you to hold left click.
 

rium125

New member
Nov 30, 2009
105
0
0
elvor0 said:
Dr. UBAR said:
Brutal Legend. I mean how the hell could Tim Schafer fuck up metal land?
Also Assassin's Creed 1 was great but could have been much better but they fixed it already.
Ahh I thought Brutal Legend was fine, it just needed to be longer, that was my only gripe really, I enjoyed the whole experience personally.

OT: Fable 2, due to the "you can never die-this is EZ mode bollocks", and the end.
what brutal legend needed to be was not an rts
 

Kiju

New member
Apr 20, 2009
832
0
0
splatterguy734 said:
Personally i think Turok could have been Great but in the end it just got mired down in mediocrity.
Dammit, you took the one I was gonna say! D:<

Otherwise, I'd have to say that the big disappointment for me would be Bioshock. All on it's own, it's a pretty good game, yes. But it could have been so much more. Think...Fallout 3-ish, but with the Bioshock sort of setting instead of linear pathing. Ya know? That sort of thing, in my book, would've made the game just shine. :D
 

Slick Samurai

New member
Jul 3, 2009
337
0
0
It's been said before, but I wish to put forth Far Cry 2.

While the realism and brutality of Africa are beautifully fleshed out and the gun play is solid. Even, dare I say, the malaria aspect was intriguing. However, the constantly respawning enemies, the irritating voice acting (albeit it being either the voice actors or the editing), and the odd occurrences of the faction you're working for attacking your on sight. Every. Time.

Besides that, Halo 3: ODST could have had a longer campaign (but what was there was my favorite of the series), Dark Void could have been a genuinely enjoyable experience had it been worked on longer, and Lord of the Rings Online could be a fun MMO if it had more people. All in all, sometimes developer's ambitions can get the better of their abilities.

Which really screws it up for a whole lotta gamers.
 

thejdcole

New member
Nov 13, 2008
291
0
0
weker said:
APB really epic game but sadly the game could easily wipe out wow if it pushes towards social gaming and more diverse experiances
I have to agree... the main reason MMOs succeed is due to massive social aspects. I've played on the APB beta and i was disappointed when i found out that you would play alongside no more than 100 people at a time, as they have hundreds of mini servers instead of few, large ones. The social aspect of WoW is why i play it, if it wasnt for that they i probably would have stopped a while ago. If APB can nail the social part of it, then i think it could be quite awesome. A new idea for an MMO but with the framework of older MMOs which we are all familiar with will make for a game that could topple WoW.
 

gussy1z

New member
Aug 8, 2008
125
0
0
I would like to see a game like Dungeon keeper re-done, with this generation of graphics
 

maninahat

New member
Nov 8, 2007
4,397
0
0
Half Life. We could have had a story built around a space biker if they stuck to their guns.

Then imagine how awesome Gordon would be in the sequels.
 

captaincabbage

New member
Apr 8, 2010
3,149
0
0
rium125 said:
captaincabbage said:
lol my mate and I were just talking about this today.

Pre prepared, 'coz I'm gonna use this thread as an excuse to dump ideas.

I think [Prototype] was a big waste. sure they made a good fun game, but the potential for a evolving game experience was hugely missed. We were talking about only being able to evolve up certain evolution trees and when you pick one, another was closed off, having real benefits and consequences for your choices.
For example, say you start with six choices for weapons (muscle arms, hammerfists, whipfist, claws, blade and a mass cannon), you can only choose three. As you upgrade them you unlock certain branches (say the whipfist having a bladed tip on the end or a bludgeon) where you can only pick one, forcing you to think about the advantages and disadvantages of having each upgrade. The you have two power classes, agility and power. there are skills in each

Agility has Running speed, jump hieght, gecko form (your climbing and perception), and winged form.

Power has general muscle strength, shell armour (a ball that you erect around yourself), armour plating and what I like to call Hulk armour form.

For normal powers (not forms) as you increase one, like running speed, by pouring xp into it, you slowly decrease your effectiveness at using Power normal abilities like shell armour, muscle and plating and vice versa. Conversely as you pour xp into one form (Which doesn't activate until you max out the xp bar) the ability to achieve other forms is weakened until you cam't get another form. It's designed so you choose wisely, as each form has advantages and disadvantages.

Gecko form has you transformsomewhat into a gecko-like cratue, with a large head with big eyes, finger and toe pads and a tail and you earn the abilities to use vision modes much better, climb and stick to surfaces with great speed, weaker frame, greatly increased speed and agility and a basic camo ability.

Hulk form basically makes you the rough size of the hulk, with huge, crab-like armour covering your body, making you impervious to bullets, massive strength, slow speed and turning and the most destructive forms of each weapon.

Finally, Winged form sees you sprouting massive wings from your back and taking to the skies, allowing you to fly and hover, giving you great speed, vicious talons and an aerial perspective of the battlefield.

Lastly but not least, there would be 6-player multiplayer, with free roam, co-op, deathmatch and team deathmatch, plus some others.
I think you're missing the point of prototype, the whole game was designed for faffing about and limiting the player by only alowing one path of advancement might not be the best idea as while was fun, it wouldn't have lasted the course if not for all the toys we had to play around with. multiplayer, on the other hand, sounds like a very good addition
Yeah, I know, but I just expected a little more from the developers who brought us The Incredible Hulk: Ultimate Destruction, which is arguably one of my favorite games. I was just expecting that with the advancement of time and technology that they'd give us something a little deeper than their last game, not to mention all the continuing dissapointments they constantly revealed throughout Prototype's development. First they promised dozens of weapons and powers, we got five weapons. then they promised us co-op, which they promptly cut out and it was never heard from again and finally they promised us a deep, deep combat system, which was eventaully revealed to be as shallow as a duck pond. Sure you're getting wet, but it's still not a swimming pool.
And don't tell me they weren't given enough time, they'd been working on it since 2005. R* San Diego has been working on Red Dead Redemption since 2005 and look what they've come up with. four years is a ton of development time for any game.
 

Darth_Dude

New member
Jul 11, 2008
1,302
0
0
captaincabbage said:
Lastly but not least, there would be 6-player multiplayer, with free roam, co-op, deathmatch and team deathmatch, plus some others.
How on earth would that fit in with the story?

I'm surprised no ones mentioned Spore yet, it could have been so good but then EA came and fucked it up...
 

Vrex360

Badass Alien
Mar 2, 2009
8,379
0
0
Prototype could have been so much more, if the missions had had more variety and been generally more fun to play then it could have been so much more.
Also Dead Space needed to pace itself better to feel like a horror game, needs to be said.

Finally Halo 3, it just needed a longer campaign and a greater emphasis on characterisation. It was still quite fun, but overall Halo 2 was a much stronger contender for Campaign story, at least as far as the trilogy is concerned.
 

captaincabbage

New member
Apr 8, 2010
3,149
0
0
Darth_Dude said:
captaincabbage said:
Lastly but not least, there would be 6-player multiplayer, with free roam, co-op, deathmatch and team deathmatch, plus some others.
How on earth would that fit in with the story?

I'm surprised no ones mentioned Spore yet, it could have been so good but then EA came and fucked it up...
Well, we could try and amke a logical explaination, but I think a more appropriate answer is "eh, fuck it" XD

I reckon some games just don't need to explain stuff, like Dead Rising 2, where both co-op characters are Chuck Greene. The devs just said "Eh, Fuck it." and chucked it it ;P