Games with weird button mapping.

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Helmet

Could use a beer about now...
May 14, 2008
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The Anhk24 said:
I have to say Too Human has the most awkward controls I've ever had to use
Damn ninja. But I do agree with you. I wanted so badly to like Too Human, but the shitty controls, the fact that it felt unfinished, and the horrible characters killed it. Then revived it, defiled it, and killed it again.
 

Nazz3

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Sep 11, 2009
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MGS 2 & 3. Normally you choose something with X, but in this game you go back with X, and choose something with circle. So confusing
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Kingdom Hearts and KHII got me with their lack of button mapping. You could map a couple of spells, but that was it. To do anything else you had to flip through those silly menus, searching for spells like toys at the very bottom of the toybox.
 

AndyRock

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Dec 22, 2009
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Never had a problem with controls as it only takes me a few minutes to get used to the controls on any game, apart from GTA vice city stories on psp when I had to hold down L (or R can't remember) right on the analogue stick and circle just to do a drive by.
 

The Anhk24

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Dec 11, 2009
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Helmet said:
The Anhk24 said:
I have to say Too Human has the most awkward controls I've ever had to use
Damn ninja. But I do agree with you. I wanted so badly to like Too Human, but the shitty controls, the fact that it felt unfinished, and the horrible characters killed it. Then revived it, defiled it, and killed it again.
Yeah, and I also hated how long the levels were, and how hard they got. they're was seriously like only 4 levels but each took me hours
 

nart_21086

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Nov 19, 2009
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I am reminded of the "classic" controls for the old James bond games for the ps2. Oh so inconvenient.
 

Zing

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Oct 22, 2009
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Indigo Prophecy(Farenheit). /sigh
And Heavy Rain looks to be just as weird.
 

omega 616

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May 1, 2009
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Cmwissy said:
I know this is odd- but, World Of Warcraft - I have small-child hands so I can't say hit the skill bound to '6' on my keyboard while hitting space-bar to jump.

So now - I have to have my entire 10-skill Death Knight rotation in a /castsequence macro.

It's horrible.
I think you need, http://www.razerzone.com/gaming-mice/razer-naga/

I still get annoyed with assassins creed 2, X should be attack, not square.
 

ProfessorLayton

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Nov 6, 2008
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Reaperman64 said:
Nooo twas at the guys above who posted about the controls, i tend to rant sorry ><

i agree it wasnt as good as resi 4 but not because of the controls, i just didnt feel th same sense of joy, or even fear. and when everyone had guns towards the end of the game, it really died in my eyes...
Oh ok then. I just... didn't feel it like I did with 4. It was trying too hard to be better than Resident Evil 4 and it ended up just copy-pasting some levels and characters and added in some stuff that wasn't as fun. I mean, I liked the game, but it couldn't come close to Resident Evil 4. I really hope that 5 is the last one.