games with zero replay value

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katsabas

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Apr 23, 2008
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Uncharted 1 and 2. I sold the first one and still have the second one but I simply don't have the incentive to go through it a second time. I don't know why but I much rather start a new file on RE4, Symphony Of The Night, Arkham Asylum, Mass Effect 2 etc. I really want to like that game enough for me to play through it again but so far, aside from the wow factor of the first playthrough, when I try to plow through it a second time, I find myself getting bored quite quickly.

What's worse, I love every single Naughty Dog game ever made. And I STILL can't bring myself to play U2 again.
 

Lazy Kitty

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May 1, 2009
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Not really.
I don't think I've eer had a game with zero replay value that was even worth playing to the end the first time.
 

Aardvark Soup

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Jul 22, 2008
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Sinclair Solutions said:
Any Legend of Zelda, especially Twiight Princess. I just remember all the shit I have to do and go, "Well I'm not going through that again."
I don't feel like that at all. I replay most Zelda games (especially Ocarina of Time and Twilight Princess) many times. Even though following runs usually aren't very challenging because I'm pretty good at remembering how to solve the puzzles I still really enjoy them. Don't really know why.
 

Pikey Mikey

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Aug 24, 2010
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Sniper: Ghost Warrior, because that game sucked.
And games where the main selling point are things that you learn, after that you already know it, and then you probably won't enjoy re-playing it as much, of course there are exeptions I'm sure.
 

Brandon237

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Mar 10, 2010
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Bat-Man Arkham Asylum, I just did not enjoy it. I don't know exactly why, but I found the non-lethality of explosive gel except on the far side of a wall to be a great ruiner for me. Also a lack of pounce and flee moves, hiding in the shadows and then one-striking to the temple before gargoyle swinging to the other side of the room is a lot more fun than pouncing, doing 3 strikes, getting shot at by everyone, including the guy you attacked in the first place, this is normally followed by death.
 

Jabberwock King

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The best formula for making a low replay value game is to rely on linear story telling and repetitive gameplay. The game I would choose for this is Assassin's Creed 2. I liked it, but I'm in no hurry to go back through it. Its long and once you've had fun with all of the gadgets, there's really not much else to do.

As for a game I did enjoy replaying, Tales of Symphonia. That may seem a bit contradictory to my above statements, but pulling off combos is fun, and if you go back and play it after beating the game, you won't believe how much foreshadowing there is to the events in that game. I was still finding subtle hints on my 3rd playthrough. The Tales series is my golden standard for JRPGs.
 

CleverCover

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Nov 17, 2010
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chris_ninety1 said:
CleverCover said:
More recently there's Bully. The ending kind of ruined everything for me.
Bully? Whilst not winning awards for most super-duperest spectacular ending ever, it tied everybodies fate up nicely and fit in well with the tone of the game, that's not one I'd have picked out for criticism. What ruined it for you?
Maybe it's because I felt the ending boss went by too quickly or maybe I felt he didn't get everything that he deserved. Either way, it left a bad taste in my mouth and it's not something I find myself wanting to play again anytime soon.
 

Extra-Ordinary

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For me, mainly puzzle and horror games. Which is why I alternate between Dead Space 2 and Portal 2; I play Dead Space 2 one month then Portal 2 the next, and so on. It sort of helps the problem, doesn't fix it, but helps.
 

WorldCritic

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Final Fantasy II, the actual 2 by the way. Yeah it's a good game, but it's unclear about what you're supposed to do a lot of times and while the level up system works well most of the time, at times it just pulls a dick move and refuses to level up your stats.