Games within Games. Gameception, if you will.

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ItsAChiaotzu

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Apr 20, 2009
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So me and a friend of mine play a game in Just Cause 2, where we select a random point on the map, and then the other one has to travel there under a set of rules determined by the challenger. One example might be, you can have any vehicle you like, so long as it's yellow, and due to the random nature of the vehicle spawning this could make it very easy or very difficult.

Anyway, that's my game within a game, do any of you do the same?
 

hazabaza1

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Nov 26, 2008
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The ever fun "get the best death" in GTA games. Joy.
Me and my friend also have this thing going in the Saints Row series since SR2 where we've created a super-hero called Wankerman with his sidekick, Justice-Boy. He fights many nefarious villains, such as The Fly (a sexual predator gimp with many zippers), Admiral America (a schizophrenic russian conspiracy theorist with a costume designed around... well, just look at the name) and another I've forgotten.
 

Luca72

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Back when Halo first came out it was the only game where me and my friends could get 4 of us to play at the same time. So we played blood Gulch... a lot. Eventually we made a game where we put a tank in the middle of the map to use as a ramp, and one player drives a jeep up it and gets as much air as possible. The other player sits in another tank and tries to shoot it down. Only midair kills count.

Then the other Halos made vehicles somewhat less invincible.
 

ShinyCharizard

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My friends and I built a gametype in Halo 3. The basic rules were everyone had permanent camo and a sniper rifle. We usually played free for all on Sandtrap. It was crazy fun.
 

sextus the crazy

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My friends and I play company of heroes on large maps with bridges against expert AIs. We blow the bridges, erect defense, and then play long games involving gigantic displays of fire power. I called in something like 15 stuka attacks over the course of our latest game and my friend made a 9 unit battery of 210mm nebelwerfers that rip enemy buildings to pieces.
 

Nouw

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Let's just say that when you max out jump and move speed, Grifball becomes much more interesting.
 

triggrhappy94

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Luca72 said:
El Snippo
My friends and I did something similar. We called it "Worthog Wrestling". Two people (because it was normally just two people playing) get in two different jeeps and ram each other. First one to spill it and get ran over by the other person loses.

sextus the crazy said:
Le Snippet
I've tried doing something similar. I'll have to try that next time my friends and I play.
 

sethisjimmy

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On Sonic Adventure 2: Battle, my friend and I used to play on the treasure hunting stages all the time and play a form of hide and seek, where one person looked away from the screen, and the other person picked a good hiding spot, and then deliberately positioned his camera so you couldn't tell where he was hiding (ie: have the camera against a wall so it just shows a blurry wall texture). Then it was up to the other player to find him. Pretty fun because those arenas were already designed to hunt treasures, so they were filled with hiding spots and secret areas.
 

njrk97

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May 30, 2011
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Me and my friend have one in flatout 2, choose Canals 2 and the rocket car and see who can do the most spectacular flip in the canal
 

Nigh Invulnerable

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Luca72 said:
Back when Halo first came out it was the only game where me and my friends could get 4 of us to play at the same time. So we played blood Gulch... a lot. Eventually we made a game where we put a tank in the middle of the map to use as a ramp, and one player drives a jeep up it and gets as much air as possible. The other player sits in another tank and tries to shoot it down. Only midair kills count.

Then the other Halos made vehicles somewhat less invincible.
I did something like that with the first Halo. We called it "Joust". Basically you just scramble for vehicles and then ram each other head on. If a player falls out of a vehicle you then try to run him over. The only way to score was via roadkilling someone. Loads of fun, and screaming at each other like little girls.
 

Dandark

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GTA IV had a lot of fun stuff like this but even better was Saints row 2.

Who can stand on the wing of a flying jet the longest? Who can land their helicopter into the skyscrapers highest office the neatest?

Even better was that when you started a mission cutscene the game world didn't stop, it just removed you from it while the cutscene is on so one thing me and my friends liked to do was get ready to start a mission that has say, a news reporter on the street reporting as it's cutscene. We find the location and then hover a helicopter over it while the other guy starts the mission.

"Hello Stillwater! Gang violence is increasing!"
*Helicopter crashes into road behind reported, explodes and causes mass destruction*


Sometimes we even managed to time it well enough to do it with planes, "Tonight at 6, highway becomes new landing strip"
We also loved to change the cities gravity level and turn a giant truck into a plane.
 

Reaper195

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GTA4. Six stars. Yo must get from the pier at the beginning of the game to Pegorino's Mansion. On foot. Not losing the cops. You are allowed to use the health/armour cheat once. You start off with full armour and health. No guns. That has had some intense mad moments when me and mates play. Another is in Minecraft, where we all have to do something first. Like get to diamond, make a retracing doorway on a premade house, etc. Some of the chalenges we stole from early Let's Play: Minecraft videos from Achievement Hunter.
 

Abomination

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"Survival of the Fattest" in Natural Selection 2. Gorges would try and escape a marine who is constantly fed ammo by his commander. If the gorges worked together building walls they could delay quite well, if they tried to do it on their own they were often quickly hunted down. Gorges would though, at times, try and trap each other with walls making it easier for the marine to kill them.
 

Strazdas

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May 28, 2011
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Just letting this out: inception is about imprinting an idea into someones mind. gameception would be imprinting game into someones mind. it is NOT about items inside items. why so many people make this mistake is beyond me.

I very often set my own rules in games and my own challenges. rarely any game sort of very linear ones evade this and sometimes it makes them so much more fun.

Dandark said:
We also loved to change the cities gravity level and turn a giant truck into a plane.
Oh yes, fiddling with gravity and water level in games lead to amazingly hilarious results. why the devs do not give it as an easy option in more games is beyond me.
 

necromanzer52

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Strazdas said:
Just letting this out: inception is about imprinting an idea into someones mind. gameception would be imprinting game into someones mind. it is NOT about items inside items. why so many people make this mistake is beyond me.
And the word itself just means the beginning of something. It still annoys me when I see people make this mistake.

OT: Halo 2 had some great instances of this:

Zombies: 1 person is green and uses sword. Everyone else is red, and uses pistols and shotguns. If the green guy kills you, you have to switch to green. It was so popular that they actually added it as a proper game type in halo 3, meaning you didn't have to rely on the honour system.

Tower of power: 2 teams of people on ascension, with the turret on. Everyone has shotgun and no shields. Whoever controls the turret on the tower, controls the game. So 1 team camps in there, while the other constantly try to take over. That feeling when you, and your team-mates successfully capture the tower is amazing. And the kills to win was always something crazy high like 500.

Hog wars: Blood gulch. Warthogs. No weapons. Go.
 

tahrey

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The *ception thing is just a reference to how, in order to achieve the film's titular effect, Leo + crew had to create a good many levels of dreams within dreams. It's just a meme. Get over yourselves.

Anyway, the evergreen "biggest possible explosion" was ours, in the original GTA. Keep stealing cars, out of sight of the cops, and abandon them all in the middle of the road. Also punt NPC cars into the snarl, so everything's closer together. Extra points for trapping cops etc, super points for fire engines. Get a few trucks and school buses in there.

Then once the pile is big enough that the game starts to have trouble keeping track of the cars on the outer edge, grab your rocket launcher (or heck, the pistol), retreat to a safe distance, and... yknow. Making sure to follow the track of the explosion so you get all the points and multipliers for it.

Turning on debug mode and seeing if you could get the petrol tanker up to 136mph (the highest I ever saw was 141, in one of the sports cars) for the second time ever was always a good way of killing an afternoon. That and blowing up ALL of the fire engines. GTA had a limitless supply of cop cars, but only a finite number of fire engines. Once you had helped them all to achieve their nominative destiny - i.e, becoming fires - no more would come when you blew something up. Can't remember if this caused a problem on that one mission where you actually had to steal one, though...

Low-gravity long distance rocket jumping in Quake...

Snail races in Gran Turismo, even better in GT4... get two identical (except in colour) examples of the worst available car, and have the winner truly decided by who's the better driver, rather than who has the most powerful engine. Advanced mode allows you to modify all parts of it ... EXCEPT for doing weight reduction, adding nitros or tuning the engine. Strangely, this would often come down to who was best at balancing the gearbox ratios, especially on hilly courses. (Nightmare mode: Nurburgring. The most recent car used for such a race was a tiny japanese van from the 60s. I figured I'd try to beat Sabine Schmitz in the Transit. I had to tune the thing (including engine and weight) to the absolute limit and do a once-in-a-lifetime godlike drive (the B-spec autopilot hadn't a hope) to manage a 9:57 in it... Now consider that the tune-up removed about 25% of the weight and increased power by more than 150%... and that the gearbox alteration raised Vmax at the limiter by about 50%... you've got to be seriously bored / committed to do that track with an unmodified one. However, Costa Di Amalfi tends to be the hardest, as - like the Tahiti Rally in GT2 - it has a couple hills that some of the lowest powered, skinniest-tyred cars literally can't get up without a radical gearing tweak and some soft-compound racing rubber...)
...note that this one tends to leave you prey to being completely annihilated by the cheating bastard AI, who will turn up in cars eminently much faster than yours even when you've souped yours up and they haven't, unless you turn down the difficulty. That then means you get less A-spec points, if any at all. The "average" of 100 is damn near impossible when snail-racing, because the 10hp or more difference it obviously thinks is perfectly acceptable for a top fuel Le Mans single seat racer can mean the pack disappears away from you over the horizon by the first bend and you'll never get the drop on them... unless it's an exceptionally technical track, you've tweaked the car to perfection, and you drive as if you're the stig's elephantitis-benighted cousin, taking advantage of the AI stupidity.
NB GT4 takes the piss a little with the inclusion of the Benz Autowagen and other pioneering vehicles, which are so chronically slow and underpowered that - combined with an inability to make any changes to the hardware as it's a "special car", and the infamously stupid rev limiter behaviour - it takes any sense of fun or competition from the game. You end up having to set limits, e.g. nothing below 15hp...

Going for the biggest possible jump / most extreme possible flip / fastest reverse gear speed, or fastest possible laps in the Prius using ONLY the electric motor (meaning you have to press the accelerator very gently, and balance maintaining speed whilst coasting vs regenerating battery charge by braking slightly)...

For a driving game triple threat, mucking about with the Driver config files to make the special turbo car playable in "take a ride" mode and going for the biggest possible jumps, with bonuses for breaking the game engine as a result. Even better, either turn on invincible mode or extra-super-speed (which meant you could cause far more damage than you took with each hit) and create total carnage of the police cars. Points for the furthest distance you were able to punt one across the map.
(For Driv3r, this became simply "can you drive from one end of the map to the other in a normal car without being killed?". I mean, I knew Miami was a bit dangerous, but... Nice? Is it really that deadly a place to live?)

Playing Final Fantasy characters along "career" paths that are completely against their supposed "type"...
(been doing this on and off with FFX, apparently I'm in for a complete ass whupping when I get to the final boss. We'll see.)

Recreating your hometown in Sim City then attacking it with disasters. Though this might actually be the point, IDK.
Making a party of naked adventurers in Dungeon Master and seeing how far you get (...ditto).
Creating the most masculine possible woman or feminine possible man (using default models) in Second Life and seeing if anyone notices.
... blah blah anything else that pushes the game engine near but not across breaking point in terms of what you're allowed to do :)
 

TheCommanders

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Nov 30, 2011
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If you'll forgive me indulging a pet peeve for just a moment:

Inception (n)
1. beginning; start; commencement.

2. (British ) the act of graduating or earning a university degree, usually a master's or doctor's degree,
especially at Cambridge University.

3. (in science fiction) the act of instilling an idea into someone's mind by entering his or her dreams.

None of these definitions have anything to do with things within things. The fact that there were multiple layers in the dreams in that movie had nothing to do with the title. Can we please stop calling things: nounception now? It hurts my brain.

OT-
I have a few similar challenges I set myself in Just Cause 2. That game is awesome.