Games You Believe That Cannot Be Hated By Anyone/ Too Praised

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ultrachicken

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Dec 22, 2009
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Daystar Clarion said:
Everyone loved Okami, critics, players, badgers.

[sub]Just, you know, only 3 people bought it, including me.[/sub]



You all suck, thanks to you, Clover went under.

[HEADING=1]Y u no buy awesome game?![/HEADING]
If it makes you feel better (unlikely), I didn't buy Okami because I played it and found it quite boring.

Pretty much anything by Valve gets universal praise. There's also Ico & Shadow of the Colossus, Deus Ex (the original), and the previously mentioned Okami.
 

Davroth

The shadow remains cast!
Apr 27, 2011
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Jiggy said:
Did you actually play Portal 1 before you played Portal 2? Because if you did, I find it hard to believe that you found Portal 2 difficult. They pretty much hand the solutions to you in SP because in most cases you can only actually put Portals in places that are necessary for the solution, not much to think about when you are so limited.

Yahtzee describes it pretty well, Portal 1 was a neat Puzzler with a nice little Story tossed in. Portal 2 is a cool Story that begrudingly harbors a Puzzler.

________

I don't actually think any game can't be hated, I do however find your criticism of Vice City a bit strange "Too few different cars." what Game in the Vein of Vice City had more Cars? It didn't challenge you? Did you actually finish the Game? Not that it matters, I don't like it for difficulty, I like it for Style. Kind of the difference between a Puzzler and a Third Person Shooter, pretty much all entertainment in a Puzzler comes from the balance of difficulty.
Yeah, I did. There were a couple of years between that, though.

Yes, I finished Vice City. And the "which game of that vein had more cars" argument doesn't really apply. It breaks my immersion. Nothing in, say, Shadow of the Colossus, breaks my immersion. Or indeed in Portal 2.


The funny thing is "Not that it matters, I don't like it for difficulty, I like it for Style" pretty much sums up how I feel about the singleplayer campaign of Portal 2. An unusual amount of writing went into Portal 2. I don't think your assessment of what the entertainment value of Portal 2 is is correct.

I don't look to fight over this, though. It's not really something that can be approached with complete objectivity.
 

dimensional

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Jun 13, 2011
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The trouble is with things the more praise something receives the greater the detractors will be no game is ever above criticism and there will always be someone who hates a game particularly if they go in with to high expectations. Its also very easy to over praise even the best of games. So ill go with K-on Houkago live because I doubt many people have even played it on this forum so it shouldnt garner much hate also it dosent get praised enough (probably because most people havent heard of it).

Daystar Clarion said:
Everyone loved Okami, critics, players, badgers.

[sub]Just, you know, only 3 people bought it, including me.[/sub]

You all suck, thanks to you, Clover went under.
I hope you bought the superior PS2 version and not just the Wii version after clover had already ceased to be (I think) with all that talk Daystar. Also Okami was and is brilliant I bought it on release and have just succeeded in getting my Zelda mad friend to play it (he really didnt want to try it for some reason) and he thought it was amazing as well.

Reyold said:
Valkyria Chronicles. Just... Valkyria Chronicles.

I'm a big fan of SRPG's, and I'm fairly certain this is the best one ever. In the history of mankind.

So you can imagine what happened when I saw Yahtzee's review of it.
Love Valkyria Chronicles its my second favourite game ever I just wish there was a PS3 sequel also the coverage of this game was atrocious I didnt even realise it had been released for ages.
 

bafrali

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Mar 6, 2012
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Well portal comes to mind... Also minecraft. Seriously if you don't like those charming little blocks, you have no soul
 

Davroth

The shadow remains cast!
Apr 27, 2011
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Jiggy said:
Who's fighting? I'm saying that Portal 2 isn't challenging, atleast not as much as it's predecessor, that the Game doesn't have any Replay Value and that it is short. I haven't seen you actually disagree with me. All you've been saying is the equivalent of "I like it anyway."
And you liking the style of Vice City enough to overlook its flaws isn't equivalent to that?
 

TheEvilGenius

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Apr 18, 2010
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Ace Combat Zero: The Belkan War. Sure, the story might be a bit on the crap side but I'll be damned if it isn't fun to fly around and single-handedly shoot down entire squadrons of enemy planes to the sound of epic Spanish themed music.
 

jklinders

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Sep 21, 2010
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Just about my all time favorite game was Panzer Dragoon Saga.

The graphics were beautiful for it's day, it was about the first fully voiced over game I saw and the art design and music remain incredible.
 

Davroth

The shadow remains cast!
Apr 27, 2011
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Jiggy said:
Sure it is, the difference is that I didn't try to argue that Vice City actually has a wealth of Vehicles when it demonstratably doesn't. You on the other hand did, you tried to say "No, it isn't easy and short.". Which it is.

That said, I don't actually agree with you on the whole "Vice City doesn't have enough Cars." thing, if that breaks your immersion that I can't really understand how alot of the stuff in Portal 2 does not. Did it not break your immersion that sometimes the Lasers cut things, but other times they don't? Did it not break your immersion that the Gels are conviently only at places where you actually need them?

But that's ok, I just assumed that you were grasping at straws and wanted to piss me off with the Vice City comment. But really, you would have had a better argument had you said that it's a Scarface rip-off. Ofcourse I would have then replied "That's what makes it awesome." but still, it would have been a better point.
You are right, I disagree that the coop campaign was too short and too easy.
Just as you disagree that my complaints for Vice City are valid.


As for the lasers and gels, first of all, I can only recall one last cutting anything at all, and that were the neurotoxin pipes (actually, that scene is the only one with an immersion breaking moment, namely that it's the only time a portal stays on a moving surface). And that the lasers in the test chambers don't just cut through anything makes perfect sense. Otherwise they would kill the test subjects instantly, which doesn't seem like a good business practice. And lasers come is lots of different strengths, I didn't see a laser in the game cutting one thing, but then not scratching something similar. As for the gels, you were following the pipes to the surface, and some of the pipes were leaking. Seems reasonable to me. Seems to be well embedded into the story to me.

What I mean by "not enough cars" is that when I drive from one mission location to the next, I run into 3-4 copies of my car, or any car for that matter, and I find that it hurts the game's atmosphere. It reminds me that it is indeed a game and that they didn't have the resources to, say, have randomized skin colors on their vehicles.
 

Davroth

The shadow remains cast!
Apr 27, 2011
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Jiggy said:
Davroth said:
Jiggy said:
Sure it is, the difference is that I didn't try to argue that Vice City actually has a wealth of Vehicles when it demonstratably doesn't. You on the other hand did, you tried to say "No, it isn't easy and short.". Which it is.

That said, I don't actually agree with you on the whole "Vice City doesn't have enough Cars." thing, if that breaks your immersion that I can't really understand how alot of the stuff in Portal 2 does not. Did it not break your immersion that sometimes the Lasers cut things, but other times they don't? Did it not break your immersion that the Gels are conviently only at places where you actually need them?

But that's ok, I just assumed that you were grasping at straws and wanted to piss me off with the Vice City comment. But really, you would have had a better argument had you said that it's a Scarface rip-off. Ofcourse I would have then replied "That's what makes it awesome." but still, it would have been a better point.
You are right, I disagree that the coop campaign was too short and too easy.
Just as you disagree that my complaints for Vice City are valid.
No, actually I don't. It's a valid complaint, I just don't buy that you actually mean it in conjunction with the other stuff you named. ;)


As for the lasers and gels, first of all, I can only recall one last cutting anything at all, and that were the neurotoxin pipes (actually, that scene is the only one with an immersion breaking moment, namely that it's the only time a portal stays on a moving surface). And that the lasers in the test chambers don't just cut through anything makes perfect sense. Otherwise they would kill the test subjects instantly, which doesn't seem like a good business practice.
You didn't just say that apeture cares about the safety of their test subjects? I know you couldn't possibly make a point that is entirely contradictory to EVERYTHING in the Game.

And lasers come is lots of different strengths, I didn't see a laser in the game cutting one thing, but then not scratching something similar. As for the gels, you were following the pipes to the surface, and some of the pipes were leaking. Seems reasonable to me. Seems to be well embedded into the story to me.
That doesn't make it any less convienent that they are always only leaking where you actually need them to be leaking.

What I mean by "not enough cars" is that when I drive from one mission location to the next, I run into 3-4 copies of my car, or any car for that matter, and I find that it hurts the game's atmosphere. It reminds me that it is indeed a game and that they didn't have the resources to, say, have randomized skin colors on their vehicles.
Depends on what you mean by randomnized. Simply a different color? That's a bug as far as I know.
I'm just trying to illustrate how I felt playing Vice City, or really most open world games from that time.

They are called Thermal Discouragement Beams for a reason. Not wanting to kill your test subjects with lasers that are intended to be used to solve completely unscientific puzzles makes logical sense, and business sense. That it's a little less cruel then just using super powered lasers fit to cut steel is just a coincidence, and has actually nothing to do with worries about the test subject's well being. I should have been clearer on that I guess. ^^

It's far more justified then in most games. IMO, anyway. It's not like, say, in Dead Rising, where someone replaces the katana on that one ledge every time you loose your old one.

No, I mean that's what other, newer GTA style games to to tackle that issue. Vice City is from an era of gaming where they didn't have the processing power to do that.
 

Scrustle

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Apr 30, 2011
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No such game exists. There will always be someone who hates any given game. To believe otherwise is either extreme arrogance or naivety.
 

Realitycrash

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Dec 12, 2010
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Matthew94 said:
The_Lost_King said:
Midgeamoo said:
Huulluu said:
I actually got pretty bored with Half Life 2 tbh, don't know why they're so highly praised, everything was standard in my books. Maybe the story was a lot better than your average shooter, but the gameplay never did anything to excite me.

I haven't seen anybody hate on Bastion, if the look/story of it doesn't appeal to you, chances are Ruck's narration will.
Oh Bastion how I love thee. Seriously it is literally impossible to hate bastion. Great look, great story, narrator with an incredibly sexy voice, and brilliant gameplay. This game has it all!
Captcha: slimy goop. The complete opposite of Bastion(except for the stuff the scumbags leave).
I didn't hate it but I didn't like it. It just seemed average to the point where I put on a podcast, ignored whatever the plot was and blasted through the story in 3 days.
So you willfully ignored the narration, which was by far the best part of the game?

Shame on you, and shame on all your children.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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Jiggy said:
Davroth said:
Maybe I misunderstand the question but in my mind it's so obvious.

Portal 2
No replay value
I don't see how this is a flaw - claiming it's a flaw is to imply that games have to have replay value. Since when has this ever been the case? Granted, many games do have replay value, but you seem to be suggesting that it's a necessity, and any game which lacks that quality is somehow deficient.

I don't follow...