This is my mindset. There are a ton of games that I like, a lot of games that I love but a 10/10 would imply perfection and I just don't believe in perfect as a concept, let alone as a standard anything can ever live up to. For every game that I would even consider as being "the best" or even as my favorite I wind up thinking up a flaw it has. I love Twilight Princess and Wind Waker but they both start off slowly and the later has the freaking Forsaken Fortress. Halo Reach is fantastic but like with every other game in the series, there are no real boss encounters and the space-flight sections feel like a tease more than anything (seriously, give me a Halo: Vehicular Combat game before Halo 6). Final Fantasy IX is fantastic but Amarant was a wasted character slot and Trance is mandatory when past games let me use a Limit Break when I wanted to. Fire Emblem Awakening and X-Com are both phenomenal but I hate losing a character in battle and level grinding doesn't seem to be an option in X-Com.jklinders said:No game is without some kind of flaw or another therefore no games hit that mark. I distrust media outlets who hand these ratings out like candy as they are pissing in my ear and calling it rain.
If something comes up that I cannot find some kind of flaw with over time then I will amend this.
Legend of Zelda: A Link Between Worlds is probably the closest to a 10/10 that I would recommend. I love the characters and the way that you can take on most of the dungeons in any order but I've gone through better dungeons and why the Hell do I need to use the Zeldawiki to see what the bosses names are?! Out of all of the times I've needed to consult a Zelda Guide, checking boss names is just kinda sad.
My critiques above may seem like nit-picks but again, to me a 10/10 is a perfect score and perfect is...well...perfection. There may not be perfect games but that doesn't stop me from going back and playing games multiple times or else recommending what I've really liked.