Zelda and Mario. The first ones were bearable when they were new. The newer ones are boring and I would get the exact same experience going with the originals. Zelda is a bit better in that regard but still not original.
Wouldn't have been such a problem but for the parallax aiming problems from theLauncelot111 said:Red Dead... I hated that killing your horse was a crime (this is my biggest complaint).
The thing that made Shadow of the Colossus special is that it was a completely unique mix of multiple gameplay elements rarely seen together to do something visually and mechanically spectacular while still being functional and entertaining. I can't really say anything other than "no, you're not right" in response to your assertion of the strategy amounting to shooting the collosi with arrows, it just isn't the case. Additionally, the environments weren't all grey and brown, and there's nothing wrong with that color and shade in the first place. The grey and brown complaint arises from games that could have varied and interesting environments but instead opt for a boring "realistic" grey and brown fortress. However, Shadow of the Colossus has beautiful, interesting, atmospheric and varied environments; even if a lot of them do consist of dirt, mountainside and rock. The camera is bad and the controls are only slightly better, you're right about those two, but the princess is pretty much irrelevant to what's great about the game and your twenty characters point was just strange. Part of the appeal was a sense of mystery and loneliness as you gallop solemnly between each magnificent encounter, I can assure you that having a weapon vendor or whatever wouldn't have improved the game. There's a reason, after-all, why it's in a pseudo language and you very rarely interact with characters that have a face.Al-Bundy-da-G said:Shadow of the Fucking Colossus. Oh the story, the strategy required during combat, the style, the innovation, it's perfect.
Strategy amounted to flicking arrows at the damn thing till it got annoyed enough to pay attention to you then fighting the camera and controls to find the one exact way to get to the big glowing weak spot and poking it till the colossus threw you off and then starting over again.
On top of that a grey and brown world that people ***** about when it CoD or BF but here it "fits the artistic mood". What part of this game is innovative anyway? Cause it's not the combat, the story, or the world.
But I bring up any of these points with someone and they say "you just don't get it". I get that it was a mediocre game with a save the princess plot, a brown and grey world, horrible camera and combat controls, and a total of what maybe twenty characters most of which were giant rock monster with no personality or real identity.
Nostalgia does tint stuff for sure and believe it or not you will do it to, but there is also a lot of truth in it, the game industry has changed and changed a lot.Don Savik said:Yea, I think its called like The Golden Age Syndrome or something. Could prolly find it on tv tropes. Basically people like the pure innocent bullshit memories from when they were a stupid kid and couldn't remember any of it anyways. Some games were good FOR THEIR GENERATION, but saying Orcarina of Time is better than.....well just about any award winning game nowadays is a hilarious joke.xSKULLY said:all retro games the escapist community makes them out to be amazing and better than todays games and perfect in every way and they are shit as a younger gamer used to higher standard games (my first console was a PS2) retro games are terrible and many times worse than games of today