Buuuut if I had to choose one to say "Look, art, it's frakking gaming art!" I'd have to say Bioshock. Every element of it's design was above and beyond, and they combined them together exquisitely.
I'd like to say all of them, but if I really have to put a bottem line out, pixeljunk eden would be it. It still has goals, but the majority of the gameplay is focussed around art, that being visuals and audio.
Just above that line, I'd put Prince of Persia (2008) there. The gameplay is mostly about the environment. The depth of the game fully shines through the graphical appeal of the game. It's very beautiful, painting-like and meaningful. But still mostly a game.
There's been a few recurring games, some I agree with, some I don't. But the ones that I consider most. Hm.
Portal 1, not 2. Well, 2 I do, but nowhere near as much.
Homeworld 1. 2 I would possibly count, but again not as much.
UFO: Enemy Unknown (aka X-COM UFO Defence). This more than the others. Very simple game (only 20mb download from Steam) but it just works so well with the turn based strategy and the lack of information it gives you. Landing in an unkown farm complex, with the intent of capturing an unknown type of alien ship, fighting against aliens you've possibly never seen before. Creates a great sense of vulnerability. Something I haven't seen many other games do (Amnesia is the only other game I can think of that does vulnerability well.)
I am jumping on the on games are art bandwagon. It might be a good game or good art but it is art.
If you throw paint at a clean canvas and call it art you can make a guess this number game and call it art. If you can craft human feces into art then Cain and lynch is art as well.
OT: L.A. Noire is turning out to be a fine piece of art.
There is no such thing as a sole object that is or is not art. A medium is art, be it paintings, music or video games. There is no question in such matters, because it would be too difficult and too time-consuming to go to every single guy who created a drawing to see if it is art or not. That is why you call a medium art, and one of those drawing, or in this game your geussing MISSPELLED game, terrible art. But still art.
Give me your point in one sentence to put this to rest, as we are both entitled to our opinions, here is my point:
No emotional reaction = not art to me. (i know, not technically a sentence, but roll with it )
I cannot counter-argument this, because your argument is flawed. You are taking your opinion and using it as a fact. Art can be art to you or not, ofcourse NOT A WORD, that is personal opinion and that cannot be taken away. However if you say that not all games are art, you are saying that there are games that nobody would get emotional from. You cannot know this for a fact untill MISSPELLED every living person has tried that game. If you think your geussing MISSPELLED game is dull, doesn't suggest that it isn't art. You cannot project your own logic, way of thinking, emotions or opinions on other people, for everyone is diffrent MISSPELLED. This makes your argument flawed, and this makes people unable to dismiss something as not-art so easily, if you go by the definition that art is something that provokes emotion. Therefore all games are art, because it would be impossible to find out everyone's emotion with all pieces of art.
I do think that art that only few like could be dismissed as crappy art, but still art.
if you read closely i said opinion you fucking troll, and i was asking kindly for yours.
I stopped at your second sentence because you didn't even read mine.
I thought we were having an intelligent conversation. I even used humor to lighten the mood to show i am not being brash.
I was enjoying how stimulating it was, i need sleep, good day. I hope your internet cock just increased a level you cowardly douche.
So this is the escapist forums?
step 1: encounter someone with a diffrent opinion
step 2: have a discussion with him
step 3: have strong arguments
step 4: he rages, and because he has nothing to say is trying to make fun of you
step 5: ????
step 6: Profit
seriously though, I was having a normal, intelligent discussion with you, and I actually read closely what you said. If you would re-read my argument you will see that I said nothing to personally assault you, I only said your statement was not correct because you used your opinion and made it a fact, which is not something you can do in a debate/discussion.
Also, I'm not a troll.
And I'm Dutch, so that is why I might not spell everything correctly, that does not unpower my argument though.
Red Dead Mother Fucking Redemption. It's only been out for a year and it already seems that everyone has forgotten about it. Seriously, why is GTA4 considered to be so incredibly amazing with a wonderful story line about some European idiot who crys for twelve hours? RDR, not only has a mind bogglingly good story line, but it is honestly beautiful. Seriously, if this game was a person, I would ruin it... End of.
I agree with the whole "all games are art" thing, but if you want to know which games are arty art then Okami, and i've played a bunch of flash games like this...
Hmm...Okay...Bayonetta, Monster Hunter Freedom Unite, Portal, Mass Effect 1, Mass effect 2, Dragon Age: Origins, Fallout 3, Fallout New Vegas, Lumines 2, Limbo, Team Fortress 2, Call of Duty Black ops, Halo Reach and Guitar Hero World Tour.
These are just games that I enjoyed above all others and I figure they were art. I imagine I'm gonna get some heat for some of my preferences. Since all games could be considered good, bad or maybe "somewhere in between" art, then these are just my favourite examples of art.
Yes the word is quite meaningless, but you have to realize that we are talking about what something IS and ISN'T, while observing them from a subjective perspective. It's like trying to define what is or isn't good. It all depends on what you like. For that reason we can't say that this IS bad or that it ISN'T good and in the same way we can't say what is and isn't art.
The only way to settle it in my opinion, is to say that everything is art until we can dismiss it from an objective viewpoint. Since there is no real definition of the word art we can't do that.
I just don't agree at all with your interpretation of the word. This thread is a discussion about what specific games you consider art. If everything is art, then this thread is useless, and the word has no meaning since it doesn't refer to anything. But the word does have meaning. And it does refer to something specific. Look through this thread, you'll find that the same games pop up more than once. Is that just coincidence? If everything is art, then why do people mention Ico, or Bioshock, or Portal - why no mention of Gears of War? Haze? Drake's Fortune?
Name sounds like it describes it and in a way it does. It was a Japanese only release on the PS1 I've been running through an emulator. It was based off the designer's dream diary. He wrote down every dream he had for a whole year. Every area is strange, everything within is random. I've never been to the same place twice, ever. It's freaky, it's fun, sometimes it's scary and you can get really into it.
The LSD part really describes some moments though.
DEFCON that game is the first that made me think. It is not pretty in the sense of graphics, but beautiful in the way it is set up in that you can't win.
If it counts for anything i played the demo as a kid.
OT: I disagree with those who say that all games are art. Are those identical flash games in which you shoot someone out of a cannon, gain money the further you travel and then buy upgrades to travel further art? Hell no!
I consider Shadow of the colossus, Bioshock, Okami, Every day the same dream and The company of myself to be art.
Shadow of the colossus: There's a whole video series on youtube about this game and ico that's well worth watching called "games worth remembering" which provides a more detailed version of what i think about the game. The more detail into which you look at this game, the better it becomes, easily my favourite game ever.
Bioshock: What i like about this game is it's broad appeal, the "three layers of storytelling" that ken levine mentioned in an interview (with the escapist if i remember correctly) allows the game to be enjoyed by the twitch-reflex idiots that give the call of duty and halo fanbases a bad name as well as people looking for more in the game. It introduced me to the concept of objectivism and once you're clued in to what levine and his team were trying to do, you really see a detailed, well thought out meditation on the subject within it's world.
Okami: This game is simply wonderful, from it's beautiful art style to it's expansive story, It tells many little stories within it that it's impossible to not love it. I also like the fact it can be played by childeren (as i was when i first played it) and there's alot for adults to enjoy as well.
Every day the same dream: It's bleak story of a man trapped in an endless cycle of repetition which can only be broken if the player ventures off the beaten path is very enjoyable. I didn't get the ending though.
The company of myself: I never finished this game due to a level which required more planning and forethought than my mind could possibly handle so i'm probably not the best to ask about it, just got hit it up in the newgrounds searchbar, It's really good.
I get the feeling that i'm missing one out, I'll put up an edit if it suddenly comes to me.
Does Doom on a graphics calculator count? because thats pretty special and awe inspiring.
Other than that a game that has really pushed me emotionally and wowed me aesthetically would be Halo CE, as the first game I got for the xbox, I remember the Delta Halo level, coming out of the sterile spaceship and pod, into a massive, green world. The view from the cliff of the ring stretching down and then rising above my head in a complete circle was awe-inspiring, and when I had to hide from the banshee after crossing the bridge I knelt behind a bush, looked down and saw individual blades of grass! From a guy whose previous best graphical game was the Star Wars Ambush at Altar 5 missions:
So there was the breathtaking graphics power. But also the change of pace, when it switched from being a macho space marine #4324 fights off countless evil guys, saves world type game into a survival horror nightmare in the space of half a level.
1.You get told there's something wrong with the Halo.
2.You fly into a swamp completely alone, you don't even have Cortana to help you.
3.You see things that disconcert you, shot down carriers, giving distress signals about unknown fighters attacking, people off in the distant shadows that you can't make out, your radar seems to misfunction.
4.You're drawn into a mysterious structure
5.You come across alien bloodbaths and massacres as you travel deeper and deeper into the structure
6.You come to a room, cutscene plays showing Master Chief acting afraid, Your troops finding dead enemies with no cause, and finally being attacked and killed by scary new aliens in the very room you just locked yourself in.
The worst thing about it, was that in a movie you can just hide when the scenes get too scary, and no matter what you do it'll always turn out the way it's supposed to, but in a video game as soon as the cutscene ends you are directly responsible for your own survival. You can't look away or ignore a scene. That is what I think makes horror games much more potent than any film can ever be. You must take an interest in your character, or they will die.
They're all art, just like all books, movies, and music are art. Now, they're not all necessarily good art haha...
One that I'm playing now that strikes me as good art is Metroid Prime. The game is excellent at creating an atmosphere and mood, and the visuals hold up well because the emphasis is on the visual style, not the graphical power.
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