Used to be real good at Unreal Tournament, I did all the dodge / wall jump / rocket jump(or rather bio gloop jump) smoothly and in quick succession which made people real damn angry when going after me.
Also used most large effect guns to cover my approach rather then kill, which confused the hell out of opponents when I kept killing them from completely separate angles.
However those games require constant training or people walk all over you, last time I played I could barely kill anyone.
Right now I'd say I'm pretty decent at World of Tanks, much more due to the fact the game relies heavily on tactical information over dexterity, being fast with your fingers means squat if you don't know where the opponent is or how they can be destroyed.
Also used most large effect guns to cover my approach rather then kill, which confused the hell out of opponents when I kept killing them from completely separate angles.
However those games require constant training or people walk all over you, last time I played I could barely kill anyone.
Right now I'd say I'm pretty decent at World of Tanks, much more due to the fact the game relies heavily on tactical information over dexterity, being fast with your fingers means squat if you don't know where the opponent is or how they can be destroyed.