Games you felt were harshly judged...

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JoesshittyOs

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Most recently, the new Hitman game. I admit, I myself wasn't to fond of how they ignored a pretty solid formula that the previous Hitman games had all been building up too in exchange for this new type of game design... but dammit, I had a lot of fun with it.

I would have preferred a true Hitman game, but on this game's own merits, It's a pretty decent game. My advice is to just ignore everything about what it wants you to do, and just play it however you want to play it.
 

bullet_sandw1ch

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Pohaturon said:
Assassin's Creed 3. I seriously don't get where are the hate is coming from. Interesting setting and characters (some, at least), great gameplay and combat, it looks beautiful, there's so much to do (sidequests, mini-games, collectibles), the soundtrack is perfect, the writing is solid, the story is intriguing, the modern world missions are well done, shaun has some great banter, the free-running is at it's best and Haytham Kenyway's voice is reason enough for everyone to love the game.
I understand how it's not everyone's cup of tea (ha), but it's certainly better than 1 and revelations.
im sorry but i played AC3 to play as connor. nearly half the game is you playing haytham in what is basically a long tutorial. i have never been so mad at a game. the rest of the game is good, but that massive tutorial is what keeps me from talking about it when the conversation of which AC is the best is brought up.
 

WanderingFool

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TaintedSaint said:
Alpha Protocol, for sure Had a ton of fun with it. One of the most underrated games of all time.
Damn, someone said it before me. I can honestly say its not perfect... hell, I would go as far to say I agree with a few of the complaints (to a point) but damn if it wasnt fun. Even more so, it didnt have and crappy morality gimmic and choices that really did affect how the story went. Hell, the choices affected the game the moment you made them to the very end. As a RPG, it beats the hell out of Mass Effect...
 

shrekfan246

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A Smooth Criminal said:
They do it because it boosts sales.
Well, yes, obviously. That was mostly rhetorical.

If people played Nuts and Bolts as a GAME and not a Banjo Kazooie game, then it's great and really fun. It's because people wanted to play Banjo Threeie (Thricey?) and they didn't get what they wanted.
I think the problem stems more from how it was marketed, though.

Hell, I don't even have to make up anything for this. It was marketed as the next title in the Banjo-Kazooie series. Definitively stated to be canon, and the only thing people were going to get.

Imagine if the next Super Mario Galaxy game were just a highly expanded version of the Gummi Ship sections from Kingdom Hearts, instead of a 3D platformer, but it explicitly continues on from Super Mario Galaxy 2 in the in-universe canon.

Or, hell, imagine if Halo: Reach (EDIT: or Halo 3/4, any of them past 2 work fine) were a racing game. Nothing about the story is different, but instead of shooting Covenant in the face and watching Noble Team sacrifice themselves gloriously for the good of Reach, you're racing little dune buggies around little tracks on the planet.

It's inconsistent, and for that I think people have every right to be upset about it.

And for the last part of your post, I have to disagree. A bad game is a game that is fundamentally broken. Just because a game doesn't belong in a franchise doesn't mean that it's a bad game. I'm not saying that games which are different CAN'T be bad, but I'm saying that people are just wrong if they're judging a game on its similarities to its predecessors. A game should be judged on how fun it is/how immersive it is. It shouldn't be judged on whether or not it's the same game as the previous game in the series.
That was only included because there are tons of people who love calling games like Mass Effect 3 'the worst thing ever created'.
I actually agree, a game should be judged on its own merits, and it's why I will specify (to bring it up once again) that I don't necessarily think Final Fantasy XIII is a bad game, but it's a bad Final Fantasy game.

But at the same time you can't ignore the similarities or differences between a game and its predecessor. For instance, I won't judge Sonic Free Riders on the same basis I would judge Sonic Heroes, but I will judge Sonic Unleashed on the same basis that I would judge Sonic '06. Because one is a continuation of the series, while the other is just a spin-off. Nuts & Bolts tried to continue the series, but used mechanics (and a name) that would be present in a spin-off. Like I said, I won't call it a bad game just because of that, but it is a bad Banjo-Kazooie game.

There's such a thing as stagnation of mechanics, but there's also needless innovation. Banjo-Kazooie hadn't reached the limits of what 3D Platformers could do yet, especially not with the added flexibility an Xbox/Gamecube/Playstation controller would allow when compared to the N64 controller. It had no reason to be turned into a game that was centered on vehicle-based missions. And so to the people who wanted another Banjo-Kazooie game and were subsequently disappointed in Nuts & Bolts, I don't begrudge them criticizing Rareware/Microsoft over it. To the people who liked it anyway, more power to them.
 

JoesshittyOs

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Pohaturon said:
Assassin's Creed 3. I seriously don't get where are the hate is coming from. Interesting setting and characters (some, at least), great gameplay and combat, it looks beautiful, there's so much to do (sidequests, mini-games, collectibles), the soundtrack is perfect, the writing is solid, the story is intriguing, the modern world missions are well done, shaun has some great banter, the free-running is at it's best and Haytham Kenyway's voice is reason enough for everyone to love the game.
I understand how it's not everyone's cup of tea (ha), but it's certainly better than 1 and revelations.
Can you recall any Assassinations in that game where you were actually given a target, and you were supposed to find your own path to take out said target?

There was one. Only one person where you were given a very minuscule amount of leeway on how you wanted to take him down (Either crouch walk through the bushes, or bum rush him). Every other target was either killed in a cutscene, forced combat situation, or after a predetermined chase sequence/cutscene.

That's why the game failed. Sure, they did a great job on fixing up the combat, and free running (despite having some terrible problems with the geometry of some of the world elements, leaving you to get stuck on a broom or random small things), yet the failed on the one reason why everybody actually bought the game. It fucked up on what the game is named after, and what the series prided itself with when it first came out.
 

bullet_sandw1ch

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blackdwarf said:
The first AC. It's my favorite of the series because it felt focused and it was well written. unlike ACII and Brotherhood.
Sure it was repetitious, but at least all felt meaningful. Everything that happened is there to give flavor to your targets and Altair. And every mechanic is useful and has its place, unlike the the many useless junk you could do and never use in the other games.
i agree with you on AC. it was the only AC that felt like you were truly an assassin. however, AC isnt my favourite because of the repitition, and how altair is the biggest asshat in the history of video games (seriously, how do become a master assassin while being such an douche?).
 

PhunkyPhazon

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DaWaffledude said:
Weak Desmond side-story that pulls you out of the action? This seems to be a common complaint for the entire series and I just don't get it. I know it's going to vary from person to person, but I have yet to find a person other than myself who enjoys the Desmond sections just as much as the Animus ones.
I can kind of see that one. I agree with people that say Desmond himself is a weak character, because...well, he is. There's not really a deep or expansive backstory to the character and his personality is essentially a funnel for Nolan North to make wisecracks. But I really like everything else that goes on outside the Animus. Sean and Rebecca are enjoyable characters and I *adore* all the world-building that goes on. Hacking email accounts to learn about the state of the world, learning about all the silenced conspiracies that have happened over the centuries, the history of the Assassin and Templar orders. Those make it all worth it to me.

What I *really* don't understand are the people who say AC2 was had all the same problems as the first game and (especially) that it was just as repetitive. The former is more subjective so I'll let that slide, but when I hear someone say AC2 was repetitive and compare it to the first game, I can't help but think they didn't play it for more than five minutes. I mean yeah, you're always jumping around rooftops and stabbing people, but the game is built around it so I don't see why that would be considered an issue. It's like saying Mario is repetitive because you're always jumping on platforms and collecting coins, or that Grand Theft Auto is repetitive because you're always driving cars and shooting things.
 

Johnny Novgorod

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Tanis said:
God Hand

The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.
 

Tanis

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Johnny Novgorod said:
Tanis said:
God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.
What irks me is that God Hand was pretty much Demon's Souls/Dark Souls BEFORE it was 'cool'.

I still hope for a Clover HD Collection so games like Viewtiful Joe 1/2 and God Hand can shine along side their more popular mate, Okamii.
 

PhunkyPhazon

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A Smooth Criminal said:
If people played Nuts and Bolts as a GAME and not a Banjo Kazooie game, then it's great and really fun. It's because people wanted to play Banjo Threeie (Thricey?) and they didn't get what they wanted.
Another problem there was with the way N&B was marketed. Remember this trailer from 2006?


Going from this, the game seemed to be promising a true return of the franchise. Jiggies, notes, honeycombs, spacious levels, inventive new moves like using Kazooie as a key or drill...and then they go and make the game about cars. Imagine if today they came out with a trailer for Viewtiful Joe 3, and then on release day it turns out to be an RPG.

They do it because it boosts sales. Honestly, considering a couple other of Rareware's titles which sold abysmally, I can't really blame them for putting Banjo Kazooie on the cover. Honestly Nuts and Bolts is a good title that couldn't possibly have done well, no matter what Rareware did with the title. As you said, if it wasn't Banjo Kazooie, no one would have bought it. But then if it were labelled as a spin-off, no one would have bought it still for the same reason, it wouldn't be a 'safe' purchase. Just look at the handheld banjo kazooie game, and I doubt that Rareware wanted to label a game which they put this much money into as a spin off. And because it was labelled as the next Banjo Kazooie, it got a negative reception.
What I don't get about all this is if they wanted to make money, why didn't they just MAKE Banjo-Kazooie 3? It's been pretty much confirmed by this point that N&B was originally being developed as the true Banjo-Threeie, and that the cars didn't even make it in until partway through development. They were already fast on track to making oodles of money, but then they backed themselves in this corner.

BTW, just for the record I have no opinion on the game itself due to not having a 360 to play it on, but it seems likely that something wonky was going on during development.
 

King Billi

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JoesshittyOs said:
Can you recall any Assassinations in that game where you were actually given a target, and you were supposed to find your own path to take out said target?
Ha! That actually reminds me of one part in the game that made me laugh... One mission actually has Conner foiling an assassination attempt by the Templars!

As if they weren't indistinguishable enough!


Having said that though I am still a big fan of this game at least as much as I was for the others.

It's very clear the developers want these games to appear more like swashbuckling adventures than they do as slick stealth em ups.

Altair was really the only true assassin in that he never had any personal issues with any of is targets apart from that which his loyalty to the Creed created. Ezio and Conner were both initially driven by revenge.

I've heard alot of criticism for the setting of this game which I don't get? What's wrong with the American Revolution? I personally find it a very cool and interesting point in time and it's certainly far removed from the settings of the previous games... I don't know I guess alot of people must really hate Tricorner hats.

On a side note if they ever make a spinoff for this game ala 'Brotherhood' or 'Revelations' I really hope that it involves Conner travelling across the Atlantic to partake in the French Revolution?
 

Johnny Novgorod

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Tanis said:
Johnny Novgorod said:
Tanis said:
God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.
What irks me is that God Hand was pretty much Demon's Souls/Dark Souls BEFORE it was 'cool'.

I still hope for a Clover HD Collection so games like Viewtiful Joe 1/2 and God Hand can shine along side their more popular mate, Okamii.
I know right? Clover Studio did nothing but dish out great games on a record time and Capcom seemed none the wiser beyond shutting it down and causing their best people to jump ship. I mean, we got Okamiden for what it's worth, but otherwise those games were never celebrated the way they deserved.
 

Furioso

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Yup, I love this game. Ok, it is nowhere near as good as the actual Banjo Kazooie games, and is pretty much a betrayal of the series, but if you get over that and actually play the game you can have a shit ton of fun making weird lego type vehicles
 

thesilentman

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chuckey said:
Look I'll be the first to say it but I think Sonic Unleashed was very unfairly judged. Sure, the Werehog sections kind of of took you out of the excitement and speed of the Day levels but they played very well. The fighting was solid and once you gain certain moves, you can pretty much breeze through them. The story was fairly good and the art and presentation were absolutely gorgeous. Both the night and day levels had their own charm and the controls were not buggy or lacking as some people saw.
Damn I loved this game so much. I played the Wii version and hope to try the PS3/X360 version someday as they have different level design.

The only major problem with the game is its fanbase that whines too much. Other than that and some small issues, it was a pretty good game.

Tanis said:
Johnny Novgorod said:
Tanis said:
God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.
What irks me is that God Hand was pretty much Demon's Souls/Dark Souls BEFORE it was 'cool'.

I still hope for a Clover HD Collection so games like Viewtiful Joe 1/2 and God Hand can shine along side their more popular mate, Okamii.
Actually, the game that served as sort of the precursor to Demons'/Dark Souls was the King's Field series, also by From Software. It's a first person game series that had the same tone of DeS and DS. I think Seath was lifted from this series as a Canon Immigrant! According to TvTropes, anyway...

OT- Someone needs to give Flower the attention it deserves. I got myself the Journey collection and I have never touched anything as simple and euphoric as Flower in any other game I've played. It would be one of my GOTY if it came out this year.
 

squidface

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King Billi said:
Harshly judged? Aren't they all?

Alot of people almost seem to enjoy being disappointed, most even seem to go out of their way to hate things. The best one can hope for these days is just to be a minor letdown, if they're lucky.

In any case I'll second Bioshock 2 as I honestly can't fathom how that game has gotten such a bad rap? I've listened to people trying to explain it to me and still just can't get it..?

Oh well In the end I suppose "your" opinion truly is the only one that counts.
yeah then if people aren't disappointed they get the attempted insult of "you're too easily pleased." well when did that become such a horrific, terrifying prospect!? easy happiness here i come!
 

Infernai

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Assassins Creed 3 i havn't found quite as bad as most people make it out to be. Maybe it's got to do with the fact it's fulfilled that small part of myself that loves sneaking around with a bow and shooting sods in the head, but it wasn't exactly bad. Not as good as 2 or brotherhood definitely, but i still had fun with it.

leet_x1337 said:
Devil May Cry 4. It got a lot of hate for Nero replacing Dante as the main character and for Dante's part basically being Nero's in reverse, but I didn't mind going through the same areas again (especially after the scene with Dante in the board game room) and it's still incredibly fun to beat up demons and not have to do quick time events.

Unless you count Nero's instant rev as a QTE, in which case I'd say it's more like Gears of War reloading, except a lot harder to do consistently.
The problem i've found with Devil May Cry 4 is that ultimately, it was like the developers just threw up there arms and decided to do as little work as possible after ten missions. The gameplay mechanics are arguably the best of the series, and the combat controls like a dream. The soundtrack is memorable and the graphics were rather good for their time.

The problem is, the story and level layout are so blatantly lazy that i seriously felt as if the designers made it that way so they could get it done quicker and spend more time down at the pub.
 

Another

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chozo_hybrid said:
My vote would go to Darksiders. People just seem to label it a Zelda knock off, mostly due to a few types of items in the game, but if we treat every game with a hookshot type item and a ranged thrown weapon that can lock on to several targets as a Zelda ripoff, then what chance to a lot of adventure/action titles have? By that logic, Batman Arkham Asylum/City were Zelda style ripoffs, they have a similar sense to progression with the gadgets used.

Darksiders at least chose a setting I hadn't seen done before in my experience, the end war and letting you play as one of the four horsemen!? Awesome. Was it perfect, no, but I found it to still be a solid game.
I also believe it to be a solid game. However I would say that any points I would have given back to it, would be taken away again because of its truly crap PC port. Even Darksiders 2 is a better port than it ever was.

OT: Red Faction Armageddon. "Why isn't it more like Guerrilla!" Oh I dunno... maybe because it's more like the original Red Factions? I would agree that Guerrilla is better, but it wasn't the weird departure a lot of people seemed to have thought it was. The game itself was fun, though not particularly original, and might have had one of the best guns ever.
 

IronMit

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Janus Vesta said:
Hitman Absolution was unfairly judged in my opinion. a LOT of people write it off completely just because it isn't exactly like Blood Money, which is a real shame. Absolution is a great game. Though I was also infuriated by certain websites claiming it wasn't a 'real' Hitman game and that Blood Money was the definitive Hitman experience, mostly because they ignored all of Blood Money's faults and all of Absolution's positives.
PoweD said:
I loved Absolution, but honestly it's not a Hitman game.Agent 47 is sometimes so out of character it makes me think that its another clone called Agent 49 and the real one died in Requiem.

Mind telling me what Blood Money got wrong actually?
Apart from story being terrible, i don't see any issues with it.

I will chime in. I should divulge blood money is one of my favourite games of all time. And I hated absolution.
Lets start with Blood money faults;

Blood money had a lot of limitations..it did come out in 2006 after all.
EXAMPLE
In the patient level where you had to kill 2 or 3 patients you would simply follow a patient round and round in a circle while he did the 3 things he likes to do over and over again. His security guards will see you follow but do nothing unless you got too close. Then they would get angry..but you could run away let them calm down and annoy them again..and they wouldn't get any more angrier.
When you finally rig said patient's gas stove to explode on him and he blows up...security will run around for a bit but not be any more suspicious. Those guards would also not suspect the man that they grew suspicious of earlier

This is the game at it's lowest point. However it kind of made up for it because part of the level involves having to figure out how to gain access to the hospital itself. It just helps with immersion.

Then in absolution you have 2 get from A to B sections...until you get to the lab in a much smaller environment and have to kill the 2 guys that are walking about in a circle. Kind of a step back

So when absolution got made I was expecting advancements on the same formula...
-guards would get more suspicious with each encounter
-the target won't walk around in an obvious loop
-maybe you can find clues and have dialogue to add to your disguise...like a few scenes in deus ex:hr where you convince the guard to let you by.
- maybe a system where multiple guards standing together would me more difficult to use a disguise against because they would all talk about how they don't recognise you

But 6 years later with absolution it had all the same limitations the 2006 game had.

But this time instead of having a juicy sandbox..we had 2 sets of A to B area's (granted there are a few ways to get from A to B sometimes) followed by a very mini sandbox. If this isn't lame enough there was no continuation between them, sometimes my clothes got reset and 90% of the time I lost all my guns.

In the court house scene I decided to kill everyone...i went crazy...backup was called in too. SHit hit the fan. then I walked past the checkpoint loading screen..and all the guards in the prison were in their casual scripted sequences joking around. This would not happen in one big blood money sandbox


Then the instinct system. People make fun of bloody money AI. It did have limitations but people with the same disguise as you would still see through it in 3-10 seconds. In hitman 2 especially, the disguise was broken fast..especially in the villa level. you see all the guards knew each other so they saw through it faster...makes sense right? Absolution does not have this...bright lighting, dark room, any disguise..someone of the same disguise will see through it and only distance seems to affect the rate.
God I hate the way the instinct system is used; you walk past guard A...you use instinct..but it runs out...so you walk past guard B on the other side of the building....but you have no instinct...so you get caught. Guard A and Guard B never communicated...how did B see through your disguise. But you can increase your instinct again by shooting someone in the head or find 'evidence' It makes no sense! It is clearly to cover for their limited level design. I played the game on every difficulty level..to try to find one I could find immersive...on easy I simply walked to the end of a sub level...it took 20 seconds.

Blood money AI works better. Simple limited AI is better then a complex system with no consistency even if they have cool dialogue.

You say it was underated. rock paper shotgun and pc gamer hated it, yet pc gamer decided to review it as a new IP after a bit of bitching and gave it 60/100. yahtzee & TB sounded slightly disappointed. angry joe and gamespot went through the pro's and con's and gave it a 7/10 & 7.5 with gamespot top comment on youtube stating the game should of got at least 8.5. IGN gave it 9/10 Amazing!. That's higher then assassins creed 3,&0.2 less then they gave dishonoured. I think the game got off lucky..it could of been a lot worse.