im sorry but i played AC3 to play as connor. nearly half the game is you playing haytham in what is basically a long tutorial. i have never been so mad at a game. the rest of the game is good, but that massive tutorial is what keeps me from talking about it when the conversation of which AC is the best is brought up.Pohaturon said:Assassin's Creed 3. I seriously don't get where are the hate is coming from. Interesting setting and characters (some, at least), great gameplay and combat, it looks beautiful, there's so much to do (sidequests, mini-games, collectibles), the soundtrack is perfect, the writing is solid, the story is intriguing, the modern world missions are well done, shaun has some great banter, the free-running is at it's best and Haytham Kenyway's voice is reason enough for everyone to love the game.
I understand how it's not everyone's cup of tea (ha), but it's certainly better than 1 and revelations.
Damn, someone said it before me. I can honestly say its not perfect... hell, I would go as far to say I agree with a few of the complaints (to a point) but damn if it wasnt fun. Even more so, it didnt have and crappy morality gimmic and choices that really did affect how the story went. Hell, the choices affected the game the moment you made them to the very end. As a RPG, it beats the hell out of Mass Effect...TaintedSaint said:Alpha Protocol, for sure Had a ton of fun with it. One of the most underrated games of all time.
Well, yes, obviously. That was mostly rhetorical.A Smooth Criminal said:They do it because it boosts sales.
I think the problem stems more from how it was marketed, though.If people played Nuts and Bolts as a GAME and not a Banjo Kazooie game, then it's great and really fun. It's because people wanted to play Banjo Threeie (Thricey?) and they didn't get what they wanted.
That was only included because there are tons of people who love calling games like Mass Effect 3 'the worst thing ever created'.And for the last part of your post, I have to disagree. A bad game is a game that is fundamentally broken. Just because a game doesn't belong in a franchise doesn't mean that it's a bad game. I'm not saying that games which are different CAN'T be bad, but I'm saying that people are just wrong if they're judging a game on its similarities to its predecessors. A game should be judged on how fun it is/how immersive it is. It shouldn't be judged on whether or not it's the same game as the previous game in the series.
Can you recall any Assassinations in that game where you were actually given a target, and you were supposed to find your own path to take out said target?Pohaturon said:Assassin's Creed 3. I seriously don't get where are the hate is coming from. Interesting setting and characters (some, at least), great gameplay and combat, it looks beautiful, there's so much to do (sidequests, mini-games, collectibles), the soundtrack is perfect, the writing is solid, the story is intriguing, the modern world missions are well done, shaun has some great banter, the free-running is at it's best and Haytham Kenyway's voice is reason enough for everyone to love the game.
I understand how it's not everyone's cup of tea (ha), but it's certainly better than 1 and revelations.
i agree with you on AC. it was the only AC that felt like you were truly an assassin. however, AC isnt my favourite because of the repitition, and how altair is the biggest asshat in the history of video games (seriously, how do become a master assassin while being such an douche?).blackdwarf said:The first AC. It's my favorite of the series because it felt focused and it was well written. unlike ACII and Brotherhood.
Sure it was repetitious, but at least all felt meaningful. Everything that happened is there to give flavor to your targets and Altair. And every mechanic is useful and has its place, unlike the the many useless junk you could do and never use in the other games.
I can kind of see that one. I agree with people that say Desmond himself is a weak character, because...well, he is. There's not really a deep or expansive backstory to the character and his personality is essentially a funnel for Nolan North to make wisecracks. But I really like everything else that goes on outside the Animus. Sean and Rebecca are enjoyable characters and I *adore* all the world-building that goes on. Hacking email accounts to learn about the state of the world, learning about all the silenced conspiracies that have happened over the centuries, the history of the Assassin and Templar orders. Those make it all worth it to me.DaWaffledude said:Weak Desmond side-story that pulls you out of the action? This seems to be a common complaint for the entire series and I just don't get it. I know it's going to vary from person to person, but I have yet to find a person other than myself who enjoys the Desmond sections just as much as the Animus ones.
Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.Tanis said:God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
What irks me is that God Hand was pretty much Demon's Souls/Dark Souls BEFORE it was 'cool'.Johnny Novgorod said:Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.Tanis said:God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
Another problem there was with the way N&B was marketed. Remember this trailer from 2006?A Smooth Criminal said:If people played Nuts and Bolts as a GAME and not a Banjo Kazooie game, then it's great and really fun. It's because people wanted to play Banjo Threeie (Thricey?) and they didn't get what they wanted.
What I don't get about all this is if they wanted to make money, why didn't they just MAKE Banjo-Kazooie 3? It's been pretty much confirmed by this point that N&B was originally being developed as the true Banjo-Threeie, and that the cars didn't even make it in until partway through development. They were already fast on track to making oodles of money, but then they backed themselves in this corner.They do it because it boosts sales. Honestly, considering a couple other of Rareware's titles which sold abysmally, I can't really blame them for putting Banjo Kazooie on the cover. Honestly Nuts and Bolts is a good title that couldn't possibly have done well, no matter what Rareware did with the title. As you said, if it wasn't Banjo Kazooie, no one would have bought it. But then if it were labelled as a spin-off, no one would have bought it still for the same reason, it wouldn't be a 'safe' purchase. Just look at the handheld banjo kazooie game, and I doubt that Rareware wanted to label a game which they put this much money into as a spin off. And because it was labelled as the next Banjo Kazooie, it got a negative reception.
Ha! That actually reminds me of one part in the game that made me laugh... One mission actually has Conner foiling an assassination attempt by the Templars!JoesshittyOs said:Can you recall any Assassinations in that game where you were actually given a target, and you were supposed to find your own path to take out said target?
I know right? Clover Studio did nothing but dish out great games on a record time and Capcom seemed none the wiser beyond shutting it down and causing their best people to jump ship. I mean, we got Okamiden for what it's worth, but otherwise those games were never celebrated the way they deserved.Tanis said:What irks me is that God Hand was pretty much Demon's Souls/Dark Souls BEFORE it was 'cool'.Johnny Novgorod said:Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.Tanis said:God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
I still hope for a Clover HD Collection so games like Viewtiful Joe 1/2 and God Hand can shine along side their more popular mate, Okamii.
Damn I loved this game so much. I played the Wii version and hope to try the PS3/X360 version someday as they have different level design.chuckey said:Look I'll be the first to say it but I think Sonic Unleashed was very unfairly judged. Sure, the Werehog sections kind of of took you out of the excitement and speed of the Day levels but they played very well. The fighting was solid and once you gain certain moves, you can pretty much breeze through them. The story was fairly good and the art and presentation were absolutely gorgeous. Both the night and day levels had their own charm and the controls were not buggy or lacking as some people saw.
Actually, the game that served as sort of the precursor to Demons'/Dark Souls was the King's Field series, also by From Software. It's a first person game series that had the same tone of DeS and DS. I think Seath was lifted from this series as a Canon Immigrant! According to TvTropes, anyway...Tanis said:What irks me is that God Hand was pretty much Demon's Souls/Dark Souls BEFORE it was 'cool'.Johnny Novgorod said:Absolutely. It seems it bombed the way it did because people mistook the combat for button-mashing, which made the game way more difficult than it should have been. In reality it's a very enjoyable beat 'em up once you realize how complex the fighting is and how you must approach every encounter with a particular strategy.Tanis said:God Hand
The game got reviewed so harshly yet...it's one of my favorite games for the PS2.
I still hope for a Clover HD Collection so games like Viewtiful Joe 1/2 and God Hand can shine along side their more popular mate, Okamii.
yeah then if people aren't disappointed they get the attempted insult of "you're too easily pleased." well when did that become such a horrific, terrifying prospect!? easy happiness here i come!King Billi said:Harshly judged? Aren't they all?
Alot of people almost seem to enjoy being disappointed, most even seem to go out of their way to hate things. The best one can hope for these days is just to be a minor letdown, if they're lucky.
In any case I'll second Bioshock 2 as I honestly can't fathom how that game has gotten such a bad rap? I've listened to people trying to explain it to me and still just can't get it..?
Oh well In the end I suppose "your" opinion truly is the only one that counts.
The problem i've found with Devil May Cry 4 is that ultimately, it was like the developers just threw up there arms and decided to do as little work as possible after ten missions. The gameplay mechanics are arguably the best of the series, and the combat controls like a dream. The soundtrack is memorable and the graphics were rather good for their time.leet_x1337 said:Devil May Cry 4. It got a lot of hate for Nero replacing Dante as the main character and for Dante's part basically being Nero's in reverse, but I didn't mind going through the same areas again (especially after the scene with Dante in the board game room) and it's still incredibly fun to beat up demons and not have to do quick time events.
Unless you count Nero's instant rev as a QTE, in which case I'd say it's more like Gears of War reloading, except a lot harder to do consistently.
I also believe it to be a solid game. However I would say that any points I would have given back to it, would be taken away again because of its truly crap PC port. Even Darksiders 2 is a better port than it ever was.chozo_hybrid said:My vote would go to Darksiders. People just seem to label it a Zelda knock off, mostly due to a few types of items in the game, but if we treat every game with a hookshot type item and a ranged thrown weapon that can lock on to several targets as a Zelda ripoff, then what chance to a lot of adventure/action titles have? By that logic, Batman Arkham Asylum/City were Zelda style ripoffs, they have a similar sense to progression with the gadgets used.
Darksiders at least chose a setting I hadn't seen done before in my experience, the end war and letting you play as one of the four horsemen!? Awesome. Was it perfect, no, but I found it to still be a solid game.
Janus Vesta said:Hitman Absolution was unfairly judged in my opinion. a LOT of people write it off completely just because it isn't exactly like Blood Money, which is a real shame. Absolution is a great game. Though I was also infuriated by certain websites claiming it wasn't a 'real' Hitman game and that Blood Money was the definitive Hitman experience, mostly because they ignored all of Blood Money's faults and all of Absolution's positives.
PoweD said:I loved Absolution, but honestly it's not a Hitman game.Agent 47 is sometimes so out of character it makes me think that its another clone called Agent 49 and the real one died in Requiem.
Mind telling me what Blood Money got wrong actually?
Apart from story being terrible, i don't see any issues with it.