Spec Ops: The Line. The story was intelligent and engaging, and I wanted to keep playing to see Walker's journey. However, playing through it was a repetitive, by the numbers, third person shooting gallery of a slog. I suppose that was the point, to show how killing is actually unfun and has the effect of dehumanizes the victims, but I had to force myself through it.
Glad somebody else played Shinobi. That game was torture, and among one of my friends, who owned the game, I don't believe ever made it to the ending. But I did.
I played Duke Nukem Forever two and a half times, because I wanted a god awful Platinum trophy. It definitely one of the worst trophies in one of the worst games I have ever played.
Can't remember many recent games, I stop playing them if they get boring. Hmm, Pikmin 3 didn't give me much will to play, but after booting up the game it becomes addictive.
Blak Ops SP. I enjoyed COD Single Player until MW2 (Cod3 doesn't count because it was shit), which I disliked it, then bought Black Ops and as usual I start by finishing the campaign before playing online, well I got bored after two missions and just went online. Then I'd play it a mission at a time when I was having Internet issues. Useless to say I never played MW3 or BO2 campaign.
babinro said:
- Zelda: Skyward Sword (I want to experience the story I just can't deal with the broken control. I'm sure I'll let's play it eventually)
You are the one who's probably broken, because Skyward Sword controls are extremly well done. You just have to adjust to it.
If you don't like the controls, say it that way, because the problem isn't with them, it's with you.
I recall critics and gamers praising this game for it's great use of motion control. When I picked up the game it felt like I was lied to. I could do vertical and horizontal strikes with high consistency but angled strikes were unresponsive. The game became difficult due to my inability to master it's controls. Worse yet, it became frustrating which tends to further hurt your ability to focus on proper controls. I didn't quit the game quickly either...I think I got through at about 3 or 4 dungeons before it gave up.
Bioshock: Infinite. I didn't enjoy the characters, and the ending gave me a headache. I put down the controller and vowed never to play it again. My brother ended up buying it off me as he quite likes it and plays it fairly often.
Resident Evil 5 and Resident Evil 6. I absolutely love the early Resident Evil games, especially Resident Evil (both the original and the remake) and Resident Evil 2, as they played out like George Romero zombie movies, and introduced two of my favourite video game characters of all time; Albert Wesker (the ultimate badass. I often found myself rooting for him over Chris and Jill) and Ada Wong (sassy, sophisticated and intelligent), so it was a blow to find out how much I hated 5 and 6. I found that, while I appreciate what Resident Evil 6 tried to do with the three interlocking story lines, I found it rather rushed and that they were trying to do too much. Having said that, I found Leon's storyline the most enjoyable. As for Resident Evil 5 I just found myself focusing on the similarities it had with Resident Evil 4 and I found myself getting rather bored and straight after I finished it, I had to go back and play Resident Evil REmake and Resident Evil 4 just so I could be reminded how much I previously enjoyed the series.
Silent Hill: Homecoming. One of the main reasons why I enjoy the Silent Hill franchise is that you play as a normal person (writer, clerk, student and photographer respectively} and as such, combat handles in such a manner to reflect that, it would give me a sense of panic and as such, would go out of my way to try and avoid combat if I could, it was a great way to ramp up tension and give me an extra layer of immersion. In Homecoming I didn't have that same sense of primal fear because, as a soldier, Alex has better reflexes and I found myself rushing into confrontations, which I feel isn't really what Silent Hill is all about, at least in my opinion. Having seen the ending, I am aware that
Alex isn't really a soldier, it was one of his delusions, and that he had spent many years in an institute after accidentally killing his brother, but that doesn't really stop him from having better reflexes and better at combat than Harry, James, Alessa/Heather and Henry
Every Final Fantasy game after 6, particuarly 8 and 13. For obvious reasons.
Skyrim. It's a dry, watered down sequel that fixes a few things, but leaves so many open wounds to rot.
Katawa Shoujo. For starters, the title -actually- means "gimp girls", "deformed girls", ect. It was a strange, awkwardly written game that I forced myself to finish. Suprisingly maybe ok.
Deadly Premonition. Simply because I hadn't gotten the guitar, which made the entire game stupidly easy.
There are many, but these are the most prominent ones.
Uncharted 3, good god does the game just lather in stupidity, and saints row 3, once I got all da moneyz and the nigh invulnerability I just kinda.....slogged it, not sure why I should care immortal or not.
Metro: Last Light. As much as I love that game and all the things it did better than Metro 2033, they completely dropped the ball with Anna. I was so ready for the condescending sniper with a Russian accent to be a pretty cool character like Khan and Ulman, but nope, fucked it up, they had to make her a one-dimensional love interest and never use her in combat anymore. I was suddenly so disgusted that they failed to make any good characters in Last Light (besides Pavel) though they knew how to make good characters from 2033.
And the main quest of Skyrim, because no matter how cool it is to go the afterlife or speak to a friendly dragon who has the most epic voice, it's still so much of a slog to run all across Skyrim and do these shallow tasks that usually have no semblance to the main quest. Stop the World Eater? First, you must find some overdue books in my library!
Just Cause 2 I did because just cause lol. The story missions are pretty funny and memorable in their own right, but it's restricting especially for a hugely open-world game, and you were required to grind for destruction points in between each mission. The story missions start to end could be completed in around two hours, but the demand for destruction to progress to the next mission padded it out a few hours longer.
Battlefield 3 campaign, a campaign made entirely of scripted events, minimal shooting, and pretty freaking frustrating shooting at that. It's not that fun your first time through, it's really not fun if you ever want to replay it, and the story is pants. I missed out on Bad Company 2, so the deficit between Bad Company 1's open-ended, hilarious, hands off campaign to Battlefield 3's linear, scripted, grim campaign was the real sting. You already know how to make a good campaign, DICE, how could you mess it up two games later?
And Red Orchestra 2's singleplayer, because I thought there was going to be more to it. There isn't, the game just runs you through some scenarios on the multiplayer maps to prep you for multiplayer. Some incredibly, incredibly impressive tank mechanics though. (So many 'rounds' angrily restarted because it was one (me) versus seven bots.)
Spec Ops: The Line. After seeing it praised all across the board I forced myself through its horrible combat, ugly scenery and pretentious tone to see what was so great about the ending.
Weird thing about Spec Ops: The Line is that a lot of people think that Yager Developement consciously intended the gameplay to be generic to sort of... surprise the players when it switches tone? I'm not sure.
And I don't know what you mean about ugly scenery. Dubai in various states of destruction, and the game's lighting system, are still gorgeous.
I did manage to force myself to play through the first act and actually learn the game, to my surprise, I had a lot of fun, it's just that when I got to Loc Muinne, I was annoyed at the amount of sidequests still available. I wanted the game to reach closure, and any more sidetracking after that seemed a bit excessive.
I'm sure there are other games but the only one I can think of is Half Life 2 although technically I'm still in the process of forcing myself to finish it. I absolutely loved the first game and played it through in a couple of days but I just didn't find the same thing with HL2 at all, especially Ravenholme which is where I'm still at.
Platinuming Lollipop Chainsaw... That FUCKING ARCADE section... HOW IN FLYING FUCK DO YOU GET PASS THIS PARTICULAR SECTION WITHOUT ATTACKING ONCE OR DYING WHEN IT'S ALL RANDOM AS FUCK?!?! THAT'S SOME FUCKING BS RIGHT THERE!!!! FUCK CHANCE!!! FUCK IT TO GET THE LAST BRONZE TROPHY!!
*breathes*
*calms down*
Anyway... Sonic 06... All main levels with S ranks... No rank lower except during side-missions, which some of them having to be done to advance the story... Other than that, I only force myself to finish a particular game if I handicap myself beforehand in some way, shape, or form...
(Also, Child of Eden... One day... less than 2 hours... One shot... I don't want to talk about it... Oh hay! Free platinum!!)
Far Cry 3 After Vass dies any motivation I had for beating the game was gone. The story fell apart and at that point the game was just beginning to wear a bit thin.
*Deus Ex Human Revolution - like an endless, repetitive chore that I paid for and needlessly subjected myself to for many hours more than it should have taken me to just realize I didn't enjoy it. And trust me, I really wanted to enjoy it.
*Sleeping Dogs - this game is objectively great in any imaginable way but I just found it totally boring
*GTA 5 currently. I know I'm supposed to love it. My friends, the critics, everyone keeps telling me so. But right now it's just insufferably slow. Characters are inconsistent and I wish I could just switch directly to the next mission, because I have absolutely zero interest in all the crazy open world stuff. I don't want to try any golf-simulator or get caught up in a police chase for the hundredth time. I just want to get on with the story.
*Bioshock Still haven't finished it. I suppose I should, but I've had enough of turrent-hacking and endless splicer attacks to last me a life time. I do enjoy the theme, the concept, the atmosphere (at least when the latter isn't interrupted by constant chaos), but the game is game is just way too lively for me.
*L.A NOIRE Great writing, great dialogs - everything else about is just suffocating. The repetitive search for clues waiting for the controller to vibrate, driving from point A to point B. I suppose I could always just swallow my dignity and watch the entire game on YouTube...
*Silent Hill 2 I wanted this game to scare the living shit out of me. Instead, the only thing scary about SH2 ended up being the horrible PC controls. Not even Pyramid Head could give me that horror fix I so desperately wanted.
*I Am Alive - hey I paid for it. I need to finish it.
I got like a dozen other Steam games I paid good money for but will probably never finish. I dread the inevitability conclusion that I just don't like games anymore. But if that's the case, how come I can play 100 hours for everyone STALKER mod I download?
It's my free time why would I force myself to do something I clearly don't like. If you're not having fun with a game fuck it and watch TV. Don't fall for the "Sunk Costs Fallacy."
I actually like Dragon Age: Origins but it took me a long time to finish it. It goes for so long, get repetitive and I don't like stopping for a few weeks and coming back to the same game because I will have forgotten what I was doing. The result is that I played up to the deep roads multiple times before actually finishing the game and I had to force myself to do so.
Chronicles of Riddick, again it went on too long and got boring.
Bioshock. Love the atmosphere but dislike the combat and the final levels after the Andrew Ryan confrontation aren't as good as the rest.
Skyrim if we take the main quest as finishing it. I kept getting sidetracked and making new characters because I'm not going to bother with the achievements and sure as hell haven't completed the whole game. It's one of the few game I've bought at full price and I kinda of regret it. It's not bad but I don't think it's that great.
Honestly, no. I've only finished about ten games in my life, probably, and if I finish it, that means it was a DAMN good game in my books. If I don't like a game, I can't be fucked forcing myself through it.
Bioshock after the twist felt like such a slog but I got through it. Psychonauts after the level where you play as a giant monster in lungfishopolis wasn't as good but I kept going even though the meat circus was pretty damned frustrating. A while back I forced myself to finish Knights of the Old Republic which was a pretty big chore since in many RPGs I get side tracked and eventually get bored with things. GTA4 required me to focus solely on the story and ignore the dates and other phone calls entirely so I could finish the story.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.