That sums up the combat for someone using a weapon they're not proficient in, you mean. It's a stats based game, and it's not its fault that you apparently built a character with no weapon proficiencies.kortin said:*ahem*Owyn_Merrilin said:No, Morrowind has solid combat. It's just that the first three TES games were esentially turn based RPGs that didn't stop between turns -- they were honest to goodness RPGs, not action games with stats.
MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. HIT. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. DODGE. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. HIT. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. HIT. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS.
That sums up, quite literally, the combat in Morrowind. It was an abomination and nowhere near "solid".
I'd like to point you to my previous response to that.Owyn_Merrilin said:That sums up the combat for someone using a weapon they're not proficient in, you mean. It's a stats based game, and it's not its fault that you apparently built a character with no weapon proficiencies.
I just saw it, and you still must have done something wrong. I mean, did you tag it as a minor skill or something? Because your main weapon skill needs to be one of your major skills if you want to use it at level one. It also helps if you match your race to a class instead of, say, picking a Breton and rolling a melee character.kortin said:I'd like to point you to my previous response to that.Owyn_Merrilin said:That sums up the combat for someone using a weapon they're not proficient in, you mean. It's a stats based game, and it's not its fault that you apparently built a character with no weapon proficiencies.
Owyn_Merrilin said:I just saw it, and you still must have done something wrong. I mean, did you tag it as a minor skill or something? Because weapon skills need to be one of your major skills if you want to use it at level one. It also helps if you match your race to a class instead of, say, picking a Breton and rolling a melee character.
Yea. The last R* game I really liked was San Andreas. Everything since then reeks of pretentiousness like they're trying too hard to be taken seriously.Launcelot111 said:I have to second the Rockstar hate. I loved the PS2 GTA games, but all the stuff since then has done away with the camp and absurdity in exchange for grittiness or something. GTA IV and RDR each suffer from weak stories, dull central characters who just drift after whatever NPC they're next to for missions, goddamn cover based shooting, and so much tedium. LA Noire did some cool stuff, but their storytelling was atrocious and they had to bring in all the unnecessary GTA tropes to try to be an action game or something.
Then you're exaggerating like there's no tomorrow. At level one you should be hitting pretty frequently, but not with every click. It definitely won't be mostly misses like you described. If you use the skill a lot, you should be hitting just about everything you try to by level two or three, which doesn't take long at all to hit.kortin said:Owyn_Merrilin said:I just saw it, and you still must have done something wrong. I mean, did you tag it as a minor skill or something? Because weapon skills need to be one of your major skills if you want to use it at level one. It also helps if you match your race to a class instead of, say, picking a Breton and rolling a melee character.
I don't know how I could have done something wrong. My friend was there on skype/livestream with me while I was playing. He knows almost everything there is to know about the game, considering he's put some couple hundred hours into it (which still baffles me). He told me what I should do if I want to, say, use melee weapons. He suggested that I play an Orc for melee weapons. I did exactly as he told and even then the end result was the same, me sitting there smashing attack for several minutes minutes until it died.
That too. This isn't Oblivion. Heck, if your fatigue dropped to zero in Daggerfall, you actually collapsed from exhaustion and slept it off, no matter whether monsters were attacking you or not. Moral of the story: the first three games were true RPGs, an attempt to bring the tabletop experience to the PC. Oblivion arcaded things up, a lot.SirBryghtside said:Fatigue also factors in a huge amount. If your bar is empty, don't expect to be hitting.kortin said:I'm sorry, we must be playing radically different games. If I wanted to use swords and I put points into swords, the previous description of the game I used should not fit the game. BUT IT DOES. That shows a significant amount of poor design on Bethesda's part. There isn't a game out there where you should miss THAT much. Except for maybe Tribes, but that's different because that requires aim and not a dice roll.SirBryghtside said:Sounds like a tabletop RPG to me.
Protip - actually put points in what you want to use. You can have level 45/50 in anything from the word go.
Eh, there's degrees. It's no Gold Box game, but it's still a pretty faithful computerized version of the tabletop experience.SirBryghtside said:Getting into Morrowind isn't anything like getting into a 'true RPG'. That's 2 things I ever have to tell new players, one of which it turned out he already knew. Sure, the game doesn't give you some bloody hand-holding tutorial, but that's a thousand times less info than you need going into older games. Some people just don't have any patience.Owyn_Merrilin said:That too. This isn't Oblivion. Heck, if your fatigue dropped to zero in Daggerfall, you actually collapsed from exhaustion and slept it off, no matter whether monsters were attacking you or not. Moral of the story: the first three games were true RPGs, an attempt to bring the tabletop experience to the PC. Oblivion arcaded things up, a lot.SirBryghtside said:Fatigue also factors in a huge amount. If your bar is empty, don't expect to be hitting.kortin said:I'm sorry, we must be playing radically different games. If I wanted to use swords and I put points into swords, the previous description of the game I used should not fit the game. BUT IT DOES. That shows a significant amount of poor design on Bethesda's part. There isn't a game out there where you should miss THAT much. Except for maybe Tribes, but that's different because that requires aim and not a dice roll.SirBryghtside said:Sounds like a tabletop RPG to me.
Protip - actually put points in what you want to use. You can have level 45/50 in anything from the word go.
Dammit, I'm sounding like Anthraxus nowWell I'm feeling bitter. And I only have 2 posts to go till number 15,000. Ack.
What? While I won't argue with the complaints about characters, I don't recall the combat being terribly complicated outside of "Use sword/magic on monster. How far did you play into Chrono Trigger? Because the princess rescuing only takes up the first hour of gameplay. The real story was completely different.kortin said:Chrono Trigger.
Unbelievably dull game with a time jump for no reason other than "the game wills it". The characters annoyed the hell out of me, the combat was unnecessarily complicated and gimicky, the story itself was simple (hero attempts to save princess). I cannot see how anyone could like that game.
I like puzzles, for one thing, and it was all worth it for that ending.Owyn_Merrilin said:Braid. I really don't get what everyone sees in it -- it's Mario with a shoehorned in reversal mechanic. All flash and no substance.
You've never played Elder Scrolls 2, have you? It's exactly the same, but with literal mouse-swings required.TwiZtah said:Problem is Morrowind has the worst combat mechanics in known history.Owyn_Merrilin said:You should try Morrowind. The quest lines make a lot of sense, they're given to you because of who you know, not because of who the character is controlled by. Guild membership, that sort of thing. Daggerfall had a lot of people offering random quests, but they really were random oddjobs, and you got the feeling that the world was crawling with adventurers who were willing to do things like kill tigers that had gotten into people's apartments or go into some old ruins to retrieve a specific item for money.Vault101 said:ninja me will you....Matthew94 said:I don't hate Skyrim but I found it awfully boring. I couldn't stand more than a few hours. It wasn't very fun and it didn't even have the cheese that oblivion had and it was even more "streamlined".
Judging from the circlejerk that took place after launch, I'm in the very small minority.
EDIT Your username.
why...?
you know what my problem with the few bethedesa games Ive played it?...its like they just don't [i/]get[/i] it
like they think its enough to just stick you in a big world and say "here you go, your playing an RPG now" and for some it is, but for me it really isnt
to try and explain...I recently dusted off Fallout 3 and while I like that game and think its a million times better than oblivion (*hurk!*) I noticed some of those old bethedesa things creeping in
like the minute I step out of the vault and enter megaton...everyones more than willing to get me to do jobs/run their errands when it makes no logical sense other than "well...your the PC arnt you? and this is an RPG?" for crying out loud I'm fresh out of a vault and already discussing disarming megatons bomb....I mean its like they have the basic parts for an RPG but don't bother fitting them together
compared to Fallout NV on the otherhand...everything makes sense and gels together, the side quests are all conected to the grand scheme of things (not to mention the charachters are better) THAT is a shining example on how to make an RPG... and it makes sense for my charachter to do all thease things
I ignored that part because he said against Americans since American isnt a race I just chalked it up as a stupid post.imahobbit4062 said:Dead Rising racist? What the fuck?Fluoxetine said:Nearly all the zeldas (I love link to the past though)
Chronotrigger (Blasphemy!!)
Dead Rising (Racist against americans even though nobody wants to admit it)
Final Fantasy 8 (I'm not really alone in this one though...)
Any open world wrpg where you stomp through a bunch of empty open fields (Skyrim, Fallout etc)