Games you hate that everybody else likes

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LITE992

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Jun 18, 2011
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I think GTA III is overrated. Maybe that's because I played GTA SA first and find it difficult to play a game inferior to it. But GTA III was great for its time no doubt.

Captcha: i'm sorry dave
 

Owyn_Merrilin

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May 22, 2010
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kortin said:
Owyn_Merrilin said:
No, Morrowind has solid combat. It's just that the first three TES games were esentially turn based RPGs that didn't stop between turns -- they were honest to goodness RPGs, not action games with stats.
*ahem*

MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. HIT. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. DODGE. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. HIT. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. HIT. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS. MISS.

That sums up, quite literally, the combat in Morrowind. It was an abomination and nowhere near "solid".
That sums up the combat for someone using a weapon they're not proficient in, you mean. It's a stats based game, and it's not its fault that you apparently built a character with no weapon proficiencies.
 

kortin

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Owyn_Merrilin said:
That sums up the combat for someone using a weapon they're not proficient in, you mean. It's a stats based game, and it's not its fault that you apparently built a character with no weapon proficiencies.
I'd like to point you to my previous response to that.
 

Aarowbeatsdragon

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Jan 27, 2012
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the elder scrolls series, i hate all of them up to skyrim, skyrims the only one i actually enjoy, other than that i find red dead redemption to be okay but not amazing...i hate mario 64 and i dispise a link to the past, it is the single most overated game ever...funny thing is i love the zelda series.... also i dont like half life....THERE I SAID IT
 

Owyn_Merrilin

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kortin said:
Owyn_Merrilin said:
That sums up the combat for someone using a weapon they're not proficient in, you mean. It's a stats based game, and it's not its fault that you apparently built a character with no weapon proficiencies.
I'd like to point you to my previous response to that.
I just saw it, and you still must have done something wrong. I mean, did you tag it as a minor skill or something? Because your main weapon skill needs to be one of your major skills if you want to use it at level one. It also helps if you match your race to a class instead of, say, picking a Breton and rolling a melee character.

Edit:Also, there's two skills that govern swords: long blade, and short blade. Having a high rank in one doesn't help if you're trying to use a sword classed as the other.
 

kortin

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Owyn_Merrilin said:
I just saw it, and you still must have done something wrong. I mean, did you tag it as a minor skill or something? Because weapon skills need to be one of your major skills if you want to use it at level one. It also helps if you match your race to a class instead of, say, picking a Breton and rolling a melee character.

I don't know how I could have done something wrong. My friend was there on skype/livestream with me while I was playing. He knows almost everything there is to know about the game, considering he's put some couple hundred hours into it (which still baffles me). He told me what I should do if I want to, say, use melee weapons. He suggested that I play an Orc for melee weapons. I did exactly as he told and even then the end result was the same, me sitting there smashing attack for several minutes minutes until it died.
 

GonzoGamer

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Launcelot111 said:
I have to second the Rockstar hate. I loved the PS2 GTA games, but all the stuff since then has done away with the camp and absurdity in exchange for grittiness or something. GTA IV and RDR each suffer from weak stories, dull central characters who just drift after whatever NPC they're next to for missions, goddamn cover based shooting, and so much tedium. LA Noire did some cool stuff, but their storytelling was atrocious and they had to bring in all the unnecessary GTA tropes to try to be an action game or something.
Yea. The last R* game I really liked was San Andreas. Everything since then reeks of pretentiousness like they're trying too hard to be taken seriously.

No More Heroes is a game I really hated but everyone seemed to like. TO me it just seemed like the most boring minigames on the wii(minigames based on jobs so bad we give them to immigrants) wrapped up in the most boring & pointless open world. Occasionally there was some very formulaic action.
 

Owyn_Merrilin

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kortin said:
Owyn_Merrilin said:
I just saw it, and you still must have done something wrong. I mean, did you tag it as a minor skill or something? Because weapon skills need to be one of your major skills if you want to use it at level one. It also helps if you match your race to a class instead of, say, picking a Breton and rolling a melee character.

I don't know how I could have done something wrong. My friend was there on skype/livestream with me while I was playing. He knows almost everything there is to know about the game, considering he's put some couple hundred hours into it (which still baffles me). He told me what I should do if I want to, say, use melee weapons. He suggested that I play an Orc for melee weapons. I did exactly as he told and even then the end result was the same, me sitting there smashing attack for several minutes minutes until it died.
Then you're exaggerating like there's no tomorrow. At level one you should be hitting pretty frequently, but not with every click. It definitely won't be mostly misses like you described. If you use the skill a lot, you should be hitting just about everything you try to by level two or three, which doesn't take long at all to hit.
 

GamerAddict7796

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Jun 2, 2010
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Have to say Morrowind. It may be that I played Oblivion first (loved it at the time but it's unplayable now) and I ended up missing EVERYTHING, getting killed by 50 silent cliff racers IN ONE GO, walking into a town and getting completely lost and getting everything confused because the level design is so bad.
 

Owyn_Merrilin

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SirBryghtside said:
kortin said:
SirBryghtside said:
Sounds like a tabletop RPG to me.

Protip - actually put points in what you want to use. You can have level 45/50 in anything from the word go.
I'm sorry, we must be playing radically different games. If I wanted to use swords and I put points into swords, the previous description of the game I used should not fit the game. BUT IT DOES. That shows a significant amount of poor design on Bethesda's part. There isn't a game out there where you should miss THAT much. Except for maybe Tribes, but that's different because that requires aim and not a dice roll.
Fatigue also factors in a huge amount. If your bar is empty, don't expect to be hitting.
That too. This isn't Oblivion. Heck, if your fatigue dropped to zero in Daggerfall, you actually collapsed from exhaustion and slept it off, no matter whether monsters were attacking you or not. Moral of the story: the first three games were true RPGs, an attempt to bring the tabletop experience to the PC. Oblivion arcaded things up, a lot.
 

KrossBillNye

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Jan 25, 2010
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I would have to say pretty much every Call of Duty and Battlefield (with the exception of Bad Company ONLY because of the humour in the game)

I don't understand why they are selling like hot cakes when they are simply revamped versions of their predecessor by adding slightly better graphics or weapons.

As well all Sports games. (WWF, Hockey, Soccer, Football, Etc.) due to the same reason.
 

Owyn_Merrilin

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May 22, 2010
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SirBryghtside said:
Owyn_Merrilin said:
SirBryghtside said:
kortin said:
SirBryghtside said:
Sounds like a tabletop RPG to me.

Protip - actually put points in what you want to use. You can have level 45/50 in anything from the word go.
I'm sorry, we must be playing radically different games. If I wanted to use swords and I put points into swords, the previous description of the game I used should not fit the game. BUT IT DOES. That shows a significant amount of poor design on Bethesda's part. There isn't a game out there where you should miss THAT much. Except for maybe Tribes, but that's different because that requires aim and not a dice roll.
Fatigue also factors in a huge amount. If your bar is empty, don't expect to be hitting.
That too. This isn't Oblivion. Heck, if your fatigue dropped to zero in Daggerfall, you actually collapsed from exhaustion and slept it off, no matter whether monsters were attacking you or not. Moral of the story: the first three games were true RPGs, an attempt to bring the tabletop experience to the PC. Oblivion arcaded things up, a lot.
Getting into Morrowind isn't anything like getting into a 'true RPG'. That's 2 things I ever have to tell new players, one of which it turned out he already knew. Sure, the game doesn't give you some bloody hand-holding tutorial, but that's a thousand times less info than you need going into older games. Some people just don't have any patience.

Dammit, I'm sounding like Anthraxus now :p Well I'm feeling bitter. And I only have 2 posts to go till number 15,000. Ack.
Eh, there's degrees. It's no Gold Box game, but it's still a pretty faithful computerized version of the tabletop experience.
 

archvile93

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Sep 2, 2009
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It will always be Bioshock for me, played through it twice because I thought I must have just missed the genius the first time around. All those reveiwers can't be wrong right? Apperently they can because never found what made the game better than bad. Should've spent that $5 on candy bars, since I would've gained some enjoyment from those. I also thought TF2 was pretty bad. Too much rock peper scissors for me.
 

zehydra

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Oct 25, 2009
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I've been playing games for a long time, so I have a good idea of what game mechanics I like and which ones I don't, so I typically just don't buy games with those mechanics unless they're like game of the year winners.

Typically I hate 3rd person shooters, so no Gears of War or Dead Space for me.

I'm trying to think really hard here for an example of a popular game I hate...

I am getting tired of the Modern/WWII shooter... Call of Duty is ok. I don't hate it, but it's nothing special either. I don't hate iron sights, I just think sometimes they're warranted and sometimes they aren't.

I guess I just don't hate that many games.
 

ServebotFrank

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Jul 1, 2010
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kortin said:
Chrono Trigger.

Unbelievably dull game with a time jump for no reason other than "the game wills it". The characters annoyed the hell out of me, the combat was unnecessarily complicated and gimicky, the story itself was simple (hero attempts to save princess). I cannot see how anyone could like that game.
What? While I won't argue with the complaints about characters, I don't recall the combat being terribly complicated outside of "Use sword/magic on monster. How far did you play into Chrono Trigger? Because the princess rescuing only takes up the first hour of gameplay. The real story was completely different.

It's a quest to find someway of stopping an ancient monster from destroying the world in 1999 and throwing the world into a nuclear ice age.

It was also one of the first RPGS to

Kill off the Main Character (Crono) about 3/4s of the way through the game. Granted you can resurrect him but it's completely optional.

I'm having trouble believing you played past the Middle Ages considering your story summary.
 

lacktheknack

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Owyn_Merrilin said:
Braid. I really don't get what everyone sees in it -- it's Mario with a shoehorned in reversal mechanic. All flash and no substance.
I like puzzles, for one thing, and it was all worth it for that ending.

OT: I played "FATE" YEARS before Torchlight came out, and when I bought it on recommendation, I was surprised and dismayed to see that Torchlight is literally steampunk FATE with guns.

Still fun, worth the fifteen bucks. It just underwhelmed me, considering how everyone else seems to think its the best thing since Diablo 2 (FATE and Titan Quest were better, methinks).
 

NoNameMcgee

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Feb 24, 2009
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I.. don't even know where to begin..

I mean I actually find it surprising people are able to answer this question with just one or two games. Really, there's just a few games "everyone" (notice the quotation marks please) loves but you hate? You're lucky.

I'm not trying to be indie or something, but there's way too many for me to even list. I must be so jaded these days. Maybe I get caught up on little things and "hate" too quickly. But those little things tend to matter to me more than others, I suppose. I'm like a much less cynical Yahtzee.
 

lacktheknack

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TwiZtah said:
Owyn_Merrilin said:
Vault101 said:
Matthew94 said:
I don't hate Skyrim but I found it awfully boring. I couldn't stand more than a few hours. It wasn't very fun and it didn't even have the cheese that oblivion had and it was even more "streamlined".

Judging from the circlejerk that took place after launch, I'm in the very small minority.


EDIT Your username.



why...?
ninja me will you....

you know what my problem with the few bethedesa games Ive played it?...its like they just don't [i/]get[/i] it

like they think its enough to just stick you in a big world and say "here you go, your playing an RPG now" and for some it is, but for me it really isnt

to try and explain...I recently dusted off Fallout 3 and while I like that game and think its a million times better than oblivion (*hurk!*) I noticed some of those old bethedesa things creeping in

like the minute I step out of the vault and enter megaton...everyones more than willing to get me to do jobs/run their errands when it makes no logical sense other than "well...your the PC arnt you? and this is an RPG?" for crying out loud I'm fresh out of a vault and already discussing disarming megatons bomb....I mean its like they have the basic parts for an RPG but don't bother fitting them together

compared to Fallout NV on the otherhand...everything makes sense and gels together, the side quests are all conected to the grand scheme of things (not to mention the charachters are better) THAT is a shining example on how to make an RPG... and it makes sense for my charachter to do all thease things
You should try Morrowind. The quest lines make a lot of sense, they're given to you because of who you know, not because of who the character is controlled by. Guild membership, that sort of thing. Daggerfall had a lot of people offering random quests, but they really were random oddjobs, and you got the feeling that the world was crawling with adventurers who were willing to do things like kill tigers that had gotten into people's apartments or go into some old ruins to retrieve a specific item for money.
Problem is Morrowind has the worst combat mechanics in known history.
You've never played Elder Scrolls 2, have you? It's exactly the same, but with literal mouse-swings required.

For the record, that wasn't "the worst" battle system either. By level four, I'm usually landing three quarters of my swings.
 

spacepope

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I'd have to say Halo and gears of war for me. Not to say that I hate them,but I feel they're over-hyped, and not as good as most people rail on about.
 

Krion_Vark

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imahobbit4062 said:
Fluoxetine said:
Nearly all the zeldas (I love link to the past though)
Chronotrigger (Blasphemy!!)
Dead Rising (Racist against americans even though nobody wants to admit it)
Final Fantasy 8 (I'm not really alone in this one though...)
Any open world wrpg where you stomp through a bunch of empty open fields (Skyrim, Fallout etc)
Dead Rising racist? What the fuck?
I ignored that part because he said against Americans since American isnt a race I just chalked it up as a stupid post.