There are very few games I truely hate (that would be silly), but...
I strongly DISLIKE the entire Call of Duty series. Reason being that it's very good at what it does: bombastic, cinematic, action packed rail shooter, with FAST deathmatch oriented MP. Because it's become so popular, a lot of shooters try and emulate this, to my distaste.
Now, I've nothing against fast paced deathmatch OR military oriented shooters (or single player being on the rails, for that matter). I grew up on LANing Doom and Quake 1 (w/ Team Fortess Mod) and 2, before graduating to Tribes and Battlefield, but here's the problem:
I sorta feel like - however deserved it may be on its own merits - the CoD franchise is, the emulation in trying to 'get in on' that formula is dissuading developers and investors from creating games that are more feature rich in the elements that attract me:
- 64 or greater player maps, big arenas.
- Vehicles in plenty to move around those maps
- Other "outlandish" (but undeniably fun) freedom of movement mechanics like jet/jump packs and hookshots
- Coupled with the above elements, a strategic emphasis on both deployables and forward bases.
- AI Bots to beef up teams even further than the player max.
So, no, I don't HATE CoD or the people who enjoy it, but what I'D like to see is the above with honorable mention to some of the new titles that tried to embrace at least some those ideas, recently, as well as some old standbys:
New:
- ARMA 2
- ET: Quake Wars
- Section 8: Prejudice
- Global Agenda
- Just Cause 2 / Saints Row 2 (Sorta?)
- Nuclear Dawn
- APOX (again, Sorta)
Great Oldies:
- Tribes 1, 2, Vengance
- Battlefield, perticularly 1942, 2 and 2142
- Battlezone 1, 2 (the FPS/RTS one)
- Team Fortress / Weapons Factory
- SCARAB (nobody will remember this one, but it had some cool ideas)
TL;DR I got sick of running around shooting dudes in a confined space in the 90's deathmatch craze with Quake 2-3arena Unreal Tournaments and Counterstrike. Want more feature rich FPS, COD popularity seems to be slowing down development of such.
I strongly DISLIKE the entire Call of Duty series. Reason being that it's very good at what it does: bombastic, cinematic, action packed rail shooter, with FAST deathmatch oriented MP. Because it's become so popular, a lot of shooters try and emulate this, to my distaste.
Now, I've nothing against fast paced deathmatch OR military oriented shooters (or single player being on the rails, for that matter). I grew up on LANing Doom and Quake 1 (w/ Team Fortess Mod) and 2, before graduating to Tribes and Battlefield, but here's the problem:
I sorta feel like - however deserved it may be on its own merits - the CoD franchise is, the emulation in trying to 'get in on' that formula is dissuading developers and investors from creating games that are more feature rich in the elements that attract me:
- 64 or greater player maps, big arenas.
- Vehicles in plenty to move around those maps
- Other "outlandish" (but undeniably fun) freedom of movement mechanics like jet/jump packs and hookshots
- Coupled with the above elements, a strategic emphasis on both deployables and forward bases.
- AI Bots to beef up teams even further than the player max.
So, no, I don't HATE CoD or the people who enjoy it, but what I'D like to see is the above with honorable mention to some of the new titles that tried to embrace at least some those ideas, recently, as well as some old standbys:
New:
- ARMA 2
- ET: Quake Wars
- Section 8: Prejudice
- Global Agenda
- Just Cause 2 / Saints Row 2 (Sorta?)
- Nuclear Dawn
- APOX (again, Sorta)
Great Oldies:
- Tribes 1, 2, Vengance
- Battlefield, perticularly 1942, 2 and 2142
- Battlezone 1, 2 (the FPS/RTS one)
- Team Fortress / Weapons Factory
- SCARAB (nobody will remember this one, but it had some cool ideas)
TL;DR I got sick of running around shooting dudes in a confined space in the 90's deathmatch craze with Quake 2-3arena Unreal Tournaments and Counterstrike. Want more feature rich FPS, COD popularity seems to be slowing down development of such.