Okay, you have games you like and you have games you hate.
But what about games that sit in the middle of that scale?
For me, it would Dragon Age: Origins.
My mixed thoughts on it were mostly gameplay-wise, the combat, while I don't think it's the worst combat system put to a game, I did find it rather clucky, at least when I'm not playing as a Mage.
When I go as the more melee-based warrior or rogue, while it's nothing too frustrating, but my character sometimes as difficulty stay on one foe, I just press the A button once, and chances are my Human Noble Warrior Warden might move away from the enemy even when said bad guy isn't dead yet and is the only one left alive, I keep having to press A repeatingly to keep my Warden on one target. And do I have to tell you how tired it can get to hear the human Warden repeating say "It Shall Be Done" or "It Has Begun" over and over again?
I later went as a Dwarven Noble who specializes on Archery, but that was even worst. Much of the time my Dwarf wouldn't even hit the target when it's charging right at him with nothing in his way, he'd just run around like an idiot most of the time no matter how many times I press the A button, so I gave up on that playthrough.
It was when I played as an Elf Circle Mage when combat became not only frustration-free, but actually alot of fun, I could just bombard clusters of Darkspawn with my magic while my companions help deliver the finishing blow, plus, fighting the ArchDemon was suddenly alot easier since I don't need to reach for a far-away balista where my companions for some reason don't want to follow me toward, as I can simply use the Inferno Spell to roast that big bad dragon and fend off the Darkspawn backing him up while I wait.
Story wise is also a mixed baggage, but to a different degree. I like the characters, especially the companions, as most of them have interesting dialogue and have quite few things about them that stick out.
On the other hand, there are still few of them that I found thoroughly unlikeable, but mainly because they come across as straight-up jerks that do jerkish things with 'reasons' (that you could argue were mere excuses) that didn't even make sense to me.
though to be fair, I suspect much of that was intentional coming from Bioware, especially since they're trying to go the for the 'Dark Fantasy' approach. And while it does mix the realistic elements of Medieval Times (which also, to be fair, wasn't all sunshine and bunnies) mixed with the Tolkien-esique fantasy setting. And while I do have problems with that, It's clear I must mainly like it if the fact I'm on my third playthrough is any indication.
But what about games that sit in the middle of that scale?
For me, it would Dragon Age: Origins.
My mixed thoughts on it were mostly gameplay-wise, the combat, while I don't think it's the worst combat system put to a game, I did find it rather clucky, at least when I'm not playing as a Mage.
When I go as the more melee-based warrior or rogue, while it's nothing too frustrating, but my character sometimes as difficulty stay on one foe, I just press the A button once, and chances are my Human Noble Warrior Warden might move away from the enemy even when said bad guy isn't dead yet and is the only one left alive, I keep having to press A repeatingly to keep my Warden on one target. And do I have to tell you how tired it can get to hear the human Warden repeating say "It Shall Be Done" or "It Has Begun" over and over again?
I later went as a Dwarven Noble who specializes on Archery, but that was even worst. Much of the time my Dwarf wouldn't even hit the target when it's charging right at him with nothing in his way, he'd just run around like an idiot most of the time no matter how many times I press the A button, so I gave up on that playthrough.
It was when I played as an Elf Circle Mage when combat became not only frustration-free, but actually alot of fun, I could just bombard clusters of Darkspawn with my magic while my companions help deliver the finishing blow, plus, fighting the ArchDemon was suddenly alot easier since I don't need to reach for a far-away balista where my companions for some reason don't want to follow me toward, as I can simply use the Inferno Spell to roast that big bad dragon and fend off the Darkspawn backing him up while I wait.
Story wise is also a mixed baggage, but to a different degree. I like the characters, especially the companions, as most of them have interesting dialogue and have quite few things about them that stick out.
On the other hand, there are still few of them that I found thoroughly unlikeable, but mainly because they come across as straight-up jerks that do jerkish things with 'reasons' (that you could argue were mere excuses) that didn't even make sense to me.
though to be fair, I suspect much of that was intentional coming from Bioware, especially since they're trying to go the for the 'Dark Fantasy' approach. And while it does mix the realistic elements of Medieval Times (which also, to be fair, wasn't all sunshine and bunnies) mixed with the Tolkien-esique fantasy setting. And while I do have problems with that, It's clear I must mainly like it if the fact I'm on my third playthrough is any indication.