F.E.A.R.
This game is barely talked about nowadays, even though it's more enjoyable than the vast majority of modern FPS's. That's not a high bar to overcome, I know, but this game has so many good details that should become standard in the genre. For example, the amount of scenery destruction really adds to the punch of a firefight, with seemingly boring enviroments like office buildings and sewers getting absolutely gored on after a fight. The exaggerated bullet holes left in plaster and concrete made by your guns just makes them more satisfying to use, not to mention the effect they have on your enemies. Quick bursts of blood just make the already brutal atmosphere better.
The AI still holds up, I find. You can get killed and restart only to find that the AI behaves differently than before, using different tactics and being more generally aggressive than your run of the mill bad guy in your run of the mill shooter. I know that the AI was actually a combination of scripting and waypoints, but it worked and made the enemies really take advantage of the enviroment, forcing the level design to be effective.
Ground Control
One of my favourite RTS's, there is something really enchanting I find about this game. The terrain is a crucial element of engagements, forcing you to advance in very deliberate ways. Unit coordination is integral in this game, making the choosing the loadout of your units quite important. Want to use artillery to its full potencial? Gonna need a squadron of Scout-snipers to provide targets. Wanna have safe artillery? Gonna need AA guns. AT infantry destroying your tanks? Should've brought marines in order to kill them effectively. As far as I know, this is the only RTS like this, which is sad because this sort of stuff makes for a great, layered game.
This game is barely talked about nowadays, even though it's more enjoyable than the vast majority of modern FPS's. That's not a high bar to overcome, I know, but this game has so many good details that should become standard in the genre. For example, the amount of scenery destruction really adds to the punch of a firefight, with seemingly boring enviroments like office buildings and sewers getting absolutely gored on after a fight. The exaggerated bullet holes left in plaster and concrete made by your guns just makes them more satisfying to use, not to mention the effect they have on your enemies. Quick bursts of blood just make the already brutal atmosphere better.
The AI still holds up, I find. You can get killed and restart only to find that the AI behaves differently than before, using different tactics and being more generally aggressive than your run of the mill bad guy in your run of the mill shooter. I know that the AI was actually a combination of scripting and waypoints, but it worked and made the enemies really take advantage of the enviroment, forcing the level design to be effective.
Ground Control
One of my favourite RTS's, there is something really enchanting I find about this game. The terrain is a crucial element of engagements, forcing you to advance in very deliberate ways. Unit coordination is integral in this game, making the choosing the loadout of your units quite important. Want to use artillery to its full potencial? Gonna need a squadron of Scout-snipers to provide targets. Wanna have safe artillery? Gonna need AA guns. AT infantry destroying your tanks? Should've brought marines in order to kill them effectively. As far as I know, this is the only RTS like this, which is sad because this sort of stuff makes for a great, layered game.