I'm a big monster hunter fan, and I didn't really see the steep learning curve. Its just that the game is unforgiving. If you fail to bring enough healing items? You die. Wrong element? You die. Timed a whetstone wrong? You die. This is a game best played in a group, me and my friend spent roughly 1000 hours playing ad hoc. It also probably got alot of hate because the latter stages of the game didn't really make you feel that powerful. When you start out in crappy armor, you could take maybe one hit from a rathalos before dying. Later, when you're clad in your best possible armor, you still pretty much die in one hit from the G class equivalent. But now you have the skills and the knowledge to track it and lay successful traps (And hopefully a buddy with lifepowder on standby
). It's the constant thrill of knowing that it could still completely rip you to shreds even at this stage if you screw up that keeps the game exciting. It legitimately feels like you're hunting a dangerous creature every time: no matter what fancy armour you had, YOU were still a squishy human and it was still a ticked off wyvern/giant crab/ bloody great dragon the size of a mountain. When I finally packed it in (After defeating Ukanlos solo natch), I added together my 3 save's total time (Over MHF, MHF2 and MHU, I didn't count my MH save cause I couldn't import), and it was about 1400 Hours. And to be honest, they were probably the best hours I ever had playing any game in my whole life. It didn't feel like a waste. Say what you like about that, cause I honestly couldn't care less.