Games you love that nobody ever talks about

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aozgolo

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In gaming communities there's always a sense of camaraderie as fellow gamers find common ground in those gems that they all share in common, the games they enjoy that other people like as well. Most modern AAA titles get their fair share of talking points, and even going back into the retro age there's several titles that pop up again and again and again.

Then there's those other games, the ones you love, the ones you've played over and over again, sunk tons of time into, yet no matter where you go, unless you specifically mention it, nobody ever brings it up, it feels like you're the only one who even liked the game.

Well let's peel back this misconception and share some of our absolute favorite games of all time that never get any kind of talking time. Share why you love them!
 

MysticSlayer

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There is Tales of Vesperia, which is understandably missed by those who don't play JRPGs, but most people seem to ignore it even if they are into anime, JRPGs, or even the Tales series because they are, understandably, too busy talking about Tales of Symphonia, Tales of the Abyss, and/or Tales of Graces. Still, I find ToV to have one of the best and deepest stories in a video game, and it has an incredibly strong cast of characters to keep it going. The gameplay could have used a little more work, but it was still enjoyable and never detracted from the excellent story.

Even more rare do I hear people talking about Sid Meier's Pirates! (2004). It may be weak on story and characters, but in terms of just giving the player stuff to do, there aren't many games that kept me interested as much as Pirates did. Granted, you sort of have to enjoy turn-based strategy, an unusual battle system, stealth, and some elements of role-playing to really enjoy everything it has to offer. It is hardly the best in anything it does, but it certainly brings all those pieces together into one excellent game.
 

aozgolo

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MysticSlayer said:
There is Tales of Vesperia, which is understandably missed by those who don't play JRPGs, but most people seem to ignore it even if they are into anime, JRPGs, or even the Tales series because they are, understandably, too busy talking about Tales of Symphonia, Tales of the Abyss, and/or Tales of Graces. Still, I find ToV to have one of the best and deepest stories in a video game, and it has an incredibly strong cast of characters to keep it going. The gameplay could have used a little more work, but it was still enjoyable and never detracted from the excellent story.

Even more rare do I hear people talking about Sid Meier's Pirates! (2004). It may be weak on story and characters, but in terms of just giving the player stuff to do, there aren't many games that kept me interested as much as Pirates did. Granted, you sort of have to enjoy turn-based strategy, an unusual battle system, stealth, and some elements of role-playing to really enjoy everything it has to offer. It is hardly the best in anything it does, but it certainly brings all those pieces together into one excellent game.
I've never played anything but Tales of Phantasia, and even then not enough to get into it. I'd love to give the whole Tales series a try but the prospect of it seems rather daunting, at least they are all standalone games.

I really did enjoy Pirates, it was one of the first games I got my PSP (I also have it on PC) and I like it but as you mentioned it's kind of a Jack of all trades/Master of none. There's not really any other game I've found that successfully gives you that level of pirate themed sandbox, but sadly for any seasoned player of Pirates (and it's not hard at all to get "seasoned") you quickly run out of challenge once you're sailing around with the fastest ship outfitted with every upgrade, it quickly devolves into a "collect all the stuff" campaign as that's really all that's left sadly. Still it's a fun game before you hit the endgame, and it does lend itself quite well to roleplaying and setting your own tasks.
 

kingthrall

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well i'm doing a series of videos on how to play my favorite game Myth II soulblighter as its fifteen years old and limited players are finding the game, or old school vets coming back. If your interested you should check out my other video's but this video clearly shows how the online multiplayer game is played.

 

aozgolo

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Some of my favorites:

Legend of Mana: A PS1 RPG that I found simply amazing, I still play the hell out of it and never seem to fully beat the whole game. The story at first seems a disconnected and shallow bunch of side quests but later on actually turns into not one but three rather epic story campaigns that are in the end all tied together. The combat is a little simple, but still very fun. The game though is beautiful even by today's standards I still love the visuals of this game, the atmosphere, the music, everything about it just is so perfect. My favorite part of the game is the fact that while I wouldn't classify it as open world, it is very much a sandbox game. You can design your own world map, build weapons, armor, magical instruments, build golems, raise pets, grow crops, and learn tons of combo attacks for a large variety of weapon types, there's just so much to do in this game and so many ways you can play it. I'm simply amazed by the game and also amazed how little I ever hear about it. (It's on the PSN, get it!)

Magic of Scheherazade: Back in the NES days there was a top-down action adventure game I loved more than Legend of Zelda, it was called Magic of Scheherazade. It was very well made for it's day, and had many very unusual and interesting gameplay mechanics. There was a traditional Zelda-esque combat system where you fight enemies on an overworld map screen, but there were also turn-based battles you occasionally triggered moving from one screen to the next. There were actual colleges that taught you the tactics to beating the different formations in these turn based battles, you actually had companions and even hired troopers fight with you. Outside of combat you could do basic time travel from the past and present at time doors, and during special eclipses plant trees that would grow special items you could harvest in the future. The story was very basic as were most NES games but the overall setting, characters, and execution of Magic of Scheherazade make it one of my favorite NES games that it seems nobody ever even heard of.

Harvest Moon Magical Melody: Harvest Moon games in general don't get much discussion, but at least the franchise in general gets references here and there. Though even amongst those who do discuss the game, I'm quite shocked to find Magical Melody never mentioned. A GameCube game, Magical Melody came hard on the heels of Animal Crossing's success and incorporated much of those mechanics into Harvest Moon and it worked amazingly well! The level of freedom that Magical Melody gives you really pushes Harvest Moon into full on sandbox mode. You can literally end up owning half the map, build your farm how you want, even place down your furniture how you want. All the classic staples are there from growing crops, raising animals, mining, foraging, fishing, and interacting with villagers but the sheer volume of control the game gives you in pursuing these objectives is amazing. The musical notes you collect act like an integrated achievement trophy system that gives you an overall sense of purpose that isn't limiting (no arbitrary time limit or deadline you can't play past) You could play as a boy or girl and either way have 10 eligible spouses. I could rave about this game for awhile but it's honestly one of the best reasons I have for still owning a GameCube.
 

Johnny Novgorod

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Nobody talks about Mercenaries: Playground of Destruction. It's one of the best open world sandboxes on the PS2 and elsewhere, but all credit seems to go to either GTA or Saint's Row. And it was an awesome game, dammit.
 

aozgolo

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Johnny Novgorod said:
Nobody talks about Mercenaries: Playground of Destruction. It's one of the best open world sandboxes on the PS2 and elsewhere, but all credit seems to go to either GTA or Saint's Row. And it was an awesome game, dammit.
I thought about this one but until you mentioned it I oddly never considered it one that wasn't discussed much. The sequel was really bad in my opinion, it tended to break a lot of the conventions the first one did very well but you are right, Mercenaries is an incredibly fun game, and still holds up very well. There's almost nothing more satisfying than carpet bombing a military base and then rifle butting a North Korean Military Official in the face.
 

Johnny Novgorod

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Shaun Kennedy said:
Johnny Novgorod said:
Nobody talks about Mercenaries: Playground of Destruction. It's one of the best open world sandboxes on the PS2 and elsewhere, but all credit seems to go to either GTA or Saint's Row. And it was an awesome game, dammit.
I thought about this one but until you mentioned it I oddly never considered it one that wasn't discussed much. The sequel was really bad in my opinion, it tended to break a lot of the conventions the first one did very well but you are right, Mercenaries is an incredibly fun game, and still holds up very well. There's almost nothing more satisfying than carpet bombing a military base and then rifle butting a North Korean Military Official in the face.
The sequel sucked but I always thought it was because I owned the PS2 port and the PS3 version was decent. First game remains one of my favorites on the PS2, I loved all the bounty hunting and calling for the choppa. The Russian delivery service was nifty and there was all these collectibles hidden in this huge map <3
 

MysticSlayer

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Shaun Kennedy said:
I really did enjoy Pirates, it was one of the first games I got my PSP (I also have it on PC) and I like it but as you mentioned it's kind of a Jack of all trades/Master of none. There's not really any other game I've found that successfully gives you that level of pirate themed sandbox, but sadly for any seasoned player of Pirates (and it's not hard at all to get "seasoned") you quickly run out of challenge once you're sailing around with the fastest ship outfitted with every upgrade, it quickly devolves into a "collect all the stuff" campaign as that's really all that's left sadly. Still it's a fun game before you hit the endgame, and it does lend itself quite well to roleplaying and setting your own tasks.
For me, I always gave myself certain challenges, such as reaching Rank 1 among pirates without having to resort to killing all the other pirates, which was only made more challenging if you decided to rigidly side with one of the nations, especially the Dutch, as Henry Morgan was a monster when it came to racking up points and could really only be contested if you weren't basing your attacks off of the different wars that were going on and which side you chose to take. There are also speed runs, but those are sort of muddled by the randomness by which you find information. Also, I always struggled to reach the highest after-game rank, especially since your characters' fighting abilities begin diminishing substantially as he ages, so you're basically on a constant time-limit in reaching that. But yeah, if you don't create those challenges for yourself, the game becomes a little too easy later on. Even if you have to sell everything and divide the loot every few in-game months, so long as you keep the best ship in the game (either in terms of power or speed), then you can easily build back an unstoppable fleet.
 

aozgolo

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Sleekit said:
i can pick a whole genre..."god games"...probably because i'm British and we had a lot of those from companies like Bullfrog...but i really, really like good "god games"...and they hardly ever get mentioned nowadays except for the wrong reasons (imma lookin at you sim city -.- ).

and i want more pirate games in general...let me rephrase that: i want more games featuring pirates. arrr. those kind of pirates.
Be careful what you wish for... or Risen 3 might get made... I was expecting more of a pirate game out of that than what it was...

As far as God Games go, have you tried Godus yet? It's a new game from Peter Molyneux who was one of the big guys at Bullfrog when it was around. I do miss games like Dungeon Keeper a lot though, I haven't found any other games that really fill that niche since...
 

thejboy88

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I love "Klonoa: Door to Phantomile", a Kirby 64-style platformer for the PS1. It had great gameplay, sweet music, and some of the saddest moments I've ever seen in a video game for kids.
 

Multi-Hobbyist

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EarthBound and Conker's Bad Fur Day.

As for why I love them ... well EarthBound was the first video game I ever played at ... what was I, 5? It's been one of those things that stuck with me, and as I sit at my workspace at 22, I can come up with TOO MANY reasons why I love it, so instead, I'll let this video do the talking for me if you really bother.


Conker's ... well, crap. Where to even start? It's a game that never intended on taking itself seriously, it's got heavy adult humor (especially at the time I found it around 10 years old) and it parodies quite a number of films. The ridiculousness and fun gameplay really make you wanna help the red squirrel get home. If you're at all a fan of "Let's Play"s (which I am not) a few Devs from the game came together years later and did a Director's Commentary. Fun stuff.

 

shrekfan246

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Sleekit said:
i can pick a whole genre..."god games"...probably because i'm British and we had a lot of those from companies like Bullfrog...but i really, really like good "god games"...and they hardly ever get mentioned nowadays except for the wrong reasons (imma lookin at you sim city -.- ).
Sim City isn't really a god game, so I suppose you're right that they're mentioned for the wrong reasons. :D

I did quite like Populous: The Beginning (though I'm led to understand that was more of an RTS than god game, comparative to the other Populous games) and Black & White back in the day, though I was dreadful at them both due to how young I was.

OT: Star Wars Dark Forces. People occasionally mention Jedi Knight II - Jedi Outcast or Jedi Academy, but I think I've only once had a conversation about Dark Forces II on these forums, and even Jedi Outcast is mentioned very rarely. They're great games.

Some more recent indie titles: Dust: An Elysian Tail, Gunpoint, and The Swapper. Phenomenal examples of what teams of one-to-three extremely talented people can do when they're given free reign to unleash their visions.

And actually, now that I think about it, where is all of the talk about Kirby around here? Apart from Jim Sterling's Kirby Appreciation Day a long while ago now, practically nobody discusses Kirby. It's Mario this, and Donkey Kong that, and The Legend of Zelda all day erryday, and "A new Starfox or F-Zero would be great!", while Kirby is left alone and forgotten on the handheld systems. What about Kirby 64, or Kirby's Return to Dreamland? Nightmare in Dreamland was pretty awesome even if it was only a remake of Kirby's Adventure, and Kirby and the Amazing Mirror was pretty sweet as well. I'm not so much into the spin-offs and I have a deep-rooted apathy for Epic Yarn regardless of how cheerful and adorable it may be, but I'm really pumped for the recently announced 3DS game and I don't even know hardly anything about it yet.
 

SilkySkyKitten

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thejboy88 said:
I love "Klonoa: Door to Phantomile", a Kirby 64-style platformer for the PS1. It had great gameplay, sweet music, and some of the saddest moments I've ever seen in a video game for kids.
Holy crap, I didn't expect to get ninja'd this quickly...

*ahem* But yes, I second this notion. Klonoa: Door to Phantomile is one of my absolute favorite games that I still believe deserves far more attention than it ever got. And the Wii-remake was great too (even if it did make an already somewhat easy game even easier for no reason) and is probably one of the more gorgeous games on that system.
 

Delerien

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I've seen people talk about Conker quite often, though to be fair not here.

Pirates was a great game but it wasn't really groundbreaking, kinda niche and didn't have a successor so I suppose that's why it's not that much discussed. What really bugged me was how I never got the prettiest girls because I failed at dancing =(

Anyway the game I'd like to propose: Freespace or rather Freespace 2.
People seem far more obsessed with Wing Commander and I honestly don't know why.
It's the one game I'm scared of replaying because I fear that I might remember it much better than it is. Simply because no game could possible be that good. I couldn't even pick a particular moment I remember from the game because there are just so many even though I haven't played the game in ages. It had a great story and really good combat with a big variety of ships and weapons. Controls were a bit iffy but it was a rather complex game so that's to be expected. To this day it's the game I mention when someone asks me for the best game of all time ;)
I once read an explanation why it never got a 3 installment. It was just the best possible Space Combat game that could be made at the time, so after they finished it the producers just thought "That's it. We're done here.". Sadly the real reason is because it didn't sell well.
 

CrimsonBlaze

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For me, it used to the Xenosaga series and Odin Sphere, but luckily, I've encountered some Escapists that have heard and played the titles and that they had a great time with them.

The only game that I have yet to hear any praise from, and that I also enjoy, is Disgaea 2. I'm sure anyone familiar with Disgaea series will know about Disgaea 2, but I rarely hear anyone give it praise and tend to favor the other installments in the series.
 

Your Rival

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City of Heroes, may it rest in peace.

One of the only MMO's that managed to keep me interested. Through "sidekicking" you could always play with your friends regardless of level difference. The mission architect system allowed you to get to the max level within a day or two. In short, unlike other MMO's in felt like a game designed to be enjoyed and not a game designed to hook you on monotonous grinding.

Also it had the single best character creator I have ever seen.
 

Casual Shinji

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Johnny Novgorod said:
Nobody talks about Mercenaries: Playground of Destruction. It's one of the best open world sandboxes on the PS2 and elsewhere, but all credit seems to go to either GTA or Saint's Row. And it was an awesome game, dammit.
I played the crap out of this game way back when. Don't know how much age has slowed it down though.

I remember the final mission being hard as balls, but also having short cuts if you were sneaky enough. Like being able to commandeer an attack helicopter if it hovered low enough, and just destroying any opposition in your way. Granted you could avoid all those missiles.

OT: Red Faction: Guerilla

I can understand people not really talking about this game, seeing as it was just a one-trick pony. But it was such an awesome pony!

Tearing away at structures bit by bit untill it all ultimately comes crashing down was so gosh darn satisfying. Feeling a building I was in creaking under its own weight through the controller, ready to cave at any minute, is still one of the biggest highs I've ever felt in a game.

And there's a jetpack too. =)