And impressively close to the original Divine Comedy it was loosely based upon, all things considered.LauriJ said:How about Dante's Inferno? Epic God of War-style hacking and slashing in Hell itself. How about that?
I mean, yeah, it still had more in common with God of War than The Divine Comedy, but they actually did a pretty impressive job with the environments of the circles of Hell and all of the little characters you "absolve" or... whatever the other option was.
I didn't play it myself, though, so quite a relevant response.
OT: Divinity II. It's a pseudo-open-world action RPG made by Larian Studios, who are masters of making games with very unsteady mechanics supported by a fantastic amount of charm and personality, and Divinity II is no exception. Apparently its original release on the Xbox 360 and PC was pretty dire, with many bugs and poor animations and etc., but it's been re-released a few times in combination with its expansion, and it's actually a pretty neat little game. Punishing difficulty curve early in the game, and the combat could be a lot better, but it had enough little touches in the characters and writing that I wanted to see it through and have proceeded to pick up every other game Larian has developed. I'm quite excited for Original Sin, their newest game, to finally get out of Early Access on Steam. By that token I'll also mention Divinity: Dragon Commander, which is a light RTS with a token amount of RPG and grand strategy wargaming going on, and absolutely fantastic dialogue and choices to be made. Again it has the typical Larian feel of relatively iffy mechanics, but too much charm for its own good.
Cloudbuilt. It was only released a few months ago, admittedly, but it's a PC game and it's great, if ridiculously punishing. Basically, imagine a combination of Mirror's Edge, Megaman, and Sonic Colors/Sonic Generations. Gorgeous looker with a great soundtrack, as well. Some of the controls can be a bit unintuitive, though, and most of the enemies are designed for you to try running past them rather than blasting through them, but are positioned in locations such that it can be very difficult to actually do that.
Gunpoint. It's a 2D stealth-hacking-platformer-puzzle game. Made by one guy, with a great sense of humor. It's a mission based game where you choose which clients you want to help out (said choices can lock you out of other missions because they're directly opposing the other clients, as well) and are then dumped into an area which generally consists of a building or two, and you have the ability to hack a multitude of things present within the levels, up to and including the guns of the security officers you're trying to get past. You basically have to work out how you can hack the level to distract or incapacitate enemies and make it to your objective and then get back out. It is yet another pixel-based indie game, and rather short, but it's got some phenomenal writing and style to it.
Okami. Everyone around here has probably heard of it, but unless Okami HD on the PS3 got a massive number of sales (because digital sales figures are rarely provided, for some reason) the thing still has total sales figures of under 2 million across the PS2, Wii, and PS3 since 2006. So yeah, go buy Okami, unless you really hate fun and beauty. Or Banjo-Kazooie style "voice acting". I know there are certain people who are turned off by characters (literally) grunting all the time through their dialogue.