For whatever reason, explain why!
The only game I flat out refuse to play is Company of Heroes.
In my opinion, it's a crippled mess of an RTS. In any other RTS, you should be able to take early risks and scout your opponent to get some idea of what they might be planning. Not in this one! Company of Heroes is a guessing game. The game is decided in the first 5 minutes of play.
Here's a rundown of the average game:
You guess what your opponent might be planning based on the zero information available to you.
You wait 4 freaking years before you have enough supply to build a man with a pea shooter.
You inevitably have built a man with the wrong kind of pea shooter and he gets killed in two seconds flat.
You wait another 4 years to get enough supply to build a man with the right pea shooter.
Your opponent now controls the whole map and you have no supply.
Game over.
The whole game is a horrendous insult to the RTS genre. Imagine if in Starcraft or C&C you were only allowed to build 1 unit every 2 minutes regardless of how much supply you have. So if you make the wrong opening move you lose. No question. Then you have crap like units that resupply in the field meaning you build the squad once and from then on they are essentially invincible since they regenerate units. Is that how WW2 worked? Regenerating units??? I must have missed some important stuff in history class!
There's also the 100% historically accurate scenario where a squad of 3 men with a missile launcher can destroy a 20 ton tank in seconds flat while the tank fires fragmentation rounds from it's huge ass cannon at them, which explode at their feet and yet somehow cause no damage.
It's a monumental piece of crap, and I refuse to play it.
So what do you refuse to play, and why?
:3
The only game I flat out refuse to play is Company of Heroes.
In my opinion, it's a crippled mess of an RTS. In any other RTS, you should be able to take early risks and scout your opponent to get some idea of what they might be planning. Not in this one! Company of Heroes is a guessing game. The game is decided in the first 5 minutes of play.
Here's a rundown of the average game:
You guess what your opponent might be planning based on the zero information available to you.
You wait 4 freaking years before you have enough supply to build a man with a pea shooter.
You inevitably have built a man with the wrong kind of pea shooter and he gets killed in two seconds flat.
You wait another 4 years to get enough supply to build a man with the right pea shooter.
Your opponent now controls the whole map and you have no supply.
Game over.
The whole game is a horrendous insult to the RTS genre. Imagine if in Starcraft or C&C you were only allowed to build 1 unit every 2 minutes regardless of how much supply you have. So if you make the wrong opening move you lose. No question. Then you have crap like units that resupply in the field meaning you build the squad once and from then on they are essentially invincible since they regenerate units. Is that how WW2 worked? Regenerating units??? I must have missed some important stuff in history class!
There's also the 100% historically accurate scenario where a squad of 3 men with a missile launcher can destroy a 20 ton tank in seconds flat while the tank fires fragmentation rounds from it's huge ass cannon at them, which explode at their feet and yet somehow cause no damage.
It's a monumental piece of crap, and I refuse to play it.
So what do you refuse to play, and why?
:3