Oh my gosh, I feel you here! I own agarest wars and the sequel, I like the generations concept, that the fanservice is somewhat muted, and that there is a fair amount of lore and interesting characters abound, but those games are the very definition of unfun, for me... Like, I struggle to think of any game I've ever encountered that is as aggressively unfun to play through as the Agarest games... maybe Spec Ops: The line... but that was kind of the point of it.aozgolo said:I have 2 off the top of my head:
Agarest: Generations of War - It's a tactical turn-based JRPG! It's a story that spans multiple generations! It's got dating sim elements that actually influence the story! It's got a medieval fantasy world full of monsters! It's got a (semi) mature plot full of political intrigue! It's got waifus! I mean geez, this game couldn't have been better marketed to someone like me. I couldn't wait to try it, and when it finally got ported to PC, I jumped on it, day one, including all it's unneccesary DLC! The problem is... the combat... oh the combat... is SO UTTERLY BORING and confusing in the worst kind of way. You don't have interesting backgrounds to look at, you don't have fun skills to use, you don't have height maps, what you do have is the most backwards asinine combo system where battle placement has little to do with tactical maneuvering and more to do with positioning your guys in the right spot to trigger a multiple combo. The fights are long, uninteresting, and dull, and to make matters worse the map gives you hundreds of these boring super long fights that aren't even plot related in-between the actual story. Geez Agarest, you had the formula right but you wasted it on such subpar gameplay!
When you first see the combat system, it doesn't seem bad... just kinda mediocre, but combine the increasing need to overkill enemies as the game progresses with sudden spikes in enemy endurance each generation, and you eventually have a slog to try to grind through.