So I'm not the only person who loved that game.Scarim Coral said:Some form of a sequel to Star Wars: Republic Commando
Damn, I was hoping to be the first to say Battlefront 3.Hammeroj said:Star Wars: Battlefront 3, the new Mechwarrior, uh... A proper Dungeon Siege 3, a proper Crysis 2, an actually decent Starcraft 2, a Diablo 3 that looks like Diablo.
Vrex360 said:Diane Destroyum:
The female equivilant to Duke Nukem, quipping her way through the shooter genre to save her boy toys from the alien scourge.
Yep, that'd be awesome... cringeworthy potential name aside. Must be of Metal Age epicness at least.TheIronRuler said:A good Thief game with current gen graphics and an open world of "The City".
I know that.... "Thi4f" *shivers* will be a disappointment.
Yeah, I loved that game, too. But the ending was rather unsatisfactory... it left me raging for a couple hours.Da Orky Man said:So I'm not the only person who loved that game.Scarim Coral said:Some form of a sequel to Star Wars: Republic Commando
And what was wrong with Freelancer, apart from all interstellar traffic being arbitrarily bottle-necked into a jump gate network, like every non-Star Trek space game and their dog? Despite this, it still had great explorative freedom because you could start flying towards a distant planet that appeared the size of a pound coin and within 5-10 minutes, it filled the screen. How many other games have managed that?Iwata said:An actual sequel to "Starlancer" that isn't that "Freelancer" pile of crap.
With proper interstellar travel....all we can do is wait for Infinity: The Quest for Earth to be released.lithium.jelly said:A space sim written in the last five years.
Well, Starlancer was my favorite space-sim since the Wing Commander series, so when they announced a sequel, I was happy as a puppy. Starlancer ends just as the war is turned around, opening a whole new battlefront for the sequel.Supernova2000 said:And what was wrong with Freelancer, apart from all interstellar traffic being arbitrarily bottle-necked into a jump gate network, like every non-Star Trek space game and their dog? Despite this, it still had great explorative freedom because you could start flying towards a distant planet that appeared the size of a pound coin and within 5-10 minutes, it filled the screen. How many other games have managed that?Iwata said:An actual sequel to "Starlancer" that isn't that "Freelancer" pile of crap.