Games you wish focused on one feature/mode to be better.

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BarryMcCociner

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Feb 23, 2015
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In Shadow of Mordor the Nemesis system was a great first step to what player-crafted narratives CAN BE, the problem is that it feels so very much like a first step and it's far more simplistic than it outwardly appears to be.

I just wish there was more you could do to mess around and fuck with with the orcs. For instance, maybe specific orcs have supply trains delivering weapons and armor to their troops. You interrupt this supply train? Not only do his soldiers now have inferior/makeshift weapons, but that's when the orcs traits come in to play. Maybe he has traits that make him more prone to fury? Now he gets angry and starts actively hunting you in his own territory. Keep doing it, maybe he starts building alliances with other orcs trying to form a kind of coalition or confederacy to take you down.

Now, perhaps this orc doesn't have a proclivity toward fury, maybe he's more of a strategist. So maybe he puts up more guard towers in his lands, starts putting more guards with the supply trains, finds ways to get the supplies through his lands faster.

The Nemesis system could be greatly improved by just a few more ways to interfere with the enemy and have them respond.
 

BadNewDingus

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Sep 3, 2014
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When GTA San Andreas came out, I found out you could rob people's houses. Then, I noticed it's pretty much like two houses. Meh.

I wish I could just enter any house and start wrecking crap, or stealing more.
 

sageoftruth

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Jan 29, 2010
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syaoran728 said:
I really wish Shadow of Mordor was a bit more difficult. While a large enough mob will kill, its a bit to easy to hide and get away. I just want an increase in the orcs' ability to prevent you from escaping and tracking you down if you hide close by. It would also be cool if the captain/chief you tried to assassinate would get a bonus for surviving and forcing you to flee.
Agreed. I'd love it if the game took a few pages from MGS 5 and gave you a bigger variety of infiltration tools, while greatly extending the lines of sight of the orcs, so you can't just run past them unseen while they're looking right at you.
 

sageoftruth

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Jan 29, 2010
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I would like Dark Souls to have a better stealth system. Make the thief class less about dodging and parrying and more about actual sneaking. Granted, I would only want this as an afterthought, rather than something that actually cut into the development of the game.
 

renegade7

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Feb 9, 2011
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Xenoblade Chronicles, despite being one of the best games I've ever played, had one of the worst menu systems I've ever seen.

You can't buy, sell, compare, and equip items from the same window. When you're looking at new equipment in the shop, you can't compare it to the equipment you already have from the same window, you have to exit the shop and open up your inventory. You also can't set your characters' skills and "affinities" (bonuses your characters can get based on their relationships with other characters) from the same window either. And every menu screen seems to have a 1 or 2 second loading delay. It's just painfully clunky and unintuitive.
 

Shoggoth2588

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Aug 31, 2009
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Nazulu said:
The genocide run in Undertale doesn't make any sense to me. Would've liked that to be written better.
Undertale in general is a game I wanted to like but the combat engine in general completely took me out. It was funny at first to check out the passive options for getting out of combat but I absolutely hated going through the various mini-game, bullet-Hell things in each combat instance. If Undertale had a way to skip combat 100% I wouldn't have quit playing it.

BadNewDingus said:
When GTA San Andreas came out, I found out you could rob people's houses. Then, I noticed it's pretty much like two houses. Meh.

I wish I could just enter any house and start wrecking crap, or stealing more.
I played SA to the point where that opened up as a side quest with a quest giving NPC and all...I agree, this was a really great addition but I really wish it was expanded upon in GTA 4 or GTA 5.

Lightspeaker said:
Gundam GP01 said:
ChupathingyX said:
Gundam GP01 said:
Wanst it just a few years ago that we were COMPLAINING about having tacked on afterthought Single/multiplayer in our games?
Why are we suddenly demanding it again?
Because like a lot of things it all depends on context. The first two Battlefronts had surprisingly fun single player modes which could be played in co-op, making it even more fun. Naturally people expected (or at least hoped) EA's Battlefront to continue and improve upon this aspect, but that didn't quite happen.
The first two Battlefronts barely had a campaign. They were basically bot matches with little bits of dialogue connecting them.
This seems to come up again and again and again whenever anyone starts discussing single player in Battlefront: to YOU they were a minor part of the game. But to many, many, many other people all they ever played in Battlefront was the single player and Galactic Conquest. This was the era of the PS2. Not everyone had their PS2 connected to the internet, so for tons of people 'multiplayer Battlefront' meant having a friend over to play split-screen.

So for all your bemusement as to why people care about it...for a huge proportion of the people who played it it was the primary draw for the game. And they removed it. It'd be like removing all the strategic stuff from XCOM in favour of only the tactical battle system but putting nothing in to replace it.
Yo; I'm one of those people who have owned 2 or 3 PS2 consoles over the years and in that time, not one of them has been connected to the Internet. Battlefront multiplayer for me has been me and a friend playing together in the same room, same TV, same time but I almost always played SP. Star Wars Battlefield on the PS4 has offline bot matches but PS2's Battlefront seemed to have bot matches much larger than 4v4. It was fun and I wish the new version didn't exclude single player focused gamesters like myself.

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My favorite game in the Halo franchise was Reach and part of why it was my favorite is the fact that there are so many vehicle sections. It was great but it could have been better, as was demonstrated when I played Halo 4. I would have hated Halo 4 if it wasn't for the vehicle sections. I've said for years that I would love a Halo game centered 100% around vehicular combat, both in space and on the ground.

Fable 3 should have been able to do everything that was promised in Fable 1 and 2.

First-Person shooters in general, that is, those which are M-rated, really need to find a way to meld rag-doll physics with gibbing. The engine used in Solider of Fortune 2 featured great dismemberment for example and, it's more satisfying to shoot an enemy with an explosive round and watch them fly in 20+ different directions than it is to watch a rag-doll flop into a wall.