Games you would like a hard mode for .

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TheRussian

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May 8, 2011
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Assassin's Creed series. Seriously, I'm sick of being able to take on every single enemy on the map with my bare hands and come out of it alive. Being spotted is actually preferable to sneaking around.
 

Leemaster777

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Feb 25, 2010
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I'd really like a harder mode on Bioshock. Yeah, I know that the PS3 version has Survivor mode, and that you can turn off Vita-chambers. Still not hard enough for me.

With Bioshock, no matter what difficulty you're on, once you hit Fort Frolic, the game gets SOOO much easier, since that's when you get Trap Bolts and Electric Gel. This renders Big Daddy encounters and the final boss piss-easy. And the splicers past that point don't offer much challenge, apart from a very small amount of specific moments.

Bioshock is a game I love SO much that I WANT the game to be challenging.
 

SonOfMethuselah

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Oct 9, 2012
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I'm not really a big fan of most of the 'hard' difficulties in first-person shooters. Rather than dropping player health and increasing AI damage, so that even getting hit with a single bullet turns your screen bright red, I would prefer it if the enemy used some proper tactics. Pretty much any first-person shooter I can think of on its hardest difficulty is as simple as hiding around a corner, waiting for a break in enemy fire, peeking out, taking a few shots, then rising and repeating.

Some of them alter enemy behaviour a bit, by making them toss more grenades than usual, or make the game a bit unfair, by making them crack shots from across the map with pistols, and giving reaction times that would shame a professional ping-pong player, but that's not the sort of thing I'm looking for. I want to be challenged, not made impotent.
 

scorptatious

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May 14, 2009
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Hmm. Probably the Kirby games. Specifically Super Star. I know that some of the Kirby games have an extra mode which makes the game harder, but they don't all have that unfortunately. I should really get my own copy of Return to Dreamland soon. I've beaten the game over at my sister's house, but I haven't had the chance to try out the Extra mode.
 

TreuloseTomate

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Oct 25, 2012
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Black Reaper said:
Zelda Twilight Princess
The final battle would have been epic,had the boss not spent half the battle staring at you while in attack range
When i replayed the game the other day,i remember only using about 6 healing items(or less)
3-hearts-challenge?
 

Evil Cabbage

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Mar 26, 2011
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Pretty much any JRPG in existence, provided that the challenge is based on a player's skill and not how much grinding you did to meet a required level/get this or that essential item/etc.
 

Smooth Operator

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Oct 5, 2010
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Well I'd haveto say Skyrim, but mods fix that anyway, and I would say Ass Creed if I was still playing the games.
Other then that I really missed the challenge in Human Revolution, Dragon Age 2, and Portal 2, but that is rather a problem of their poor design.

And in most other games I would really appreciate the proper game mode not being buried under a pile of shit modes.
 

Sack of Cheese

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Sep 12, 2011
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Assassin's creed could use one! I heard the next game is gonna have co-op (like we actually need help finishing it), might as well pumping up the difficulty.
Pulse said:
As for the OT, dragons dogma. Means NG+ would actually have a point.
Dragon's dogma's hard mode has been released as an DLC for free, in case you haven't read about it.
 

Elyxard

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Dec 12, 2010
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Definitely every Zelda and Okami.

It's been disappointing to be able to breeze through the last three mainline Zelda titles even on a three heart challenge. It kills any reason to explore when you make the game less fun by collecting more hearts. It's just bad design to give the player that much power; it barely feels like you accomplished anything at all when you win.

OoT and MM were almost right in the sweet spot I felt. A lot of those later enemies could one-shot you if you weren't careful. MM was actually impossible for me on a three heart run until I brought enough bottled fairies with me (probably cheating, but it allows me to reach just the right amount of difficulty to make the game feel good to complete).

I really wouldn't think of Zelda as a little kid's franchise; I'm not sure why they're afraid to make us sweat a little bit.
 

Tyelcapilu

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Mar 19, 2011
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pokemon
would love to see some tough ai and trainers with balanced teams early on, even at low levels, rather than just rely on one pokemon levelling up that has moves to counter everything
 

Valagetti

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Aug 20, 2010
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The Walking Dead, not the button mash sequence, but the puzzles, half of them were just almost the equilivant of pressing a continue button.
 

Pulse

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Nov 16, 2012
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Sack of Cheese said:
Assassin's creed could use one! I heard the next game is gonna have co-op (like we actually need help finishing it), might as well pumping up the difficulty.
Pulse said:
As for the OT, dragons dogma. Means NG+ would actually have a point.
Dragon's dogma's hard mode has been released as an DLC for free, in case you haven't read about it.
Really?? Cheers!
 

bananafishtoday

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Nov 30, 2012
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Final Fantasy Tactics. I found the game to be really punishing at first, but once I figured out a team comp that worked well for me, it wasn't very challenging anymore. I wish that game had a hard mode designed around challenging a player that knew exactly what they were doing.
 

daveman247

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Jan 20, 2012
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Squilookle said:
I'll say Driver: San Francisco as well- it was a good ride, but nowhere near as challenging of Drivers of old.
I'll second that, game was pretty easy. Except maybe the final boss.

I'll say ass creed as well (if i still liked it ¬_¬ ) The counter system makes it easy enough, adding all the health just smashes any difficulty into the ground.


Also sleeping dogs. The combat in that was awesome but waaaaaaay too easy. Your guy could take a hell of a beating, add health upgrades to the mix and -- yeah.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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Zelda games, Bioschock and Chrono Trigger. The first one just needs it, the second was way too easy even on its own ""hard setting" and the third is only slightly too easy to sometimes bother you.

Also arguably the Elder Scrolls. What I'm thinking is they should make the game harder in a different way. All ramping up the difficulty does now is affect the amount of health enemies have and the damage they deal. "Hard" mode would, for example, spawn more enemies at once, make items in shops more expensive, special ingredients like Soul Gems would be more rare, add limb damage (like in Fallout 3 but without the stupidity of Stimpaks instantly healing broken bones, removing the point altogether) and more stuff like that.
 

Spygon

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May 16, 2009
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Nantucket said:
The Lion King on SNES.
That beast would be unbeatable - you wouldn't even make it past the first level if that was the case. That game had some serious issues considering it was a game aimed at children.
As soon as you turn into adult Simba the games difficulty goes through the roof.
 

Lizardon

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Mar 22, 2010
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Nazulu said:
- The Pokemon games desperately need a hard mode I reckon. The reason I don't play them any more is because I find it easier to win than lose. I collect many potions for different things but I never needed to use them unless I'm playing against another player.
Tyelcapilu said:
pokemon
would love to see some tough ai and trainers with balanced teams early on, even at low levels, rather than just rely on one pokemon levelling up that has moves to counter everything
The new games have a hard mode where the levels are higher, Gym Leaders and Elite Four have larger and tougher teams and the AI is smarter, although I didn't notice much of a difference.

But it's needlessly hard to unlock. In Black 2 and White 2 you can get keys which can be exchanged with the other version to change parts of your game like what areas appear. After you beat the game you unlock Challenge Mode in Black 2 and Assist (Easy) Mode in White 2. So if you want Challenge Mode in White 2 you'll have to find someone with Black 2 to give it to you. Also even if you get it in Black 2, if you start a new game and delete your old save you lose the key. So either way you'll need another copy of Black 2 if you want to play through the whole game on Challenge Mode. Oh and a game can only send keys that it obtained in game, not ones it was traded.

I get that they want to promote trading and the social aspect of the games but this is just stupid.
 

Fijiman

I am THE PANTS!
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Dec 1, 2011
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I'd want to see a harder difficulty for Iron Brigade. I love the game, but I can easily beat the original levels by myself and it'd be nice to have more of a challenge.
 

Smolderin

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Feb 5, 2012
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Nazulu said:
- The Pokemon games desperately need a hard mode I reckon. The reason I don't play them any more is because I find it easier to win than lose. I collect many potions for different things but I never needed to use them unless I'm playing against another player.
Game Freak sort of touched upon this with Black 2's challenge mode, but the key thing was ridiculous. If your gonna put a hard mode in the game, please have it available at the start. Maybe with X and Y they will just have an option where you can change the difficulty of the CPU. Maybe....
 

Doneeee

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Dec 27, 2011
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I would've loved a hard mode in any of the classic Resident Evil games. That would've been amazing! I would also like the Assassin's Creed series to have a hard mode, they're way too easy.