Uhm... If you're thinking pre-rendered backdrops like in the Final Fantasy series, I'm pretty sure it would still require a lot of resources. You see, instead of just making a digital painting, they start with modelling and sculpting the entire scene (high poly), then unwrap and texture it, then take various renders of said scene from the same angle (but in different layers) after which they add the extra detail through digital painting. And then you just have one, single screen.Quasar97 said:I would like to see:
-More old school JRPGs that use Pre-Rendered backgrounds. I friggin love these things and I think this is something that Square could do as an interesting experiment, a return to formula if you will. It wouldn't require many resources to make, as pre-rendered backdrops are ancient, it also wouldn't take that long to produce. Some amazing RPG experiences are games using these backdrops and whilst being a wonderful aesthetic choice allow more time to be allocated to the development of story and whatnot. Of course adding pre-rendered backdrops to a game won't make an instant masterpiece, but I think they're really nice and deserve a to make another appearance. ^_^
This. I'm getting tired of the fact that people are always playing the hero. I don't hate humanity, it's just getting dull to constantly save it. A game which truely lets me be evil instead of just going "YOU STOLE FROM A SHOP. BAD MAN" evil. I want to kill that town over there because I'm bored, but nope too evil.Father Time said:Because rape and pillage is associated with pirates. Moreso Vikings but still pirates.
Also there's something appealing about playing a sociopath who takes what they want and disregards anyone else, like the Joker. It's a nice power trip without having to hurt anyone. Oh don't give me that look, that's the whole appeal of going on a rampage in GTA.
And it'd be interesting to play the lowest of the low. Nice contrast from playing the hero everyone praises to playing a scumbag that everyone hates and treats with disgust.
I like variety.
Gimme.Envy Omicron said:Or maybe just an Elder Scrolls-style RPG set in the Bionicle mythos.
I really like your idea, although I think it would be difficult to execute. I think most of the impact would come only if the true nature of the game was kept hidden. Also I am not too sure if there will really be any gameplay like that of a console game. However, that is thinking of it as more of a store marketed console/pc downloadable game. I could realistically see this happen as a simple internet game - kind of like AlterEgo where you could pick choices and relive your life in a different way based around choices you make in game. A game like that allowed a person to theoretically simulate what could happen in life depending on what they could have chosen to do. A game like yours could have a person try and live out their life in a situation like that you propose, but in the end you could end up really becoming brainwashed into having this life that agrees with the evil power. In AlterEgo, there were decisions you made which affected personality, strength, aggressiveness, and other factors. Perhaps in living out your life you can make decisions like that as well, in parallel to living in this hostile type world. Decisions you made in the past could affect what you might be able to do in the future (giving into actions in the past could make you do certain actions that would seem horrible because based on how you reacted in the past it would be unlikely you would say no to this horrible act). I really like this idea though.Clowndoe said:This idea is just a thematic concept and includes no gameplay mechanics to go along.
I've imagined myself making a game that convinces players to actively take part in a Holocaust-analog. It can't use the actual Holocaust or anything recognizable because players will instantly realize that something is wrong. It would be tough, but I would find it awesome if a game could put somehow recreate the conditions which led to otherwise normal people being O.K. with the Nazis in power. Put people in the shoes of an average schmuck during hard times being bombarded with propaganda, which doesn't feel like propaganda but almost like a tutorial, and in a setting that's unfamiliar enough (use aliens or mutants off the top of my head) that you can't instantly make the connection.
Yes, it would be somewhat like Spec Ops, where they make you do horrible stuff but more open ended. Like when you finally disobey, it might end up with you getting shot, but the credits roll in at that point like you just figured it out and in fact "won" by dying. The whole point being trying to show that while people might think they're above it, given certain situations anyone can be convinced that some really crazy stuff is right.