If you think about it though, that's replacing a 1-10 scale with a 1-3 scale, is it really that much better? It doesn't distinguish between the games in a genre that fans would really love and the games which are so exceptional even people unfamiliar with the genre would adore.daveman247 said:That said we really need a new score system or something. Its clear numbers don't work anymore since anything less than a "7" is considered the worset kind of shit.
There used to be a mag a while ago that simply said "buy", "rent/ wait for sale" and "avoid". That would work much better I think.
But that's sort of a nitpick, I don't have a problem with the 1.3, 1-5, or 1-10 rating systems (1-100 is 1-10 in disguise), they're companion pieces to reviews that give useful instantly scannable information but if you want to get more of an accurate gauge, that's what the review is for (that would be my defence against my arguments in the first paragraph). It's important that they're consistent across the site and that they explain the system somewhere for people looking for accuracy (like Polygon or the Escapist etc) and that's about all. For example Angry Joe has a scale which actually does centre on 5 but he's always careful to explain it so people don't get confused.
And I actually think reviews centring on 7 is the system working. Because games aren't equally distributed in quality due to their high budget succeed-or-die nature. Most big games are so expensive that publishers can't afford for them to fail and will polish them until they're at least decent and have lots of redeeming features. And then because games are expensive(and take lots of time) and their are lots of AAA to choose from, most people aren't satisfied with a decent game because you could buy only exceptional games and more than satiate your gaming need for the year.
And then the only games that don't make it to 7 normally mean either they were way under budget and the design studio were bad at their jobs or the project absolutely exploded and screwed up everything over multiple years with developers failing in every direction (Aliens Colonial Marine/Duke Nukem Forever). We don't have so much of the not good/not bad dross that films get (partly because there are more ways for a game to fail than a film)
Even this doesn't seem that bad, it's only the 2nd 1 Gamespot have given out, so they don't normally make this mistake and a large number of people in the thread feel like it's 2-4 instead of 1, which means the rating has enough clarity of meaning that we can have discussions on small changes like that without having to set ground rules (which is pretty amazing when you think about it)