Gaming addiction being added to the ICD11.

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Baffle

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http://www.bbc.co.uk/news/technology-42541404

I have no strong feelings on this at present, though the comments section was fun to read. Thoughts, anyone? Ever?

Gaming addiction is to be listed as a mental health condition for the first time by the World Health Organisation.

Its 11th International Classification of Diseases (ICD) will include the condition "gaming disorder".

The draft document describes it as a pattern of persistent or recurrent gaming behaviour so severe that it takes "precedence over other life interests".

Some countries had already identified it as a major public health issue.

Many, including the UK, have private addiction clinics to "treat" the condition.

The last version of the ICD was completed in 1992, with the new guide due to be published in 2018.

The guide contains codes for diseases, signs and symptoms and is used by doctors and researchers to track and diagnose disease.

It will suggest that abnormal gaming behaviour should be in evidence over a period of at least 12 months "for a diagnosis to be assigned" but added that period might be shortened "if symptoms are severe".

Symptoms include:

impaired control over gaming (frequency, intensity, duration)
increased priority given to gaming
continuation or escalation of gaming despite negative consequences

Dr Richard Graham, lead technology addiction specialist at the Nightingale Hospital in London, welcomed the decision to recognise the condition.

"It is significant because it creates the opportunity for more specialised services. It puts it on the map as something to take seriously."

But he added that he would have sympathy for those who do not think the condition should be medicalised.

"It could lead to confused parents whose children are just enthusiastic gamers."

He said he sees about 50 new cases of digital addiction each year and his criteria is based on whether the activity is affecting basic things such as sleep, eating, socialising and education.

He said one question he asked himself was: "Is the addiction taking up neurological real-estate, dominating thinking and preoccupation?"

Many psychiatrists refer to the Diagnostic and Statistical Manual of Mental Disorders (DSM), the fifth edition of which was published in 2013.

In that, internet gaming disorder is listed as a "condition for further study", meaning it is not officially recognised.

Lots of countries are grappling with the issue and in South Korea the government has introduced a law banning access for children under 16 from online games between midnight and 06:00.

In Japan, players are alerted if they spend more than a certain amount of time each month playing games and in China, internet giant Tencent has limited the hours that children can play its most popular games.

A recent study from the University of Oxford suggested that, although children spend a lot of time on their screens, they generally managed to intertwine their digital pastimes with daily life.

The research - looking at children aged eight to 18 - found that boys spent longer playing video games than girls.

Researcher Killian Mullan said: "People think that children are addicted to technology and in front of these screens 24/7, to the exclusion of other activities - and we now know that is not the case."

"Our findings show that technology is being used with and in some cases perhaps to support other activities, like homework for instance, and not pushing them out," he added.

"Just like we adults do, children spread their digital tech use throughout the day, while doing other things."
 

Baffle

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They might as well also add a general ?cell phone disorder? and put damn near everyone ages 10-30 on it. It sure is a bigger issue than gaming. I wonder how many fatal car accidents have been caused from careless texting vs playing a game.

Having said that, yeah I could definitely see how online gaming could be considered a disorder. It?s almost like digital crack to millions of people. But then again, the same could be said of damn near any form of competition.
 

Kotaro

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I can see that. It's not too far from gambling addiction.
And hey, official classification in the ICD will make it easier for people suffering from it to get help.
 

Drathnoxis

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Can't anything be done compulsively though?

Off topic. Something I've wondered for a while: are you the same Baffle that used to post here, just with different account for some reason, or are you a new Baffle? You don't talk about your wife all the time, so I'm guessing you are a different person.
 

CannibalCorpses

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Ahh shit, by that definition 'work' should be added as a disorder aswell.

'Symptoms include:

impaired control over work (frequency, intensity, duration)
increased priority given to work
continuation or escalation of work despite negative consequences'
 

Canadamus Prime

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Do they classify all addictions this way? 'Cause if they don't and other addictions are classified differently then this is really stupid. I will acknowledge that gaming addiction and technological addiction in general are a thing and should be taken seriously, but I scratch my head at it being recognized by the "International Classification of Diseases."
 

Vendor-Lazarus

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Singling out Gaming alone seems a bad move. Especially for gamers.

They should focus more on the addiction part, since that can cover basically anything and the mechanisms are mostly the same.

Not a fan of the DSM either..
 

Baffle

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Drathnoxis said:
are you the same Baffle that used to post here, just with different account for some reason, or are you a new Baffle?
I am Baffle2, spiritual son of Baffle1. Mrs B. is still with us, in our hearts. And in the chair on the other side of the room.
 

Chimpzy_v1legacy

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BabyfartsMcgeezaks said:
Why is gaming still being demonized in 2018?
They not saying gaming is bad, but that too much gaming is bad. Becoming so obsessed with gaming it takes priority over things like work, school or basic necessities like sleep, eating and drinking. The people that make the news after dying from thrombosis during their days-long non-stop sessions. Addicts.

Acknowledging the overuse of something as problematic is not the same as demonizing it, and the quote from the Oxford researcher nominally indicates the medical community knows most gamers are not addicted. Whether or not adding gaming disorder to the ICD is a step in the right direction is up for debate, but it does show many mental health professionals do take the issue seriously.
 

Jamcie Kerbizz

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Chimpzy said:
BabyfartsMcgeezaks said:
Why is gaming still being demonized in 2018?
They not saying gaming is bad, but that too much gaming is bad. Becoming so obsessed with gaming it takes priority over things like work, school or basic necessities like sleep, eating and drinking. The people that make the news after dying from thrombosis during their days-long non-stop sessions. Addicts.

Acknowledging the overuse of something as problematic is not the same as demonizing it, and the quote from the Oxford researcher nominally indicates the medical community knows most gamers are not addicted. Whether or not adding gaming disorder to the ICD is a step in the right direction is up for debate, but it does show many mental health professionals do take the issue seriously.
Yeah... sounds like 'we're not saying that gay sex is bad but it's just not natural and produces no offsprings, that's why we have it on ICD list. Now shut up and let us shock you with 220 volts until you are cured out of your compulsive anus addiction that ruins future of our society!'
Too much of anything is bad especially if it ruins your health i.e. sports... or mental health i.e. TV and in particular 'news' and 'social media'. Are these on the list? Oh so it's just the modern nig&#s again, eh? How quaint of WHO.
 

balladbird

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On the one hand, an overreaction like this was inevitable, given the trend among publishers to turn every major release into a Skinner box of ?totally-not-gambling-except -it-totally-is? proportions, but as godawful as that trend has been, calling gaming an addiction on par with substance abuse is almost comical.

Now, if they combined all current media together, and called it an escapism addiction, I?d definitely agree with them here, and even agree that the world has an escapism addiction epidemic going on... but I?d hesitate to call that bad, either. Of course we?re addicted to escapism. We live in a terrible, disgusting world that rewards the worst people and punishes everyone unfairly, man.
 

Baffle

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balladbird said:
On the one hand, and overreaction like this was inevitable, given the trend among publishers to turn every major release into a Skinner box of ?totally-not-gambling-except -it-totally-is? proportions, but as godawful as that trend has been, calling gaming an addiction on par with substance abuse is almost comical.

Now, if they combined all current media together, and called it an escapism addiction, I?d definitely agree with them here, and even agree that the world has an escapism addiction epidemic going on... but I?d hesitate to call that bad, either. Of course we?re addicted to escapism. We live in a terrible, disgusting world that rewards the worst people and punishes everyone unfairly, man.

What makes it really terrible is knowing that we as a human race have all this history to pull from, and that we haven?t really learned much from it regarding how to treat people, and the consequences of mistreatment. The other problem is our ?accepted? history is almost always jaded and laced with bias, half truths, or outright lies. The flaws of human nature should have no place in recording it.
 

Neurotic Void Melody

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I'm sure this is something that has been a known thing for a while. People with addictive personalities and/or problems they often feel they need to escape from can grow overly attached to, and it even distinguishes in the OP the difference between people who are just enthusiasts and the people who become enveloped in it so much so that it affects other parts of their lives to the point where those parts are marginalised to an unhealthy degree. It's supposed to be there to help those who feel they want and need it, any awareness forwards self-awareness and further ideas on how to provide help and support instead of sticking heads in the sand yet again. The gambling issue is mostly unrelated, it's best to not mix up people's ticks just for convenience.

There is no need to panic, it's not an attack an 'the gamerz' for crying out loud. I guess it was inevitable that those with a predisposition to the victim-complex nature of gg-rs would see this as specifically that. But read the damn OP first at the very least before hand-wringing into paranoid delusion.
Everything in moderation and all that. I been thinking I need to cut down this year a lot for it is a thing that has been in the mind for a while in how it feels like it's an attempt to substitute something else, and not with much success. [small] an addictive personality with other factors makes one keenly aware of the downsides of various coping mechanisms[/small]
 

Mcgeezaks

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Chimpzy said:
BabyfartsMcgeezaks said:
Why is gaming still being demonized in 2018?
They not saying gaming is bad, but that too much gaming is bad. Becoming so obsessed with gaming it takes priority over things like work, school or basic necessities like sleep, eating and drinking. The people that make the news after dying from thrombosis during their days-long non-stop sessions. Addicts.

Acknowledging the overuse of something as problematic is not the same as demonizing it, and the quote from the Oxford researcher nominally indicates the medical community knows most gamers are not addicted. Whether or not adding gaming disorder to the ICD is a step in the right direction is up for debate, but it does show many mental health professionals do take the issue seriously.
Too much of anything is bad, why single out gaming? Or are movie and music addiction already a thing? This just proves that you can put addiction after anything and call it a real ''disease''.
 

darkrage6

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Five years ago I would've been against this, but with how pervasive lootboxes have become in full-priced games and seeing how they psychologically manipulate people, I think this is an important step towards getting the government to take action against that kind of crap.
 

darkrage6

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BabyfartsMcgeezaks said:
Why is gaming still being demonized in 2018?
I see this as more of a response to the lootbox controversy, i'll bet that played a big part in this.