I'm not insecure I was only trying to point out that Platinum deserves a place on A pedestal (the sub genre they excel at and who Kamiya their lead dev created when he made DMC1) even if they aren't the best at everything, OFC fans then to overhype it's what they do.jamail77 said:It's ironic you say the next Platinum game is being made with the West in mind. I've been on these forums long enough and conversed with Casual Shinji enough to tell you he isn't someone you would call "mainstream west" at all when it comes to his interests. Note: Not speaking for you Casual Shinji, just thought the irony was funny. Frankly, the fact you emphasize this makes me feel like you're just using this excuse as an easy cop out because we're challenging your like of Platinum in a civil manner versus incivility you may have encountered before. That's not to say you can't like Platinum, but you went straight for the "You just don't get them" defense and that tends to indicate insecurity. I don't want to unfairly assume, but, like I said, that's not the best way to disagree.
That said it was lazy to just state "don't get" so I'll clarify that now (Shinji's original post uses GET in it which I just reiterated)
As Pink Gregory states a big reason P* is praised so much is because they are practically the only remaining dev still actively putting out spectacle fighters of that type, that alone makes them special among fans of the genre, but the fandom for Platinum runs deeper than that as now SEGA nearly went bust after Binary Domain and only make Sonic and PC games now, Konami just make Metal Gear and Capcom and FROM are focusing on western themed games with Souls / Dragons Dogma, Platinum is seen as the last quality dev in the PS1/2 era Japanese action game as a whole not just spectacle fighters.
In many ways Platinum is the equivalent to Nintendo for much of the fandom, sure Nintendo is still very successful and makes many genres, but the Platinum fandom can be looked upon as the reminents of the SEGA/Arcade/Capcom fandom, the more edgy version to Nintendo's cute. You see this in Hideki Kamiya P*'s lead dev and ex Clover/Capcom, who as a personality is the equivalent to Nintendo's Miyamoto, the guy is an oldschool SEGA fan who collects and plays old arcade games as a hobby and his personality atleast his public one is the same over the top cheesy fun as the games they make. If you'd played some of the better games like Bayonetta you'd know what I'm talking about as that cheesy over the top style is a celebration of SEGA/Capcom of old and are full of in jokes and easter eggs for fans to enjoy. Just like the spandex wearing Spinal Tap or The Darkness is a celebration of Heavy Metal and is over the top in both a outlandishly cheesy and cool way, which one you see depends if the you like or "GET" Metal/spectacle fighters.
So if you see a P* fan saying X game would be cool if P* made it, what they are actually saying is SEGA/Capcom of 5-10 years ago.
I think P*'s use of button mashing torture attacks to defeat bosses and normal enemies goes some way to address what jamail77 see's as a problem with DMC3's cutscenes, I was just looking through Bayonetta's to see how they faired and for the most part there was very little combat outside the opening scene, most cutscenes is talking, enemy intro, boss getting pulled to hell after a torture attack.Pink Gregory said:Didn't we once basically discuss that the game you want that isn't like that basically doesn't yet exist?jamail77 said:oh dear
Bayo Cut scenes https://www.youtube.com/watch?v=9995iemL4FU