I know Crysis flaunted it's graphics a lot but I thought Crytek just had a big stiffy for making jawdropping tropical islands and did it because they wanted to, not to fool people into thinking the game is good - I mean, did anyone actually play Crysis or am I the only person alive who did? I'm seeing this quote everywhere:
Everyone said:
what I'm taking about are games like Crysis, where the developers created a graphically intensive game that really didn't have much else for it.
The selling point of the game was the graphics, but it led to the game being just an average FPS that practiucally no one can play.
Seriously, am I the only person who played the game instead of turning it on and then staring out into the ocean because it looked so pretty and forgot that I was playing?
It's like nowadays it's cool to say that CoD4 is awesome and not condemn it for anything, but call Crysis shit because it looks good. Hell, people can also say that Okami, new POP, and No More Heroe's cell shading is "a gimmick" if they want to, No More Heroes is pretty much a repetetive button mashing stick waggling fest with a stupid hub that padded all the gameplay, Okami is interesting and creative and didn't just rely on it's style like NMH did and used it's style to fit the theme, not just to look cool amongst the crowd, and the new Prince of Persia
actually is trying to sell itself with it's new art style because no other details have been released, except that pretty much everything in the old PoP's are gone - and yet everyone is gabbing off about how pretty those new graphics look.
I'll never understand the people who say "Crysis tried to sell itself with graphics" - I can't imagine anyone playing through the entire game and saying that, unless they are completely unimaginative and didn't take advantage of the environment or just the sheer amount of space and things you can do. I mean, saying it's an "average" FPS, but then being able to throw chickens at people's faces (and end up killing them) or crashing through the roof and killing everyone inside, must have not played a lot of the FPS games coming out.
Heck nowadays I don't see many games trying to "just improve the graphics" - even Gears of War (at the time being) when it was flaunting it's new Unreal 3 engine, tried to mix things up by making it emphasize heavily on cover (and then running out of cover to step on your enemie's faces and chainsaw them... ?) - and most sequels to those games just have a new coat of paint and some new features and items, and then continuation of the story. I have yet to see enough games this generation that tried to sell itself just with it's graphics alone - that I can fit on two hands. Even "intuitive" games like Assassin's Creed relied heavily on making the environment look pretty so that you wouldn't "see the bad parts".