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Bobular

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CoD after no dedicated servers
Assassins Creed after it seemed to stop caring about assassinations
Battlefield after it became so buggy it was unplayable
Probably DoW looking at DoW3
I would say Warcraft after WoW was so tedious, but I know if they made a new RTS I'd probably get it.
 

Lufia Erim

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Devil may cry. After the awsome DMC 3, the rest of the series seemed lackluster.

Pokemon. I got burned out after D/P/P. I put well over 2000 hours into those three games. Ev training and iv breeding and all. Now there are just too many pokemon for me to care.
 

Hawki

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Evonisia said:
Not that it was the worst game ("4" still takes that honour), but it was a clear indicator that 343 Industries had finally created a style and identity for themselves, and I want nothing to do with that, and I don't want to see a franchise I love from their perspective. Even "Halo Wars 2" I'm more anxious than excited about at this point.
I'm not going to slag anyone for their opinion (goodness knows I've ranted against Halo 4 as well), but isn't 343 creating their own style a good thing? I mean, not just for 343, but I figure that if a new author/dev team/director/whatever comes onto a pre-existing series, it's far better for said person/people to do it in their own style rather than trying to ape what's come before. To name another Xbox-exclusive (mostly) franchise, Gears of War 4 is in a different style than the previous games, but I feel it's stronger for it. Likewise, I think part of the reason I consider H5 superior to H4 is that it feels more like its own thing, while H4 is more transitional.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Hawki said:
Evonisia said:
Not that it was the worst game ("4" still takes that honour), but it was a clear indicator that 343 Industries had finally created a style and identity for themselves, and I want nothing to do with that, and I don't want to see a franchise I love from their perspective. Even "Halo Wars 2" I'm more anxious than excited about at this point.
I'm not going to slag anyone for their opinion (goodness knows I've ranted against Halo 4 as well), but isn't 343 creating their own style a good thing? I mean, not just for 343, but I figure that if a new author/dev team/director/whatever comes onto a pre-existing series, it's far better for said person/people to do it in their own style rather than trying to ape what's come before. To name another Xbox-exclusive (mostly) franchise, Gears of War 4 is in a different style than the previous games, but I feel it's stronger for it. Likewise, I think part of the reason I consider H5 superior to H4 is that it feels more like its own thing, while H4 is more transitional.
I do think it's a good thing they've created their own style. That's why I rate "Halo 5" above "4", which couldn't really decide what it wanted to be. I just don't like that style, at least not in this setting, so I'll be sitting the future games out. I won't say they're bad or anything like that, just that they don't appeal to me anymore which is completely fine.

I agree on "Gears of War 4", which is why I'll still play the future games in the series because it still appeals to me. I do have my concerns for it, though. "4" is basically the Gears of War Greatest Hits compilation, and as more upbeat and reverent that it is compared to the other games, that doesn't strike me as something you can carry on for many games.
 

Bob_McMillan

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CoD, for obvious reasons.

Metal Gear Solid, because both the plot and the gameplay don't really engage me anymore.

Just Cause, because I was super hyped for JC3 and it turned out be mehriffic.

Lego games, because all the stuff they added makes it worse for me. Somehow the simplicity of the first couple of games gives me way more fun than all the new mechanics they have added.

Pokemon, because I couldn't be bothered to buy a DS for just one game.

EDIT: Assassin's Creed, again for obvious reasons.
 

SmallHatLogan

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Kingdom Hearts. First game was great. In fact I think it would've totally worked as a stand alone title. The plot got stupider and stupider with each game. But I was still on board up to and including Birth by Sleep. Dream Drop Distance is where the series totally lost me. I got to the end and realised that this was all so asinine and I didn't give a shit about how the whole saga was going to conclude. Although I say that now but my curiosity will probably get the better of me, but I'll just read a plot summary online.

Sonic. I grew up on the Mega Drive games but after sampling a few of the 3D ones I think the series just isn't for me. Even the recent-ish 2D ones (Generations on the 3DS, Sonic 4) haven't hooked me. I thought Lost World, while not a great game, was a step in the right direction. Unfortunately Sega doesn't seem to agree.
 

pookie101

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assassins creed.. i played 1 and 4, the first for around 1 hour and the 4th about half way through till the future stuff just annoyed me too much, not to mention the main pirate character turns into a massive twat
 

sXeth

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Now that people have mentioned it, yeah, Final Fantasy for me, I sort of overlooked it because its not really a sequel (or wasn't, for a long time).

Its always kind of struggled with delivering solid gameplay and story at the same time. 4, 6, and 9 all had solid writing and stories, but kind of meh mechanics behind them. The more strategic and in-depth ones (2 (I've never played 3), 5, and to a degree 8) all have kind of lacklustre story work. Seven was prettymuch the genesis of the awful trends that have stripped likability out of the series, with boring angsty characters and ridiculous convolutions thrown up as "plot". X was sort of hovering in an alright status with me, but had obivous glaring bits of "WTF, really" in both its segments. Then they started with the MMO efforts and 12 being an MMO design, but single-player. Scrapped the ATB system and never seemed to really find a solid replacement for it. I can't even muster a passing interest in the titles until they get out of their phase of seemingly random attempts at sphagetti-at-the-wall gameplay design, and somehow get back to writing that isn't just cliche storm characters and ridiculous nonsense lore.
 

09philj

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Professor Layton after Miracle Mask. It's just awful. It's like a bad Layton rip off.
 

Fox12

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SmallHatLogan said:
Kingdom Hearts. First game was great. In fact I think it would've totally worked as a stand alone title. The plot got stupider and stupider with each game. But I was still on board up to and including Birth by Sleep. Dream Drop Distance is where the series totally lost me. I got to the end and realised that this was all so asinine and I didn't give a shit about how the whole saga was going to conclude. Although I say that now but my curiosity will probably get the better of me, but I'll just read a plot summary online.

Sonic. I grew up on the Mega Drive games but after sampling a few of the 3D ones I think the series just isn't for me. Even the recent-ish 2D ones (Generations on the 3DS, Sonic 4) haven't hooked me. I thought Lost World, while not a great game, was a step in the right direction. Unfortunately Sega doesn't seem to agree.
I honestly loved KH2, and felt like the series could have ended there. Most, if not all, of the plot threads were nicely tied up, and the game ended on a very satisfying note. KH2 introduced some negative trends into the series, but if you ended it there then I think it would be completely fine. Unfortunately, every game in the series has felt the need to tack on unnecessary story elements that were clearly never intended to be there in the beginning. KH1 partly worked because of how simple and charming it was. One could even say it was simple and clean. Now it's a broken, incoherent mess that indulges in the worst aspects of Square Enix.

Part of me really wants a KH3 that is as good as the first two, but I don't think Square is capable of repeating their little miracle. The things I liked about KH seem to get pushed back further and further, and the things I hate keep getting dragged into the forefront. It's clear that the series will never be allowed to dies. Nomura has said that they plan to make another trilogy of games after this one, and that no one is allowed to die in KH. Which means that every character who has died, and who will die, is guaranteed to come back. As much as it hurts, I think I'll be sitting the new game out. It will never have a satisfying conclusion, and I don't think the writers know what their doing anymore. What the hell happened Square? Once the PS2 era ended you just lost your fucking mind.
 

Casual Shinji

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Ubisoft games for me too.

As long as they keep regurgitating the same open-world paste I'm not touching any of their games.

Wake me when they make another Rayman or, God willing, a linear game.
 

JUMBO PALACE

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Everything Blizzard. I loved WC3 and played it long after I had any business still spending time on that primitive form of Battle.net and WoW up through WOTLK. After that, a little bit of SC2 WOL but it didn't hold my interest. Now I see Blizzard fans falling all over themselves for overpriced micro-transactions and skin boxes in sanitized least common denominator games and I just don't get it. a Warcraft 4 would bring me back. Hell, I'd settle for a remaster of WC3.

Halo, Assassins Creed, Resident Evil, and Call of Duty are all more previously given examples that apply to me as well.

Other than that, probably Zelda. The last one I played was Wind Waker on my Gamecube and Breathe of the Wind does not look interesting to me at all.

I'm tapped out on Mirror's Edge. Loved the first game but recently forced myself through Catalyst so I could uninstall and clear up some SSD space. If there's a third game I won't be participating.
 

Xprimentyl

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Assassin's Creed. I was done after the second one, then they started releasing a new one every two weeks and have done so for the past 9 years.
 

LostCrusader

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Hawki said:
Got some more:
-Soul Calibur: Absolutely loved SC1-3, but 4...I dunno. It might be that I simply grew tired of the series, or maybe it's on 4's part. Strangely enough, it was partly due to the storyline, or lack thereoff. I know, the Soul games were never big on plot, and you needed to wait for the next game to find out what happened canonically in the preceeding game, but, yeah. Barely played SC4, never went on to 5.
SC5 had the laziest single player I have ever seen in a game. I get that most probably don't care about their story mode, but they didn't even render anything between the fights. It was just concept art with dialogue played over it.

OT:
Another Assassin's Creed dropped around Revelation, because aliens.

COD because it stopped being fun around black ops for me.
 

Xprimentyl

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Xprimentyl said:
Assassin's Creed. I was done after the second one, then they started releasing a new one every two weeks and have done so for the past 9 years.
Johnny Novgorod said:
Assassin's Creed. Black Flag seemed like a good point to get off.
^This. I stopped playing Ass Creeds at 2, but my gaming buddy begged and pleaded with me to get Black Flag at the launch of the Xbox One so we'd have all the same games, so I did. I actually ended up really enjoying it, but for all the pirate-y stuff that WASN'T archetypal Ass Creed. Then, despite the success of doing something new with the franchise, Ubisoft decided to go right back to form, so I swore off for good. Unless Ass Creed #247 comes with a blowjob from the movie star of my choice, I won't even consider buying again.
 

Recusant

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A few:
-Though it pains me to say it, Civilization. The games had never actually been especially complicated- once you read the manual, you'd understand enough to play the game, though perhaps not to play it well- but the way that each game in the series added new, expanded things to the core formula (even the offshoots), had built it into a surprisingly wide game that was still shallow enough to be easily accessible. Then 4 (the seventh game, if you don't count the sort-of spin-off Colonization) came out and changed a LOT. But the changes were (for the most part) positive, and expanded the scope and functionality of the game. Then came the push to the consoles, and the stripping out and dumbing down that so-often entails. You'd think a proper strategy game, a TURN-BASED strategy game wherein you don't need the perfectly speedy precision of a mouse and keyboard, would be a natural fit, but I guess Firaxis figured that holding a controller somehow makes you incapable of understanding any kind of strategic complexity. A worrying sign. Then came Civ 5, another bold experiment like 4 had been, that showed us that Firaxis was unafraid to try out bold new ideas that might lead them straight over a cliff. That's actually a good thing- a really good thing. A thing as good as Civilization 5 was bad; a "willingness to innovate" is not the same thing as a "total apparent lack of a QA department". I don't hold the experiment turning out badly against Firaxis; but when things go bad, you need to learn from them. What you do not need to do is keep making the same mistakes and calling them victories. Revolution was an underestimation, 5 was a failed experiment, Beyond Earth was... well, remember how it felt when 2K announced that they were finally remaking X-Com, and then added "as a first-person shooter"? Remember how you (and by "you", I mean "me"), when you finally managed to pull your face out of the wince, thought "well, there is some good news here; at least now I can explain to people who've never felt it what a vicious kick in the balls feels like"? That was what Beyond Earth was like. I don't lightly toss aside two and a half decades of joyful experience, but Firaxis has made it clear that the future of the series has no place for me.
-Mass Effect. I thoroughly enjoyed the first one; a game that took its one conceit (the titular effect) and a few secondary ones (the properties an "element zero" would have) and kept the rest of its sci-fi fairly hard (biology aside) was an interesting possibility, and it made for an interesting game (DRM nonsense and limited level designs aside; I'm certainly not claiming the game was flawless). The second game gave us "be nice to people and your scars will heal faster; be nasty and they'll get worse". The third gave us a space ninja. The actual gameplay, too, got weaker with each game, until by the third, I found myself thinking "if this game doesn't have a good, satisfying ending, I think I'm done with Bioware". I don't think I need to say any more about that.
-Final Fantasy. FF7 is a truly rare thing: a ludicrously overhyped game that is actually very good. I thoroughly enjoyed the game, like many who played it; I was thoroughly baffled by the advertising campaign that depicted it as an endless, wandering trek through a wasteland of broody angst, like many who played it; and I'm very tired of retrospectives that treat it as though it was the second coming of Christ (six was better, anyway). And then I played eight, and that was that.
 

K-sha

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Metal Gear Solid; liked until 4. 5 was confusing, and i prefer older style gameplay over the 3rd person shooter style. seems less exciting now.

Resident evil; didn't like 4 and it went downhill from there.
 

Ryallen

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Assassin's Cree- *looks at thread* Oh.
I lost interest at 3. I beat all of them in anticipation for Revelations, but I had to force myself to beat it when 3 was announced. Then when 3 came out and I got it, I got bored around the time I had to sneak up a giant hill to stop some kind of treaty. I have Assassin's Creed 4, but I've played it once and never looked back.

Borderlands
Anthony Burch, whatever you think of his political views, made Borderlands 2 great. I loved the writing immensely and everything else about the game fell into place after that. But once he left Gearbox to work for Rocket Jump, then abandoned that sinking ship to work at Riot, Borderlands, and Gearbox as a whole, fell into a slump in terms of games produced. Pre-Sequel was decent at best and even though I like Battleborn a good deal, a lot of people didn't because Overwatch was out at the same time, and I can only predict that they can't bring back the same spark for Borderlands 3. Not to mention that I refuse to play anything that Telltale produces for no real reason.

Pokemon
I might still get the game. I really might. But my heart isn't gonna be in it. X and Y served as a landmark for the series, but ORAS were just... mediocre. I never even finished the post game because I got so bored with it.
 

RedDeadFred

Illusions, Michael!
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Halo -I loved 3, but I just wasn't interested in any games after.

AC -2 is still one of my favourite games of all time, but I've only bought Black Flag since then, and that was because I played it more as a pirate game than an AC game.

CoD -last one I actually bought was MW2. It was actually pretty decent, but I started seeing the series as stagnating and haven't bought one since. I played a friend's copy of MW3 and found it to be fucking awful. The maps were boring and the spawn system was completely fucked.

Pokemon -I stopped after Emerald. The formula just bores me now. I know there are differences, but I can't help feel like I'm essentially playing the same game.

There are also some series I haven't touched since I bought my PC. I didn't bother with next gen consoles since I couldn't justify the price to continue playing a few series that I previously enjoyed. Especially when they weren't even among my favourites.