Not to sound conceited but "us" means the hardcore, experienced, regular etc gamers. Basically anything besides casual gamer (not meant as an insult). We played through the NES era, some even the Atari days, we learned the combos and the secret locations, and saw franchises rise, die, and live on. With games going mainstream, is that also making them more "casual?" in a bad sense?
An example would be the FPS domination, like it or not, these games are among the most played. They're even the FACE of gaming and gamers to an extent. Name a fox news segment about video games that didn't mention CoD or GTA.
I like casual games as much as the next guy, Geometry wars, tetris, basically anything that can be played to the maxxx (I love a challenging puzzle game). But I can't help but feel that other games are threatened, you would never see a new Jak and Daxter type game because there's no money in it. Adventure games today involve third person shooting, or quick time events and button mash combos. They're great (in fact I just played Majin for the 360, surprisingly good) but you can tell how they're influenced by what's selling.
Am I right to think this? Are developers ACTUALLY sticking to formulas and focus groups instead of trying to create new magic? Or is it just the ramblings of panicking gamers who "see the end is near".
An example would be the FPS domination, like it or not, these games are among the most played. They're even the FACE of gaming and gamers to an extent. Name a fox news segment about video games that didn't mention CoD or GTA.
I like casual games as much as the next guy, Geometry wars, tetris, basically anything that can be played to the maxxx (I love a challenging puzzle game). But I can't help but feel that other games are threatened, you would never see a new Jak and Daxter type game because there's no money in it. Adventure games today involve third person shooting, or quick time events and button mash combos. They're great (in fact I just played Majin for the 360, surprisingly good) but you can tell how they're influenced by what's selling.
Am I right to think this? Are developers ACTUALLY sticking to formulas and focus groups instead of trying to create new magic? Or is it just the ramblings of panicking gamers who "see the end is near".