Prices are so much higher because so very few games hit break even, ginormous prices or not. Those ones that do better than break even, though, do sensationally well. It's a made up figure to replace a forgotten one but imagine that the best selling one fifth of games make one half of the total games industry profit and you'll get the gist of it. This one fifth is essentially hauling the other four fifths with it. This little fact is also why it's hard being a small publisher or a lone developer. Get big or get out.Muzz said:When this happens customs usually becomes more vigilant in the application of import duties and so forth. I don't know where games fit into the goods laws exactly but people might want to be careful of getting stung bringing in too many games at a time.Fraser.J.A said:Gotta watch out for those drop bears.
But on an individual level, if not on a whole-economy level, importing from the US is the sensible thing for Australians to do right now. Hell, we virtually signed away our culture in that extensive free trade agreement a few years back, so we shouldn't be having this problem in theory. That's what globalisation and free trade are all about: being able to get things from elsewhere if they're cheaper there.
And anyway, globalisation is only really about the free movement of capital and free trade has ...ehh...never really existed anywhere (except maybe between some very small places that happen to be very close together). Nobody else really wants anything to do with it, despite what they say, in particular no one big (a lot of small nations would probably think it would be great).
Games do generally cost a lot though and it does look like a bit of a gouge particularly when compared to other media like movies. The industry is constantly crowing about how massive it is these days and how much cash there is in it, but ask them why a game costs 3 or 4 times more than a DVD of a film that cost 3 or four times more to make and they give the usual whinge about being affected by piracy and things (yeah, movies have less problems with copying than games, sure). Console prices are even stranger as usually they're high to help cover the losses on making the units in the first place (although I've seen people deny this is the case although I can't really see it since for a long time a 360 cost a lot less than a PC of the same componentry, even if they'd overheat and die a lot). PC games are a bit harder to explain, but when I'm feeling cynical I wonder if they're not a great deal cheaper because publishers and others have decided it could hurt their huge console investment if PC games were too competetively priced.
The reason for this is probably because no matter what games people who want to be cool say, games are still a mainly niche industry and the profit is made by choosing to pander to the hardcore or the casual. If you ask me, an industry that can only make money off Halo or Peggle and nothing much in between is "niche with a few promising signs".