I agree with the sentiment that 'reviewers' and 'critics' and their editors need some kind of code. I disagree that they need to sign or uphold the list you made. Not because I disagree the concepts. Just because it isn't practical in the way the (journalism) industry works.Paragon Fury said:Its been a bit of a subject recently in the gaming world of "less-than-ethical" practices by both game makers and games journalists. Everything from accepting bribes for reviews (ME3, DA2, Modern Warfare 3 etc.) to free trips, gifts and other things that can/would color their opinions of the games being reviewed/discussed.
Just looking at a website, even such as the Escapist, you see ads for particular games EVERYWHERE - even ones they're reviewing or about to review. For most this would be a pretty blatant conflict of interest or source of bias. But we seem content to let reviewers and developers get away with it without too much trouble. There certainly seems to be no unified code or standard we hold them to - we'll praise one group for something and then damn another with equal furor for the same thing.
So I thought - why don't we hold reviewers and game commentators to ethical standard like we do other businesses? Why not come up with an agreement/code that we want them to agree to and hold in order for us to trust them and believe what they say?
Without wading into and point out the obvious holes. I agree with the sentiment.Paragon Fury said:And then I started thinking about what that kind of code would look like. Though this is just an idea, here is what I came up with for a sample:
"I [Name/Organization/Group etc.] understand that my duty as a games journalist is to provide my customers and fellow gamers with timely, accurate and useful information in order to enhance their gaming experience and provide them with information that will be useful in making gaming related decisions such as what games to purchase, accessories to improve their enjoyment of said games and help inform them of important developments and news in the world of gaming.
Easier said than done. Companies make a lot of money from ad revenue. It isn't a good idea to bite the hand that feeds you in the ever competing world. We see this with print media now. They shy away from reporting articles that hurt their large advertisers. This often occurs at the editorial levels though.Paragon Fury said:As such, I will endeavor to ensure my utmost neutrality and avoid bias or things that could be perceived to bias me for/against certain games, topics etc. In pursuit of this goal I promise the following:
Paragon Fury said:- I will NEVER accepted any gifts, items or extraneous items related or unrelated to games or gaming from ANY developer, publisher or related source. I will politely refuse or return ANY such items unopened and unused to the person/group that provided them.
This is stupid and naive. If a company invites a group of journalists to review a product and pays for the trip of course the journalist should go. If there were things paid for or given the journalist would need to clearly state it in their review for the related products/company dealings.Paragon Fury said:- I will accept ONLY things needed to provide review/commentary on the game/topic at hand, such as a copy of the game.
But mud-slinging and acting like an arse gets more page views. Though I applaud the attempt at raising the bar.Paragon Fury said:- While acting in ANY capacity where I would be viewed as a journalist, reviewer or commentator I will conduct myself in a professional, respectful and journalistic fashion.
I wrote the above before I read this one clearly. Agreed.Paragon Fury said:- If I receive ANY convenience (food, travel etc.) granted to me in the process of reviewing/commentating on gaming I WILL make clear note of it in the associated article/comment/video.
I assume *I* refers to the company in question rather than each individual.Paragon Fury said:- While I am free to come up with my own review style/system, I WILL ensure that it is clear, concise and easily explained with clear explanations for the good and bad of a particular topic.
Paragon Fury said:- I WILL ensure that before reviewing a game etc. I have spent enough time with in ALL facets in order to be able to provide a comprehensive overview and understanding of the game. I will CLEARLY note in the article/comment/video how much time/what I did with the subject in question by the time of posting.
I, the undersigned do understand and acknowledge that as a person/group of integrity and honesty that failure to abide by this agreement is a failure in my duty to my customers to provide the services they seek from and a violation of their trust.Paragon Fury said:- I WILL ensure that I put the utmost effort in clarifying when I am discussing facts vs. opinions.
Signed,
[Name/Group/Organization etc.]
[Date]"
Obviously its a rough draft, but I think having something like this and forcing gaming journalists to follow it would dramatically improve the quality of content we receive in regards to information and reviews for gaming.
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At the end of the day any code of practice would need to be enforced otherwise it isn't worth the disk-space it is held on. Who would be the organization to enforce it? Since many journalists/contributors are internationally based - who would have jurisdiction? For example - A company based in America, a breach caused by an employee in England. When there is a breach, what consequences should be appropriate? A retraction? Apology? Where would such a article be published? How prominent should it be? For me it isn't what is right or wrong, but how those who cross a clear line are or aren't punished. It seems the same people make noise because there are no mechanisms in place to deal with them.
The poster above also makes a good point. Real journalism (becoming increasingly rare) is hard work. Most of the people writing about games do it because they think it is an easy thing - a get rich/famous quick tool as it were.