When games have either undodgeable, or unintuitive ways to dodge attacks
Example 1:In Darksiders 2, Death's only defensive option is to dodge away, and this doesn't have any invincibility, so there are some attacks with wide reaching hitboxes that can hit you even if you spot them in time and dodge away
Example 2:In DMC4, many enemy projectiles can track your position, so if you jump away in hopes of avoiding them, the enemy re-aims them towards your new position, this is especially egregious with frosts, who can fire like 5 projectiles, to this day, i have no fucking idea how to avoid it
Also, your jump has invincibility frames, so you're supposed to use it as a dodge, but often(mostly against Berial), i jump away and i still get his by his attacks for some reason, maybe they've got lots of active frames?, i have no idea, but i don't like it
There are lots of little things i dislike about DMC4, that make me really dislike it overall, like how you start with a limited moveset, and you have to wait some time before you can do interesting stuff, how you have to do some crappy platforming and puzzle sections when you want to kick ass, etc.
Another pet peeve i have is badly designed Beat Em Up bosses, i have no idea why, but a lot of devs make really bad bosses for otherwise good games, mainly by giving them abilities that the player can't counter, for example, giving them super armor without giving players the defensive options to counter it, giving them fast, unreactable moves, giving them ways to escape out of combos without giving the players options to counter this, etc.