An unfair camera, unfair checkpoints, getting stuck on a small little bit of scenery, cheesy story, voice acting, setting, main character, jokes. Bland graphics, unexciting missions that while cleverly disguised basically mean to go here and kill people. Playing as an unlikeable asshole. Bad music, intense fucking hype that doesn't live up to its claims, brown, depressing graphics, cliche, *Shudder* Realism, unbalanced gameplay elements, most examples of non-linearity because while alot of games pull off open world roaming very well such as the fable and fallout games with greatly varied clever environments each offering different characters and stories others do it badly making everywhere just as samey and boring as everywhere else such as prototype. I believe that a game should either tell a story through alot of PROPER cutscenes (Such as the resident evil games) or merge the story seamlessly into the gameplay (Such as half-life 2), a pet peeve of mine is when some games refuse these two good choices altogether and might have just one properly done, well animated cutscene with the rest being clunky, mistextured messes (Such as Prototype *Still a good game though*).