tellmeimaninja said:
Any more info on what the script is about? I can think of a load of gamer-slang, but at least give me a general idea of what to use.
"An oldschool videogame hero, two developers, and a critic-turned-militant-rebel all share an existentialist meltdown." -- Save&Quit
(until I settle on a different title)
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Essentially, there are four main plots going on throughout the film.
The primary story is that of a young game developer working for Enterprise Arts (guess who they parallel), given full creative lead on her first project. With the sudden death of her father, she experiences a wake-up call to the overall stagnation of the industry--and sets out to change it from within.
Across the world, an unidentified (Trilby-wearing) game critic undermines a massive EA launch-day event. Armed with a fleet of stolen delivery trucks and an underground audience of thousands, he makes a solemn vow: to destroy Enterprise Arts, at all costs.
In a digital void, a retro gaming hero is awoken to the inconstancy of his world, and tries to escape it--with the help of a mysterious stranger.
In the year 1987, an early otaku and aspiring game-developer sells all of his worldly possessions, and sets out for Tokyo--200 miles away. There, the first annual MegaCon games event will be held, where he hopes to sell his completed masterpiece (above), and enter the burgeoning new industry of video-game entertainment.
Across all four stories, we see the causes and consequences of Enterprise Arts' quietly-propagated 'DFZ user-monitoring software', which threatens not only the integrity of both the company and its customers, but the very
soul of an emerging new medium of artistic expression . . .
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It's like "The Matrix" meets "Tron" meets "Thank You For Smoking" meets "Lord of The Rings" meets "Fight Club" meets "The Adventures of Elmo in Grouchland".
It will be an epochal epic.
(also, "Blackula")