Gaming related sentiments by Yahtzee that have stuck with you

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baddude1337

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Jun 9, 2010
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bartholen said:
That's his personal aversion to the kind of character Drake is. It's removed now, but at one point there was a video on Youtube that was a snippet from a podcast where Yahtzee spoke of his heavy distaste of Joss Whedon and the kind of character writing he (at least in Yahtzee's view) tends to lean on. Ie. nearly everyone is a sarcastic, smug quip machine no matter the story or situation. I'm not familiar enough with Whedon's work at large to know how true that is, but Age of Ultron fell into that hole with two broken kneecaps and a concussion, and I really, really didn't like it.
Eh, it's pretty true actually. In both Buffy and Firefly pretty much every character was like that. Nothing really wrong with it as it makes the series' quite good fun, but it tends to make them devoid of any tension or seriousness when every character is sarcastically making one liners the entire time.

As for sentiments, I guess PC master race is one that stuck as it is EVERYWHERE, and most of the time used un-ironically, which is pretty sad.
 

Dalisclock

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DanielBrown said:
Don't have a quote, but him always going on about how Nathan Drake is a smug twat still annoys me. After the reviews I recall a lot of people on this site begun parroting his opinion, however I didn't remember Drake being the complete dick Yahtzee paints him up to be at all. I even replayed the games just to find out what the hell he was going on about, but I couldn't find anything.
I'm up for another play through soon as it's been a few years, so we'll see how I feel about it then.
I really found Drake really really obnoxious in the first game and that as well as the numerous flaws in the game(Zombies, Crappy controls, Surprise QTE's, that damn Jetski) pretty much guaranteed I will never play Drake's Fortune again. I didn't mind him so much in 2 and 3(I haven't played 4 yet).
 

Imperioratorex Caprae

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May 15, 2010
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mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
 

Samtemdo8_v1legacy

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Imperioratorex Caprae said:
mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
Heck if you want an RPGs that does away grinding for Numbers play the STAKLER games.
 

Canadamus Prime

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Imperioratorex Caprae said:
mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
If I recall that quote was followed up by him saying that a lot of games are about numbers but no one ever ruined their lives to get 100% items in Super Metroid.
 

Imperioratorex Caprae

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May 15, 2010
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canadamus_prime said:
Imperioratorex Caprae said:
mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
If I recall that quote was followed up by him saying that a lot of games are about numbers but no one ever ruined their lives to get 100% items in Super Metroid.
I'm sure there are some... just like there are stories of people ditching work (and probably being fired) over Skyrim or Fallout 4. Its not the game, its the person.
 

Igor-Rowan

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My favorite Yahtzee moment is when he completely bashes Hatred and the controversy surrounding it: the people against it were portrayed as attackers of free speech, its defenders were portrayed as mindless followers, meanwhile the company gets profit from a game with zero to no effort put in it, Grand Theft Auto also shocked people but at least delivered a good game regardless.
 

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Several:

The Medal of Honor: Warfighter "ha!ha!ha!"/Doom 3 review retrospective. He pointed that despite the flaws of Doom 3, it's still head and shoulders above COD, or any other contemporary shooter that tried to play follow the leader during the seventh generation. It really goes to show how shooters or other game of different genres had fallen by trying to attract a crowd that had no interests in their franchises to begin with.

Similarly, the whole FF XIII gets good in 20 hours made quit the altogether. I wasn't having any fun at the 10th hour.

His review of Wet stuck with me because he was right in that just making your female character a "bad ass" doesn't make her fun or a well written character. Rubi is an unlikable *****, whose just a knock off of Revy (another character I equally despise) from Black Lagoon. The same applies to male characters as well, but Wet really stuck out. Plus, I played the demo and wasn't having any fun; the QTES being one of the worst implementations I've ever seen.

The last one, Mad World, stuck with me for negative reasons. I consider it one of his worst reviews, as the episode itself wasn't a review. Most people agreed with me, because a lot of them carried the same sentiment in the comments section.

Yahtzee was just straight up console bashing for the majority of the episode. He had a point about having blood or gore in your game doesn't make it mature, but he missed the point, because Mad World was good dumb fun no different from Doom or No More Heroes There was more going on with No More Heroes, but Mad World had a point as well. And Mad World had a great story (which he leaves out of the review); especially if an astute player is paying very close attention. There are flaws, the traps and level layouts get less creative by the time you reach the 4th stage, but it's still a great game. The motion controls do work with the QTEsWhenever you see a vertical swipe gesture, never turn the Wiimote side ways, it'll read your motion as a horizontal gesture. This will mess up or make you fail a QTE , but Yahtzee could never figure them out. I was able to figure this out halfway into my first playthrough. What was his excuse?
 

Canadamus Prime

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Imperioratorex Caprae said:
canadamus_prime said:
Imperioratorex Caprae said:
mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
If I recall that quote was followed up by him saying that a lot of games are about numbers but no one ever ruined their lives to get 100% items in Super Metroid.

I'm sure there are some... just like there are stories of people ditching work (and probably being fired) over Skyrim or Fallout 4. Its not the game, its the person.
...well at the time he said it there weren't.
 

Imperioratorex Caprae

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May 15, 2010
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canadamus_prime said:
Imperioratorex Caprae said:
canadamus_prime said:
Imperioratorex Caprae said:
mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
If I recall that quote was followed up by him saying that a lot of games are about numbers but no one ever ruined their lives to get 100% items in Super Metroid.

I'm sure there are some... just like there are stories of people ditching work (and probably being fired) over Skyrim or Fallout 4. Its not the game, its the person.
...well at the time he said it there weren't.
Those were examples, but I've known people to blow off work back in the pre-mmo days for Quake tournaments as another example. Point being is there more than likely have been folks who've eschewed work, ruined relationships, etc. over video games probably since Arcades and consoles became a thing. They may not be widespread or at least talked about as much due to the lack of internet but if there are stories of people literally dying at arcade games (and there are) then it is very possible folks also quit jobs to play them.
 

Canadamus Prime

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Jun 17, 2009
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Imperioratorex Caprae said:
canadamus_prime said:
Imperioratorex Caprae said:
canadamus_prime said:
Imperioratorex Caprae said:
mysecondlife said:
It's from his World of Warcraft review...

"Its about numbers. You want the items with best numbers until your numbers are the best in the game"
Or something like that. When you have that sentence burned into your head, its hard to play any MMORPGs and think "this is fun".
Perspective: Most RPGs are like that. Actually the entire idea of maximizing your numbers (min/maxing) comes from D&D... so yeah, its not really fair to paint WoW with that brush and ignore almost every other RPG in existence. Including Dark Souls.
If I recall that quote was followed up by him saying that a lot of games are about numbers but no one ever ruined their lives to get 100% items in Super Metroid.

I'm sure there are some... just like there are stories of people ditching work (and probably being fired) over Skyrim or Fallout 4. Its not the game, its the person.
...well at the time he said it there weren't.
Those were examples, but I've known people to blow off work back in the pre-mmo days for Quake tournaments as another example. Point being is there more than likely have been folks who've eschewed work, ruined relationships, etc. over video games probably since Arcades and consoles became a thing. They may not be widespread or at least talked about as much due to the lack of internet but if there are stories of people literally dying at arcade games (and there are) then it is very possible folks also quit jobs to play them.
Which is why whenever I watch that video I always apend "that we know of." at the end of that.
 

CaitSeith

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Do I need to say more? Linear games with particularly bad story and lack of context weren't much of my liking. People called them FPS, but they didn't play like them. Thanks, Yahtzee, for giving me a name to call those lousy impostors (the games, not the people)
 

Raddra

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His thoughts on horror games have stuck with me. His critique of dead space and amnesia was spot on. Whenever I see horror games these days I keep thinking of his 'aboogiewoogiewoo' sequence about dead space monsters dancing in disco lights competing for attention.

And whenever I get a weapon in a horror game I recall his comments on getting the shotgun in doom 3 making all the horror go away.. and I feel it. The moment I get hold of a heavy weapon and ammunition isn't limited making using that weapon a tactical survival choice that may make or break you later on (i.e original resident evils).
 

Mangod

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CoCage said:
His review of Wet stuck with me because he was right in that just making your female character a "bad ass" doesn't make her fun or well written characters. Rubi is an unlikable *****, whose just a knock off of Revy (another character I equally despise) from Black Lagoon. The same applies to male characters as well, but Wet really stuck out. Plus, I played the demo and wasn't having any fun; the QTES being one of the worst implementations I've ever seen.
In defense of Black Lagoon, a lot of the other characters in that series give Revy shit over her behaviour. I think a bigger problem with games like Wet and Bombshell is that the character, irregardless of their gender, get treated as if their toxic personality is a virtue.

And I just remembered, from Halo Wars, on the subject of time limits: "We lost contact!" went a character. BULL! FUCKING! SHIT! We did not lose contact, I was looking at them; they where right fucking there! We were Close enough we could have communicated by waggling our eyebrows at each other - what the fuck happened when this stupid arbitrary time limit ran out?! Did their Battle Royale-collars explode; do they all lose honor and disembowel themselves; what?!

And you know what the worst part is, do you know who they fucking were?! Absolutely bloody no one! Generic faceless pricks; the same kind I'd vatgrown about 50 of that day alone! But we didn't make it in time so I have to do the whole bloody mission again!

As the exacerbated Chinese zoo-keeper said to the last male panda in the world: "Fuck that!"