IamGamer41 said:
Kerg3927 said:
B-Cell said:
90% of open world games are trash
I agree.
Id like to hear the argument why they are consider trash.
In my experience and in my opinion, the bigger the world, the lower the overall quality of the game, especially its story. And unfortunately, because the technology now exists to efficiently make bigger and bigger worlds, developers seem to be locked in an arms race to see who can make the biggest world and brag about it in their marketing.
I liken it to a movie. Most movies are 1.5 to 3 hours long. During filming, they start out much longer than they end up being, before they get edited down significantly. What is cut is usually the lower quality content. What is kept is the higher quality content. The end result is a shorter, more compact, and overall higher quality movie.
But with the massive open world arms race going on, I think what happens is most content that emerged in development is left in, the good, the bad, and the mediocre. And even then it's often not enough, so they come up with even more filler content of typically very low quality... because their world is so big, and they have to fill all that empty space with something.
What you end up with is a massive game with varying levels of crap filling in the space, and it's a nightmare for a completionist like me to slug through. Admittedly, a lot of that is my fault, because, as an OCD completionist, I
have to do all the quests and explore every area, or I'll worry about missing something. But even if you're not a completionist, I think it leads to an unnecessary amount of tedious crap to sift through to find the good parts.
Also, if a game has an urgent main story, more side content
necessarily detracts from the urgency. It's simple math. Witcher 3 for example, Geralt is in a race against time to save Ciri, but meh, let's spend weeks playing gwent, participating in horse races, looting bandit camps, and helping every little shithole village on the map solve its little monster problem. Over time the main story gets forgotten about, and feels a lot less urgent and meaningful, because there are no consequences for simply putting it on hold for long stretches of time.
I would rather spend 50-100 hours each playing three high quality more confined and linear games to completion than spend 150-300 hours playing one massive open world game to completion, with all its lower quality side content and filler.
In my opinion, confinement and linearity in games is a good thing. It protects the gamer from wandering around and becoming bored with low quality content, because most of that low quality content never even makes it into the final game, and it keeps the gamer immersed in the highest quality content the game has to offer. And I think this has always been true in games, but somehow that core development concept has been thrown out the window with the massive open world arms race.