Inspired by a thread that touched upon the subject of "advancing the medium", I thought it would be interesting to approach it from the other side.
Consider this. Gaming has certain proclivities; because all games are in fact simulations of space and physics it is so much easier to measure progression by navigation and/ or the interaction with objects (whether animate or inanimate). Oftentimes the interaction comes down to destroying them. This is a big reason why shooters and hack & slash games are so widespread; they represent the "natural" usage of a game's engine. It is what game engines support best.
The proliferation of the 30-something heterosexual white male with brown hair as the protagonist, on the other hand, is a developer choice. As is the colour palette (brownish gray and grayish brown included). As is the setting. As is the (general lack of) exploration of psychological/ philosophical themes.
Also, what is up with always having to be the Hero? What is up with always having to save something or someone from the Big Bad? Are those two essential ingredients for escapism without which it is simply impossible?
TLDR: So...what do you think is the greatest challenge for gaming as a medium, i.e. the obstacle that has to be overcome in order for gaming to become more than it is today? Why do you think it is the greatest challenge, and how can it be overcome?
Consider this. Gaming has certain proclivities; because all games are in fact simulations of space and physics it is so much easier to measure progression by navigation and/ or the interaction with objects (whether animate or inanimate). Oftentimes the interaction comes down to destroying them. This is a big reason why shooters and hack & slash games are so widespread; they represent the "natural" usage of a game's engine. It is what game engines support best.
The proliferation of the 30-something heterosexual white male with brown hair as the protagonist, on the other hand, is a developer choice. As is the colour palette (brownish gray and grayish brown included). As is the setting. As is the (general lack of) exploration of psychological/ philosophical themes.
Also, what is up with always having to be the Hero? What is up with always having to save something or someone from the Big Bad? Are those two essential ingredients for escapism without which it is simply impossible?
TLDR: So...what do you think is the greatest challenge for gaming as a medium, i.e. the obstacle that has to be overcome in order for gaming to become more than it is today? Why do you think it is the greatest challenge, and how can it be overcome?