I am having some trouble understanding something here. As far as I know the reason Citizen Kane is a big thing was that it was so original that it raised the standard of how to make a film. So I understood that article because of that, but after that I am not understanding what is going on with this thread. I am really confused since things seem to be going on there own tangent that doesn't seem to make sense. So because of that I may not make any sense, sorry for that.
Citizen Kane as far as I know is considered a masterpiece because it show examples of every technique that is now standard was how different at the time it all. This happens all the time in games with something like sandbox games. As far as I know before GTA3 games stuck to being a go to this level and do that. A rather linear experience becomes more free and more fun that it starts becoming the new standard for games that allow for Fallout 3 or Brutal Legend to comes forth. That seems to be the small things that lifts the standards much like Citizen Kane did.
That gives reason to why there won't be a Citizen Kane, because there is a singular game that would push the standard of all games. That makes sense, since the way to present a game seems to only change in small ways over time so far. The way we play games seem to be fallowing the same format of being rather linear of get from point a to point b so story c can be moved with very little freedom outside the choose your own adventure book. Between point a and b you have the choice to play around with the how and the when, but not much more then that.
I am an idiot, so I may be wrong on all this. It is understandable it happens from time to time. Until there is something that utterly breaks the mode, say for example the game starts at the last boss. Going toe to toe, unable to figure out what is going on so one loses. Just before he dies, his life flashes before his eyes playing it from the beginning till that moment. The simple idea that the end is the beginning.
This may not be the most creative thing in the world, but it is an example for the sake it doesn't exist and would break the mold that games must be told from beginning to end. It breaks the mold so that there is a new base line for what games can be. That is how something like Watchman got its high marks by the Literary people. That right and wrong, the very principles live there lives, don't matter as long as the end justifies the mean. That is a tough concept to get breaking the mold of what good and evil can be.
Since right now the game industry can't seem to break the mold there will be no Citizen Kane when it comes to game. It still hasn't figured out how to be. How can one break the mold when there is no mold? It can't, it can only change how it is, and that is what the gaming industry can do. From a movie standpoint we are in the silent films era, still relatively new to telling a story. One has to know how to tell a story before one can tell a masterpiece.
How can there be an argument on what is a masterpiece when telling a story is a mountain most can't take a step towards? That is what I am confused about the topic so far.