Gearbox: Not All that Glitters is Gold

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Strazdas

Robots will replace your job
May 28, 2011
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Ah, gearbox, back to the spotlight of being bad. It makes me sad how a company that used to be great has managed to go down so fast and so deep. Borderlands seems to be the only gem shining through.
 

Trollhoffer

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Duffeknol said:
Where were all you Borderlands haters when I called the game 'putrid' when it first came out and got nearly flamed to death on this very forum? It's a skinner box with meme references (not jokes, references) and bad shooter mechanics.
For my part, I wasn't registered to The Escapist forums. I definitely would have defended your position at the time.
 

Duffeknol

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Trollhoffer said:
Duffeknol said:
Where were all you Borderlands haters when I called the game 'putrid' when it first came out and got nearly flamed to death on this very forum? It's a skinner box with meme references (not jokes, references) and bad shooter mechanics.
For my part, I wasn't registered to The Escapist forums. I definitely would have defended your position at the time.
I wasn't registered either. I meant Borderlands 2, wups. Still.
 

Lt._nefarious

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Apr 11, 2012
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I liked BL single player, hell I haven't even touched multiplayer and it BL2 was one of my favourite games last year.

BrotherRool said:
There have always been Borderlands critics, less for 2 than 1 (although there were a couple). The advantage of 2 (apart from being a better game) was that it's market was now defined and we knew who it was meant for. The people who didn't like 1 didn't buy 2 because the common knowledge was it was more of the same but better, and so those people didn't need to criticise it. And because by most accounts 2 was a better version of 1, the people who did play it, loved it
Fun fact: Loved Borderlands 2, didn't care for Borderlands 1.

As far as Gearbox is concerned, I still like 'em. Bought Colonial Marines day 1 and I must admit I'm likin' it, first new release I bought this year and a good start in my opinion... Then again I like Resi 6, Downpour and New Dante so maybe I'm just stupid.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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vasiD said:
So, what do you think? Is Borderlands still that great of a game if it can't be enjoyed singleplayer?
*looks at single player save files*

It can't?

Huh. News to me.
 

Something Amyss

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Duffeknol said:
Where were all you Borderlands haters when I called the game 'putrid' when part 2 first came out and got nearly flamed to death on this very forum? It's a skinner box with meme references (not jokes, references) and bad shooter mechanics.
Too busy making their own threads complaining about how horrible Borderlands 2 was, because this is the internet and nobody can possibly express their ideas in their own threads.

They were wrapped up in themselves. By your lack of awareness, you probably were, too.
 

josemlopes

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Jun 9, 2008
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Compatriot Block said:
This is ridiculous. The Aliens game bombed, and now all of a sudden dozens of people come out of the woodwork to criticize Borderlands.

Especially suspicious considering the mysterious lack of harsh criticism when Borderlands 2 actually came out, aside from scattered complaints.

I'm as disappointed as anyone else, and yet I'm not willing to help cause another goddamn BioWare-style incident where a couple missteps by a fairly well-regarded developer ended up in a flaming shit-storm where people all of a sudden become critical of past games.

If you really didn't like Borderlands, forgive me for finding your sense of timing questionable if now is when you choose to voice your complaints.
Yeah, like wasnt Borderlands 2 Game of The Year for a lot of people here?

For me it isnt but its damn near close, and what about Brothers in Arms? Duke Nukem sucked but we already know what happened there and I guess that the mistake with Aliens here was that it was made when Gearbox was also making Borderlands 2 and its DLC.

They said near the launch of Borderlands 2 that they considered themselfs a mid tier developer so when they were asked to do 2 AAA games at the same time their decision was to focus on one and outsource the other one. Its kind of obvious why the game failed.

Gearbox is yet to fail on me with their actual work and that is what I expect from them.
And people should avoid pre-ordering stuff, marketing exists to make shit look good so dont be suprised if that good shit is just simply shit
 

Pink Gregory

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josemlopes said:
what about Brothers in Arms?
Brothers in Arms (at least the first two, can't speak for the third) is really, really good. I really liked it at any rate.
 

octafish

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Apr 23, 2010
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I liked Opposing Force and Brothers In Arms, but I agree with the rest. I have been wary of Gearbox since the made Borderlands, the game ian't my cup of.tea, I hate grind, like a bit of variety in my games, and loath co-op, but it was the shitastic PC port that ruined them in my eyes.
 

Loonyyy

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Sure, Borderlands is shit in singleplayer. It barely rises above mediocre, and the grind sets in pretty quickly, and the humour is just too scattered to sustain the narrative over a solo playthrough. The second does a better job, but it's still just pulling a bare minimum. But, I'd rather it have the singleplayer that I rather not play, than not have it, and force me to play multiplayer.

For instance, if I want to start a new character, putting other players through the introductory missions again is just being dickish. I can level my character seperately to my friends, I can screw around rolling for equipment. It's a feature that would be missed if it were gone, even if it isn't a great game mode in and of istelf.

They're good multiplayer games, you just have to realise they are such. You should probably avoid them if you don't have friends to play them with.

Co-op FPS titles are more of a rarity, and ones which allow you to play with RPG style roles are pretty much non-existant. Playing with a variety of classes adds that much more character to the experience, and you end up building your own narrative around it.

And Savior? That's called Cell-Shading. It's not just from an indie movie, or whatever drivel you want to go with. It's a similar style to Team Fortress 2, among other things, and draws it's influence typically from comic books and animation.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
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aguspal said:
..Except borderlands is fully enjoyable in Single Player. Both 1 and 2. Or hey, at least I think so. I personally like it even more than Co-op, go figure.
Me too. I've spent the majority of my time with Borderlands playing single player.

No mad dashes for loot, and I can listen to the quest dialogue in peace.
 

Cpu46

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Sep 21, 2009
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I soloed Borderlands 1 and 2 and had a freaking blast. There is a certain challenge that comes with not having someone to watch your back.
 

Uriain

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Apr 8, 2010
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Trollhoffer said:
I'm trying to find a word for Borderlands that isn't "tripe", but I'm coming up blank. Because to me, that describes it perfectly -- it's got nothing in particular to offer, but fails to be offensive in any particular sense. It's a game made of nothingness and, in a mechanical sense, plays like a completely cynical cash grab at popular mechanics only exceeded by Dead Island. Adding RPG mechanics to shooters isn't something I'm against, but games like Deus Ex and Stalker pull that off wonderfully while Borderlands shoehorns in the tired and boring skill tree archetype popularised by dull and clinical MMORPGS. It also uses a Diablo-like loot system -- you know, poring through a bunch of loot drops to see if there's a weapon a couple of points more damaging than your current one.

There's no systematic personality there. I'll concede that the art is somewhat distinctive and the game has a good sense of humour, but what it doesn't have is strong qualities of endearment concerning its core gameplay systems. Although these are all RPG mechanics. The shooting mechanics in Borderlands aren't bad, but there's nothing distinctive or attractive about them, either. Many years ago, Medal of Honour and Call of Duty had already mastered the same essential gameplay system. It's a shame, because the last few years have been good for RPGs -- The Witcher 1 & 2, both Souls games by FromSoftware, Persona in spades, Fire Emblem: Awakening just came out, the latest Deus Ex had a reasonably robust set of RPG mechanics and I've no doubt missed a few. RPG mechanics are being introduced into just about every genre these days, and for the most part, I think that's perfectly reasonable from both a design and gameplay perspective.

So I was always surprised when Borderlands garnered a significant amount of attention, moreso when it got a sequel and even moreso when so many gaming publications cared so much. I understand that mine isn't the only opinion out there and for some, the ground Borderland covers provides them with a fun experience. But such an overwhelmingly positive reaction to such a confused, ill-considered and mediocre game had me looking twice.

With all that in mind, I'm not surprised Aliens: Colonial Marines wasn't a stellar game. What did surprise me, however, is how poorly it was handled. From a business perspective, having one's hands on the Alien IP is more or less a godsend that guarantees sales. Perhaps this was Gearbox's perspective, and they would rely on that to make the game profitable while putting actual work into Borderlands and Duke Nukem. But we all know what happened to Duke, and I've discussed my grievances with Borderlands above. All the same, it's a disgusting betrayal of consumer trust in a product, not to mention an awful use of an excellent IP.

Perhaps Gearbox were once a good developer, but that was many years ago. From where I'm standing, Gearbox haven't put out a clever, memorable, well-constructed game for this entire generation, yet consumers continue to throw money at them. No business is entirely fair, but the way gaming consumerism works has been a thorn in the side of developers and consumers alike for much longer than this generation alone. I'd love for publishers (particularly the bigger ones) to change their ways and allow for more creative, passionate projects to flourish with some degree of financial security, but the gaming business isn't run by people who care. It's run by suits for whom a game is a product on the level of detergent or pillow cases, if more profitable. So that leaves it up to us to be more conscientious as consumers and to reward not only the products that are inoffensive and more or less fun, but to reward especially the products that really exceed our expectations.

Here's a simple, easy way to help, if only a little bit: be a diverse gamer. Rather than being a "shooter guy", an "RPG player" or a "strategist", we should try to diversify our gaming palettes and reward products that do well in their genre rather than buying such a large range of games in the same genre (as many of us do). Rather than buying that second FPS, try something else and buy a strategy game that garnered positive reception. If you like RPGs and spend a lot of time in Skyrim, why not try out a JRPG? You might find something to enjoy in Monster Hunter or Persona. This is a win/win situation. I know from experience this doesn't always pan out and there's always the chance of buying a dud, but this kind of diversification could lead to the discovery of things you didn't even know you liked, and you spread your money more evenly around the games industry. We don't all have the privilege of putting down $60 on a "risky game", but then again, it doesn't have to be $60. Dig through the bargain bin, or get something off Steam, especially during a sale. The point is that we ought to be trying to open our minds to different ways of handling mechanics and narrative in games. And perhaps then we'll find that we reward mediocrity much less and put money into the developers that do well by us -- rather than the ones that just give us the "safe" purchase.
Just wanted to chime in here on this post specifically.

Firstly, excellent post, very well put together and thought out. I appreciate a good post/thread like this as it helps bring about not only good discussion, but an exchange of personal idea's on a more respectable level.

Seconly, I want to touch briefly on your Borderlands comments. Primarily these two
Many years ago, Medal of Honor and Call of Duty had already mastered the same essential game play system.
and
There's no systematic personality there. I'll concede that the art is somewhat distinctive and the game has a good sense of humor, but what it doesn't have is strong qualities of endearment concerning its core game play systems.
The first point I think while valid can be argued against. While CoD and MoH did cement the "FPS genre" into its most popular form as it is now, the innovations in this genre (from strictly the shooting mechanic itself) are very slow to turn about. Gears of War popularized the over the Third person shooter aspect, which you see many games implement, and their fierce CQC that you can see in games like Spec:Ops, Max Payne, and Assassins Creed III MP (not a shooter but its close quarter frantic killing, so I equate it as such). Cover based shooting has also become quite a popular aspect in many shooters, primarily third person, but this style did not seem very appropriate for BL 1&2. So, out of the options given to them, being traditional shooter, over the top shooter (like Bulletstorm, tribes, unreal and its like), and cover based shooter. I would personally argue that the "traditional shooter" with a sprinkling of over the top was the correct decision to go.

The second point, I am a bit confused, as you say there is no systematic personality here. Its weapon compliment and game design based around it is unique onto itself (being that it is melding gun combat with the stat comparison and abilities) and its own distinct art style along with a good sense of humor (as per your comment). Yet, you go on to say that it does not have strong qualities of endearment concerning its core game play systems. So my question here I guess, is what do you consider to be its "core game play systems". To me, I see it as an amusing story with good humor, the collecting of ridiculously powerful guns, and the ability to engage in the the game with friends or play solo. Now, I could be missing your point on this particular issue, so please tell em if I am not getting what you mean :)

Lastly, I want to echo your statement about "diversifying" as a gamer. I think its important to both your gaming health, and (if you want to) knowledge on what is going on across the medium. All in all though, excellent post :)
 

Trollhoffer

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Thanks for the kind words, Uriain. And also to others who have commented on my post -- given the strong reception of the Borderlands games, I wasn't sure that my thoughts were going to go down very well. It's good to have my considerations validated from time to time, or at least commented upon. I don't think everyone has to agree with me, of course, but I think there may be some points in there that hold true even for some Borderlands fans.

Uriain said:
The first point I think while valid can be argued against. While CoD and MoH did cement the "FPS genre" into its most popular form as it is now, the innovations in this genre (from strictly the shooting mechanic itself) are very slow to turn about. Gears of War popularized the over the Third person shooter aspect, which you see many games implement, and their fierce CQC that you can see in games like Spec:Ops, Max Payne, and Assassins Creed III MP (not a shooter but its close quarter frantic killing, so I equate it as such). Cover based shooting has also become quite a popular aspect in many shooters, primarily third person, but this style did not seem very appropriate for BL 1&2. So, out of the options given to them, being traditional shooter, over the top shooter (like Bulletstorm, tribes, unreal and its like), and cover based shooter. I would personally argue that the "traditional shooter" with a sprinkling of over the top was the correct decision to go.
I think you properly point out divergences in shooter genres, but I think there's another one that stands a little bit apart from the "traditional shooter", which is the one popularised by Medal of Honour and Call of Duty. If we take traditional shooters to be based on the likes of Half-Life, then these "semi-traditional shooters" are that with the additional of minor simulationist elements, such as universal ironsighting or scoping for all weapons, loadout limitations and other things like that. I'd say that Borderlands falls under the "semi-traditional" type of shooter, at least in relation to the types we're using here. Otherwise I find myself agreeing with this paragraph.

Uriain said:
The second point, I am a bit confused, as you say there is no systematic personality here. Its weapon compliment and game design based around it is unique onto itself (being that it is melding gun combat with the stat comparison and abilities) and its own distinct art style along with a good sense of humor (as per your comment). Yet, you go on to say that it does not have strong qualities of endearment concerning its core game play systems. So my question here I guess, is what do you consider to be its "core game play systems". To me, I see it as an amusing story with good humor, the collecting of ridiculously powerful guns, and the ability to engage in the the game with friends or play solo. Now, I could be missing your point on this particular issue, so please tell em if I am not getting what you mean :)
When I say "core gameplay systems" I mean the systems players manipulate in order to achieve the win states of the game. In most games, this means systems to do with environmental traversal, combat, item management and other things the players directly and knowingly control. In Borderlands, the core gameplay systems would include the shooting mechanics, inventory and equipment management, and essential movement. Inventory and equipment management, I think, is one of Borderlands' major failings as it's based on Skinner Box principles rather than depth of gameplay -- you look for the gun with the biggest numbers, basically.

Let me contrast that with a much more elegant and well-considered means of judging a weapon provided by the first Witcher game. In that game, there are different weapons and weapon upgrades, but you'll likely stick to the sword you began the first chapter of the game with for quite some time. This is because your damage is derived from your progression as a swordsman in the game, with more upgrades to your sword skills netting you additional damage. Different weapons do a different percentage of damage based on these sword skills, and the weapon you begin the first chapter with does 100% of the damage detailed in your skills. As far as I remember, no weapon in the game deals more than 140% of your sword skill damage (insofar as steel swords are concerned), which incentivises progressing your character over finding new equipment. This throws a much bigger emphasis on effective combat decisions than it does on loot collection, and in any case, most weapons dropped by your enemies do something to the effect of 70% of your skill damage (but they also tend to have positive modifiers for critical effects such as bleeding).

Using a percentile system rather than raw damage values means that the effectiveness of a weapon scales to the skills of your character, which in turn means a powerful character with a poor weapon is more effective than a level 1 character with the best weapons in the game. Combined with the rarity of weapon upgrades, this means that getting something better than what you have feels quite momentous, but isn't honestly the most important factor until you maximise your sword skills. Less scavenging, less cycling through menus to determine which weapon gives you a minuscule advantage and more emphasis on your overall character build and ensuring that your choices have synchronicity within themselves. So much of your success in The Witcher is based on internalised values rather than externalised values that may or may not randomly appear in the environment.

That's probably my favourite example and this post has become much longer than it was originally intended to be, so I'll leave it at that for now. But hopefully I've illustrated what I meant; if I was unclear, please don't hesitate to ask for clarification. And, as always, I don't consider my posts to be gospel truth, so I invite disagreement if anyone has it.
 

spartan231490

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vasiD said:
So with Colonial Marines out and causing a massive stink (no comment here, I've only played a few disappointing looking moments, this post is more about critical reaction than personal), I've really started to reexamine Gearbox.

There major releases at this point are the now legendarily terrible Duke Nukem Forever, and the Borderlands series. I'm not here to go on a rant about DNF, and won't bother to, the Metacritic speaks for it's self at this point. I would however like to call into question the gaming communities love of Borderlands.

There was so much hype with borderlands it was hard not to get excited and into it at first, and playing it with friends is a good deal of fun (though not without it's frustration)... But really shouldn't any game be fun when you can play it with another person? Shouldn't that be just a default "duh" sort of moment, when it comes to multiplayer? I mean there aren't many things that wouldn't become absurdly fun with four of your friends, let alone a 60 dollar piece of entertainment.

So, what do you think? Is Borderlands still that great of a game if it can't be enjoyed singleplayer?
And if it isn't that great of a game, then why all the hoopla about Gearbox? How do you feel about the company at this point?
I only ever played borderlands single player, and I prefer borderlands 2 as a single player game. they're both really great games in my opinion. However, I think it was kinda hard to screw up borderlands considering they didn't really try anything new with it, so my opinion of the company overall is that they can make good games, but I don't expect them to.
 

SolanumX2

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I absolutely loved my time with Borderlands 2, but goddamn if Randy didn't lie about that one too. A mere two weeks before release, even. Two weeks before release is well after the game went gold.

So many things should have been in it, from the kickass cobbled together bandit guns, to larger backpack spaces, but weren't. I've learned to take what Randy says with entire fields of salt. Hopefully after this debacle everyone else has too.

Then there's the shitty way they handled loot. And the lackluster DLC that people bought season passes for, on the promise that they will all be bigger and better than Knoxx. Not one has even approached it, in terms of length or quality. They've even forced the worst parts of MMOs into it.

So, yeah. Borderlands 2 is fun. But Gearbox is kind of a fucked up studio with a history of outright lying, and I hope they get their shit together for Borderlands 3.
 

Assassin Xaero

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vasiD said:
There major releases at this point are the now legendarily terrible Duke Nukem Forever, and the Borderlands series. I'm not here to go on a rant about DNF, and won't bother to, the Metacritic speaks for it's self at this point. I would however like to call into question the gaming communities love of Borderlands.
From what I understand, they didn't make Duke Nukem Forever, they just took what was already there, finished it, and shipped it. I still really like it, though. Because, you know, I try games to see if they are fun instead of listening to peoples opinions (reviews) or looking at a number (metacritic) to see if a game is "good" or not.
 

theultimateend

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Slowbear said:
I had fun with borderlands 2 single player
Yep I had a blast.

The moment their DLC is on steam sale I'm grabbing all of it.

Different strokes I guess.

Meatspinner said:
Trollhoffer said:
Wow. I was about to go on a rant about Borderlands being a bloated skinnerbox, but you said all that needed to be said.
Ever since Extra Credits did that special on skinner boxes I've seen the term used ad nauseum for just about every game release.

Not saying it isn't true but man its becoming the new Godwin's Law for gaming.
 

tautologico

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I liked Opposing Force :)

Gearbox tends to become involved with troubled projects. Their choice, of course, but still. DNF was inherited after a long and troubled history which everyone is familiar with. A:CM was also in development for a long time and passed through the hands of many developers.

I don't like Borderlands very much. It's not bad but it is bland, and feels empty. I do like ARPGs like Diablo, but in small doses, so maybe that's it, I'm not a lover of diablo-likes. But not liking it doesn't mean I can't recognize it's well done and lots of people like both Borderlands games, so I take it they're good games.

In the end, the problem with Gearbox may be related more to bad business decisions than being a bad developer. They have 2 "bad" (or at least mediocre) games in their resume, both which were through development hell, while their other games turned out good or even excellent, depending on who you ask.