barbzilla said:
Akalabeth said:
Sterling didn't contrast the game and the demo, he simply showed the demo and derided the game. I found the video fairly useless quite frankly because not seeing the game itself I've nothing but his word to know that it differs greatly. And to say that something from the demo is not in the game does not prove the game itself is lacking, it's simply saying it's different.
Half Life's demo differed greatly from the game. But it was still a decent game.
Fear's demo differed from the game. But it was still a decent game.
If the aliens have better AI in the demo then show me an example.
etcetera
This is what people refer to when they speak of entitlement. You are acting as though you are entitled to receive all of the relevant information without having to work for it. I saw the same video you did, and had similar questions afterwards. The difference being the video encouraged me to investigate for myself, and the video looks as though it encouraged you to want something you didn't get.
Hahaha. This has NOTHING to do with entitlement, this is about presenting an effective argument. An effective argument includes evidence. You give evidence how the two are different, you don't simply show one and then say how it's different.
I'm not saying I DESERVE a better argument, I'm saying his argument was flawed and ineffective.
As for investigating the game, I don't really care about it so I have no need to investigate it further. Jim's opinion of the game didn't sway me one way or the other, he just made himself look bad and I'm not surprised by the Gearbox guy's response.
As for your comments about Half Life and Fear's demos, I don't see how that is actually relevant. Jim said through out the video that it was a vertical slice, what he was on about is how the environments changed so much from the video to the released game, and for the worse at that. You don't make an amazing set piece and then throw it away to make a new worse looking one. That would be counter productive and pointless. The fact is those set pieces were fabricated just for the gameplay demo, but gearbox can cover its ass with bullshit excuses to keep them clear of false advertising claims. Our only hope for retribution is from Sega, since some of the A:CM funds were misappropriated to be used on Boarderlands.
Did you play Half Life's demo? It has this epic moment where you're running around and suddenly the place starts shaking. The huge Gargantua is shaking the place up. Things are falling down, you climb up an air duct, and as your climbing through the ducts it shakes again and the duct breaks, you fall into a room. You see the gargantua in half lighting, a guard is firing at it ineffectively, he gets killed, a cowering scientist gets killed, then it comes for you. All the while you're blasting away, and doing nothing.
It was a great set piece, and a great introduction. Was it in the game? Absolutely not. Do I remember how the Gargantua gets revealed in the actual game? Not at all.
So how does this differ in any way from the ACM demo?
The demo had entire areas that weren't in the game. Entire set pieces that weren't in the game. It was not reflective of the game in a lot of ways. It's, a demo.
See the fact that something is IN the demo, but not in the game, does not make it a lie. It makes it different.
Now, if the quality of the demo is measurably different in all aspects to that of the game, then you can say it was misrepresentative, but missing one or two set pieces or an area does not make it a lie.
Who wants a demo that is just a piece of the game anyway? So you play the demo, then you play the game and have to replay the exact same area again? How is that fun? FEAR's demo had some bits from the game, it also had some bits and areas that weren't in the game at all. Same thing