I think you guys are making a mistake in assuming that this is any kind of serious tactical shooter, at least in the conventional Rainbow Six/Ghost Recon/Swat 4 kind of way. If anything, it owes more to a game like Resident Evil 4: it's a survival horror shooter with tactical elements. It doesn't nail that Rainbow Six gameplay because it's not trying to.
In fact, this is the big risk that MS is taking with billing Gears as a killer app: the game doesn't really fit cleanly into any established genre. It's got elements that are borrowed from a lot of genres, and IMO they've come up with a pretty compelling fusion, but a lot of purists may turn up their noses because it's NOT TACTICAL ENOUGH or whatever. You can't run and gun a la Halo, but it's not nearly the same kind of ultra-precise tactical experience as a GRAW or Rainbow Six. OMG it suxorz, M I RITE LOL?!?!
I would think that with all the bemoaning of lack of innovation in the game industry, people would be willing to cut a game some slack when it actually takes some risks with gameplay. But maybe y'all are only interested in innovation if it happens in a non-shooter genre, or in a low budget game that is developed by a no-name house? Or is it just a negative reaction to all the hype? Popular = bad?
I'm honestly not trying to be inflamatory here, I'm just a little puzzled by all the negative sentiment, especially when it mostly seems to be a knee-jerk reaction. But then, I think Epic makes great games, and I basically bought a 360 to play Gears, so maybe I'm a fanboy, I don't know.
Let's discuss.
In fact, this is the big risk that MS is taking with billing Gears as a killer app: the game doesn't really fit cleanly into any established genre. It's got elements that are borrowed from a lot of genres, and IMO they've come up with a pretty compelling fusion, but a lot of purists may turn up their noses because it's NOT TACTICAL ENOUGH or whatever. You can't run and gun a la Halo, but it's not nearly the same kind of ultra-precise tactical experience as a GRAW or Rainbow Six. OMG it suxorz, M I RITE LOL?!?!
I would think that with all the bemoaning of lack of innovation in the game industry, people would be willing to cut a game some slack when it actually takes some risks with gameplay. But maybe y'all are only interested in innovation if it happens in a non-shooter genre, or in a low budget game that is developed by a no-name house? Or is it just a negative reaction to all the hype? Popular = bad?
I'm honestly not trying to be inflamatory here, I'm just a little puzzled by all the negative sentiment, especially when it mostly seems to be a knee-jerk reaction. But then, I think Epic makes great games, and I basically bought a 360 to play Gears, so maybe I'm a fanboy, I don't know.
Let's discuss.