I've been considering the effect of gender in a game. I mean, can you imagine if Samus was a dude. She would have been relegated to just another dude in armor but because she has two XX chromosomes, we became intrigued and followed her tales for a long, long time. And that's fine. I'm not against Samus but it has made me think.
So the object is to take a game and gender switch the protagonist and explain why it is appealing beyond simple, lulz gonads.
I'll start, of course. No, I don't expect people to be as OCD as me with their treatments.
Splatterhouse
So what ideas or criticisms can you come up with?
So the object is to take a game and gender switch the protagonist and explain why it is appealing beyond simple, lulz gonads.
I'll start, of course. No, I don't expect people to be as OCD as me with their treatments.
Splatterhouse
Dr. West is a woman who watched her husband die in the old days as a warlock who experimented on the dead. She survived the years by teaching herself medicine and her husband's dark arts, all the while seeking revenge. He had been the only man to treat her as more than an object after all and the reason she had an interest in learning. So she wishes to contact the elder gods and destroy the world so she can get revenge and peace in one fell swoop.
Enter Quinn. I am actually thinking of Quinn from Daria and forcing the character through an arc where she becomes more than vapid since the series hinted that Quinn actually had a brain that worked but hid it to be popular. Anywho, she is a fashion obsessed girl who drags some hapless new boyfriend with her to do an interview with the doctor for extra credit to save her failing grades. The boy is just another in a long line of guys she gets bored with but was dragged here because the house is creepy...
The good doctor isn't amused to be disturbed, especially when this is "the night" where she is going to make her play for world squishing. So with minions in hand, she kills Quinn mostly because she disgustingly reminds her of a different time while being modern and shallow. The boy she takes because another sacrifice couldn't hurt.
So we begin the game with the girl gravely and disgustingly injured, bleeding out when a voice echos in her head. A sultry yet derisive voice calling out to her and saying she can be saved, the world can be saved, hell, even the putz she dragged here can be saved. Seeing no other options, she drags herself over and dons the Goddess Mask. Thus we have the transformation into an amazonian powerhouse.
At this point, she is lead by the mask to fight the house that West built, which is the actual monster besides Dr. West. The house was made as a focal point to contact the other planes of existence for power. It thinks, it feels. It doesn't attack you with crap the doctor made in the basement. It attacks you with its children that it pulls from your mind, in this case, Quinn's mind.
Soo... We will have similarities to the other game but for different reasons. I can't be comprehensive but I can give out a wad of my ideas, a lot of which are retooling monsters from the other games.
There will be faceless male brutes symbolizing the long line of men she strung along who only were attracted to her because they wanted something, in this case now, her life.
The weak little ghouls from the original will have a more female shape, their faceless cooing and growling representing shallow friends trying to leech more status for themselves. The stronger version that had more claws in the last game will have fangs instead and grapple with you to drain lots of life if not shaken off.
Mirrors on tendrils that end in scalpels called Vanities will seek to remove limbs and tear you down.
Grotesquely beautiful demons with a whip arm called Lusts who whip brutes into frenzy to do more damage to you and take a lot to defeat on their own.
Envies will be little creatures who slowly transform into clones of you to fight if you don't kill them fast enough. If they finish the transformation, they will start transforming into your berserk form for extra pain.
I could go on but I'll spare you and get to the final part. The banter between the mask and Quinn will still be there and for the most part, it will feel the same. Sharp humor used on Quinn, mocking her but it will also take on an extra tone where the Goddess mask basically tells her that she can't stand her because she has a brain and wastes it on being shallow as possible. So technically the mask will be only a tiny more altruistic this time but still have its own dark agenda, etc etc.
Enter Quinn. I am actually thinking of Quinn from Daria and forcing the character through an arc where she becomes more than vapid since the series hinted that Quinn actually had a brain that worked but hid it to be popular. Anywho, she is a fashion obsessed girl who drags some hapless new boyfriend with her to do an interview with the doctor for extra credit to save her failing grades. The boy is just another in a long line of guys she gets bored with but was dragged here because the house is creepy...
The good doctor isn't amused to be disturbed, especially when this is "the night" where she is going to make her play for world squishing. So with minions in hand, she kills Quinn mostly because she disgustingly reminds her of a different time while being modern and shallow. The boy she takes because another sacrifice couldn't hurt.
So we begin the game with the girl gravely and disgustingly injured, bleeding out when a voice echos in her head. A sultry yet derisive voice calling out to her and saying she can be saved, the world can be saved, hell, even the putz she dragged here can be saved. Seeing no other options, she drags herself over and dons the Goddess Mask. Thus we have the transformation into an amazonian powerhouse.
At this point, she is lead by the mask to fight the house that West built, which is the actual monster besides Dr. West. The house was made as a focal point to contact the other planes of existence for power. It thinks, it feels. It doesn't attack you with crap the doctor made in the basement. It attacks you with its children that it pulls from your mind, in this case, Quinn's mind.
Soo... We will have similarities to the other game but for different reasons. I can't be comprehensive but I can give out a wad of my ideas, a lot of which are retooling monsters from the other games.
There will be faceless male brutes symbolizing the long line of men she strung along who only were attracted to her because they wanted something, in this case now, her life.
The weak little ghouls from the original will have a more female shape, their faceless cooing and growling representing shallow friends trying to leech more status for themselves. The stronger version that had more claws in the last game will have fangs instead and grapple with you to drain lots of life if not shaken off.
Mirrors on tendrils that end in scalpels called Vanities will seek to remove limbs and tear you down.
Grotesquely beautiful demons with a whip arm called Lusts who whip brutes into frenzy to do more damage to you and take a lot to defeat on their own.
Envies will be little creatures who slowly transform into clones of you to fight if you don't kill them fast enough. If they finish the transformation, they will start transforming into your berserk form for extra pain.
I could go on but I'll spare you and get to the final part. The banter between the mask and Quinn will still be there and for the most part, it will feel the same. Sharp humor used on Quinn, mocking her but it will also take on an extra tone where the Goddess mask basically tells her that she can't stand her because she has a brain and wastes it on being shallow as possible. So technically the mask will be only a tiny more altruistic this time but still have its own dark agenda, etc etc.
So what ideas or criticisms can you come up with?