I've been running a World of Darkness game lately, using the Genius: The Transgression ruleset, and it's got me thinking. When it comes to enemies, allies, friends, and the general setting, the game is amazing flexible. You have basically anything your mind can think of to draw on, and I've been having a load of fun coming up with various characters for my game. So, in the interests of mad science (and possibly to see if I can gather some good ideas to add to my own story), I'd like to see what you lot would come up with if you were running a game in this setting.
For those that have no idea what I'm talking about, Genius: The Transgression is a fan-made supplement for World of Darkness. The rules (for Genius at least), can be downloaded as a PDF at http://sites.google.com/site/moochava/genius
For example, the game I'm currently running has the players (mad geniuses all) living in a mansion that used to be the home of a fellow Genius. In the basement there's a machine that opens a gateway to an alternate reality. The mansion also has a mummified corpse/robot rooted to one place in the foyer that speaks with a terrible British accent and is mostly just there to freak everyone out, and a few other odd things. There's a bad guy trying to merge the realities together in the hope it'll give him mastery of all space and time, although he's a few screws short and may or may not really be as big a threat as he appears.
Not only that, but as a result of the machine in the basement places in the house (particularly the kitchen and dining room) sometimes flicker over into that other reality. Sitting down to eat dinner in this place is a risky prospect, especially since the food could change half-way to your mouth. The machine is also affecting the whole mansion and surrounding area (including a nearby village), causing the occasional appearance of S.T.A.L.K.E.R. like anomalies.
Then there are the players, who are respectively a racist robot builder, a genius with a hatred of intelligence and a weird preoccupation with jellyfish, and the head of a large eletronics firm with a car that seems to distort the space around it. They're a hilarious bunch.
So yeah, that's my campaign as I'm running it (I've left a few things out, but that's the gist of things). There's a big focus on a rather confined area, namely the manor and the nearby village (although what with the alternate reality, there's technically two manors and two villages), and a handful of characters.
So, I challenge you. Genius, as I see it, could potentially be about anything. The rulebook (and compliments to the writer here, I love the rulebook, it's good for a laugh even if you don't want to use the rules for anything) has dozens of different possibilities for a game based on mad science, and the possibilities truly are endless. If you were to design a character, a setting, an enemy, or all of the above for this sort of game, what would it be?
For those that have no idea what I'm talking about, Genius: The Transgression is a fan-made supplement for World of Darkness. The rules (for Genius at least), can be downloaded as a PDF at http://sites.google.com/site/moochava/genius
For example, the game I'm currently running has the players (mad geniuses all) living in a mansion that used to be the home of a fellow Genius. In the basement there's a machine that opens a gateway to an alternate reality. The mansion also has a mummified corpse/robot rooted to one place in the foyer that speaks with a terrible British accent and is mostly just there to freak everyone out, and a few other odd things. There's a bad guy trying to merge the realities together in the hope it'll give him mastery of all space and time, although he's a few screws short and may or may not really be as big a threat as he appears.
Not only that, but as a result of the machine in the basement places in the house (particularly the kitchen and dining room) sometimes flicker over into that other reality. Sitting down to eat dinner in this place is a risky prospect, especially since the food could change half-way to your mouth. The machine is also affecting the whole mansion and surrounding area (including a nearby village), causing the occasional appearance of S.T.A.L.K.E.R. like anomalies.
Then there are the players, who are respectively a racist robot builder, a genius with a hatred of intelligence and a weird preoccupation with jellyfish, and the head of a large eletronics firm with a car that seems to distort the space around it. They're a hilarious bunch.
So yeah, that's my campaign as I'm running it (I've left a few things out, but that's the gist of things). There's a big focus on a rather confined area, namely the manor and the nearby village (although what with the alternate reality, there's technically two manors and two villages), and a handful of characters.
So, I challenge you. Genius, as I see it, could potentially be about anything. The rulebook (and compliments to the writer here, I love the rulebook, it's good for a laugh even if you don't want to use the rules for anything) has dozens of different possibilities for a game based on mad science, and the possibilities truly are endless. If you were to design a character, a setting, an enemy, or all of the above for this sort of game, what would it be?