"Genre-Bending" Games

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Elvis Starburst

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Every once in awhile you come across a game that blends two genres together to make something new. These aren't always good, but some of them do it pretty decently. As you probably guessed, I recently came across a game like this, and felt like it was worth mentioning. Maybe you've heard about it, or wish to talk about your experiences with games that blend genres, good or bad. As for my recent example...

"Knights in the Nightmare" is a tactics RPG with bullet-hell elements. Yes, I said that correctly. "How the hell does THAT work?!" I hear you type in sheer panic. Well, how to explain it... Your units are placed on battlefield specific locations. You then decide which units you want to put on these grid spaces. Based on which attack ranges they have, placing them properly can decide the battle. Your units cannot move, but enemies can slowly move between the spaces.

Where are those bullet hell elements? You yourself control a wisp, and you move between your units (Which are dead spirits that you command) to give them orders. The enemies can only see you, and their attacks are done in a more simplistic bullet-hell style, where they fire bullets at you can have their own patterns. They don't always fill the screen like a bullet hell, but it does get a bit frantic. Some large bullets split apart. Some swirl around the screen in a circular pattern.

To the common person, this sounds like a madness combination straight from the mind of a crazy person. And it probably was! But it works surprisingly well, with the game always being smooth, filled lots of colour and beautiful sprite and artwork of both enemies and allies alike. The game was made by Sting Entertainment and published by Atlus. It's on DS, PSP, and Vita PSN currently ($15 on the latter option).

So, that brings me to the discussion part of a forum post after gushing all over the game. What games have you come across that blends and bends genres? Were they good or bad?
 

Scarim Coral

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Well I'm eagerly awaiting for this indie game Starr Mazer-


As you can see from the trailer, it's a hybrid of shoot them up and point and click adventure!

The creators pretty much answer my question that I thought of many years ago.

When me and my bro and his mate were playing UN Squadron (side scroll shoot them up), he brought up the dicussion of the grunt/ minion airplanes that we have killed may have friends and family. This got me thinking that we never really get to know the pilot to the main airplace/ spacecraft in the shoot them up (excluding Star Fox).

I mean does anyone know who or what the pilot look like in R Type or Ikaruga etc? Ok sure they may have been mention in the instruction maunal (old school) but still you know the airplane/ spacecraft more than the pilot itself! The only one that I get to see the pilot was this other shoot them up called Super Aleste cos it had a pilot and this green hair girl with him.

So yeah I'm looking forward to this game (now if only this certain newly joined member get back to me already).
 

SweetShark

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Hehe...I have already a List with games which combine different Genre...however I listed only two games. One of them is the one game above. The other one is this:



Wrath Unleashed [Turn-Base Strategy + Fighting]

This game you control some kind of monsters which at some point they fight like in a 3D Fighting game. Cool game.
 

Bob_McMillan

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Can one consider Kingdoms of Amalur a genre-bending game? It was obviously more God of War/DMC style combat than anything else, but it had some MMO elements. After all, it was meant to be one before Kurt Schilling ran out of money.
 

Fallow

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I love those games. Here are a few worth playing -

Battlezone 2 - Combines FPS with vehicles (like Battlefield/CoD) and RTS. Awesome game, still around today.

Quest for Glory series (1-5) - CLassic point and click adventure with RPG elements and combat. It's like Kings Quest + Ultima in one awesome package. Top notch style, unfortunately no 5 in the series decided to go 3d (this was at the vewry beginning of 3d and it shows). No 4 is the best in the series, and I would call it a timeless classic.

Warlords Battlecry series (1-3) - Combines RTS with RPG. This is where Blizzard "stole" the concept for Warcraft 3 from. Something 11 factions to choose from, create your own hero with class and specialization, level that hero up through playing (levels persist through games unlike Warcraft 3). Whichever is best I don't know, but I think the second is the most stable.
 

Neurotic Void Melody

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Rollers of the Realm. Quite literally a fantasy RPG epic with your team characters as pinballs and the land spreads across many tables (for lack of a better word.) It is a self contained story with fully VA'd characters. Charming really.
 

hermes

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How about one of the most prominent examples: Call of Duty Modern Warfare's multiplayer blended FPS with RPG elements, including inventory, XP and leveling systems. Since it was incredibly successful, its template for multiplayer became the new standard for FPS.
 

Sonmi

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Would Typing of the Dead count?

Because that game was the tits. Still go back to it once a year, learning to type flawlessly has never been more fun.
 

happyninja42

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Black and White. Mixing city builder simulator and GODLY ANIMAL AVATARS FIGHTING LIKE GODZILLA IN TOKYO! They smash the buildings, they make the villagers run screaming when they're not cheering the fighting on. It's awesome.
 

CaitSeith

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Lots of Roguelike are pretty much blends of Rogue mechanics and one or more other genres:

Spelunky - action-aventure platformer (and rouge mechanics)

Rogue Legacy - metroidvania (and rouge mechanics)

The Binding of Issac - Dungeon crawler + top down shooter (and rouge mechanics)

FTL: Faster than Light - strategy game (and rouge mechanics)

Hand of Fate - Deck-building + action RPG (and rouge mechanics)
 

Scarim Coral

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Elvis Starburst said:
Scarim Coral said:
Snip-snap!
Holy hell, that looks awesome! Gonna try and keep an eye on that one
If you like the look of the side scrolling shoot em up aspect of the game, check out their other seperate game-


What different about the many other shoot em up is the added voices of the pilot and it has rogue elements in it too. The pilot are randomly generated, not too sure about the spaceship. I pretty much already sold on the voices alone (add some dept to the random created pilots and they sound so lively!).
 

Elvis Starburst

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Scarim Coral said:
When I saw "DSP" on there, I thought you were sending me a video from DSP gaming. I was about to ask why you'd send me that for an impression. Probably would not have been a good idea!
 

nomotog_v1legacy

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I misread the title and now I am disappointed.

I think the best genre mix I have see is borderlands. The combination of look grind mechanics and a FSP works oddly well. (It might even work better if done by a new dev.)
 

Scarim Coral

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Elvis Starburst said:
Scarim Coral said:
When I saw "DSP" on there, I thought you were sending me a video from DSP gaming. I was about to ask why you'd send me that for an impression. Probably would not have been a good idea!
Yeah I don't get what the "DPS" mean unless it means "Death Per Second" Forward Squadron. Well what do you think of their other game?
 

MysticSlayer

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hermes said:
How about one of the most prominent examples: Call of Duty Modern Warfare's multiplayer blended FPS with RPG elements, including inventory, XP and leveling systems. Since it was incredibly successful, its template for multiplayer became the new standard for FPS.
Battlefield 2 actually did the mulitplayer FPS with RPG-progression before CoD4 did, and even at that, Call of Duty: United Offense had a non-persistent progression system. With that said, though, CoD4 definitely popularized the combination.
 

Shoggoth2588

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I love everything about Undertale...except for the gameplay. Mixing bullet-hell with turn based RPG combat might work, possibly but in Undertale I absolutely hated it. It's why I stopped playing despite the excellent characters, dialog and, music. I didn't like Borderlands either. I like shooters and I like RPGs but Borderlands felt like it wanted to be an MMO more than anything what with the enemies that took a bunch of hits like they were spitballs until they hit an arbitrary amount of HP lost that makes them stop moving.

Finally there's Brutal Legend. I didn't hate that game but I feel like the strategy elements weren't very well explained. It's bad enough that all of the pre-release info and marketing failed to mention that this heavy metal beat-em-up had tons of tower defense/strategy segments.
 

Vanilla ISIS

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Deus Ex:HR - semi open world shooter with stealth and RPG elements and puzzle mini games

Parasite Eve 2 - survival horror a'la Resident Evil with RPG elements

Omikron - too many genres to list, possibly the most diverse game I've seen in terms of gameplay

Conker's Bad Fur Day - it's technically a platformer but it has a lot of different things mixed in (e.g. racing and TPS)
 

Cold Shiny

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I'm not super sure if this counts, but Child of Light comes to mind.

Basically, it is both turn based AND real time, as your turns are timed and you can manipulate the battle depending on how you time things. Its pretty awesome.