While I mostly agree with the underlying philosophy he's presenting (open, organic player discovery is superior to being led by the nose) I do part ways on the details.
I think that, as long as the marker isn't intrusive (see: Call of Duty) a objective marker on a mini-map or compass is helpful. Then again, it's a subjective thing. Yahtzee says that the arrow is prodding and not easily ignored. I found it very easy to set my marker in Skyrim, but then completely ignore it along the way to explore whatever I wanted.
Also, I've found that Assassin's Creed 3 is one of the better modern games when it comes to markers and general HUD. There is less HUD in AC3 than in previous titles, and it does the nice different-colored-circle-on-the-mini-map thing, letting me know, "Hey, I'm not going to tell you EXACTLY where the animals you need to hunt are, but here's a chunk of the map that you should work with, because that's the general area."
It's a balance. Yahtzee talks about the joy of making hand-drawn maps; some gamers yearn for those old days, but I don't. At the same time, I'm not on board with the infamous "Follow" marker that COD has made famous.
I think a game like Uncharted did the balance well. Very little HUD, no objective markers, but if you take a while figuring out where to go next, it offers an optional hint as to the path you're supposed to take: that, to me, combines the best of all approaches.
I think that, as long as the marker isn't intrusive (see: Call of Duty) a objective marker on a mini-map or compass is helpful. Then again, it's a subjective thing. Yahtzee says that the arrow is prodding and not easily ignored. I found it very easy to set my marker in Skyrim, but then completely ignore it along the way to explore whatever I wanted.
Also, I've found that Assassin's Creed 3 is one of the better modern games when it comes to markers and general HUD. There is less HUD in AC3 than in previous titles, and it does the nice different-colored-circle-on-the-mini-map thing, letting me know, "Hey, I'm not going to tell you EXACTLY where the animals you need to hunt are, but here's a chunk of the map that you should work with, because that's the general area."
It's a balance. Yahtzee talks about the joy of making hand-drawn maps; some gamers yearn for those old days, but I don't. At the same time, I'm not on board with the infamous "Follow" marker that COD has made famous.
I think a game like Uncharted did the balance well. Very little HUD, no objective markers, but if you take a while figuring out where to go next, it offers an optional hint as to the path you're supposed to take: that, to me, combines the best of all approaches.