Getting lost in video games

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Melty Blood

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Dec 22, 2007
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Tales of phantasia... RRRRRGH!

So first you're supposed to talk to this mayor dude, talk to a bunch of random people to know where the person you're supposed to slit up is, then talk to a couple who the game earlier wouldn't let you listen in on to know you have to take a boat to get there. When you get to your destination, you have to talk to a TREE four times to initiate a sub-boss fight, and then FINALLY you could advance though the area. That game was DESIGNED for walkthoughs.
 

end_boss

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Jan 4, 2008
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Castlevania: Lament of Innocence. Every single room and corridor looks exactly the same. Seriously.
 

nightmare_gorilla

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Jan 22, 2008
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i actually don't get lost too often in games i have a great sense of visual direction through landmarks so i actually handle alot of things pretty well because i assosiate objects in the background with where i am. i will admit to getting a little lost in the forest level of dmc4 when using dante and i'm not entirely sure why, i think it was the warping around that threw me off.

my best friend on the other hand gets lost in balmora while playing morrowind even after playing it between 2 and 3 years. his lack of direction is epic amoungst our stories.
 

mitsoxfan

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Feb 12, 2008
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Luckily, in the day and age of the World Wide Internets, a solution is only a gamefaq away.

But in the days before these (easily accessible) Internets, it was always the adventure games that gave me the most trouble. I remember thinking in Day of the Tentacle, 'How the heck was I supposed to realize I needed to chase the teeth into the grate?' It happened, amazingly, by complete accident. But THEN to realize I needed to give them to Washington to make his teeth chatter... Ooooohkaaaaay... (Great game though!)

I also recall a bad experience with Daggerfall. I must have spent 20 or 30 hours extra playing that game before I realized my game was bugged and my progress completely impeded.

Majora's mask gave me an awful time as well. But luckily I bought the strategy guide with it, having been advised by a friend it would save me a couple broken remotes.
 

mshcherbatskaya

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Feb 1, 2008
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I don't get very lost, as in "where am I?" but I will occasionally find myself wandering all over a level looking for the frakking trigger point that will let me advance. And yes, I do think that's a design flaw. Getting killed over and over in the same point, OK, difficulty curve, sucks to be me. But if I have killed every damn thing and unlocked every damn door collected every single mcguffin, and talked to every damn NPC I could find and STILL can't find the trigger point, then the designer deserves a Nerf dart to the head, at the very least.
 

tiredinnuendo

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Jan 2, 2008
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I think the most "lost" I ever got in a game was The Legend of Kyrandia 3, where I got (I presume) about halfway through the game and was completely unable to figure out what to do next. And the Voice of Reason ate all my fish-creme sandwiches.

Best part about that game was offering that kid the broken glass.

- J

EDIT: Just noticed that mshcherbatskaya's one point away from 100. Quick, say something else!
 

NotPigeon

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Feb 26, 2008
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I've gotten lost in games because I couldn't find some arbitrary trigger thingy.
One thing that I just remembered was one room in some licensed game (I have a little brother, it was Christmas, and it was in the bargain bin. Little bugger doesn't even realize that it's not that good a game.) where I had to help my little brother advance, but it took me like an hour to figure it out myself.
Also, I sometimes get stuck playing adventure games (despite the fact that I love the genre). This usually comes in moments when I hit my #1 pet peeve in adventures- the "What the hell do I do next?" aimless period that you sometimes get after clearing a puzzle. I got stuck for days in the original Phoenix Wright because I didn't notice a background detail in the fifth case, although that was technically my fault for assuming that whatever had been dropped on the floor beforehand was unattainable.
 

Dark Wingstalker

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Nov 2, 2007
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L4Y Duke said:
Does anyone remember that Portal area where you had to use the turret to blow open the pipe?

Yeah, I didn't think of that. I ended up getting really frustrated and just getting piles of electronics from the room the turret was in to build myself a staircase out of there.

It was only playing through with the commentary on that I realised the pipe could be blown.
THE PIPE CAN BE BLOWN??

i stood on a swivel chair <_<
 

GyroCaptain

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Jan 7, 2008
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Halo 1, the Library and Halo 2, both levels in the snow. Of course, this was co-op on a small TV, and the only thing dumber than either of us was both of us.

(The Library is incredibly direct if you just follow Spark. If you're tied up fighting Flood and he gets away, you can locate him by sound. Needless to say, though, we didn't think of that.)

Getting plot-lost in JRPGS and in Baldur's gate is almost mandatory. I've gotten miserably lost level-wise in many sidescrollers over time. (ones without direct left to right progress, like Commander Keen and original Duke Nukem)
 

Altair-Ego

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Feb 3, 2008
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I got lost in the Temple area in Crysis. But CHRIST the physics.

Got lost in Half-Life 2 and Episode 2 in the first and third level, respectively.

Lost in Mass Effect.

Oddly enough, I neer got lost in the Earth/Wind temples in Wind Waker when I was like 10. Everyone but me.

I don't get lost easily. In some confusing areas, I mentally tag things on the floor, wall, or ceiling and if I see it again, I'll pause and think.
 

Conqueror Kenny

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Jan 14, 2008
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i get lost in every game without an obvious linier route and i end up getting so annoyed with the game that i will play until i find the way just to show the game whos boss. Yes my mid does work in very strange ways
 

Dark Wingstalker

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Nov 2, 2007
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now that i think of it, the main game i get lost in is burnout paradise

im racing in first place, i hit a jump or little verge, and career onto what i think is a shortcut.

its never a shortcut.
 

defcon 1

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Jan 3, 2008
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Half-Life 2: Episode 1's underground. It's pitch black for several miles, and to make it worse, puzzling objectives! Yeah you have a flashlight but like Alex says, you need to talk to the doc about those batteries.The game has great graphics and I kind of want to SEE THEM! I almost gave up on the Half-Life games because it became so tedious and frustrating for so long. Why is it pitch black and not something like a low key lighting? to scare you??? FAILURE!!!
 

Nugoo

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Jan 25, 2008
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I always get lost in teleportation mazes, like the one in Kuja's palace in FFIX, or that FUCKING crystal in FFXII. I don't know how anyone could find Ultima in that place without a walkthrough.
 

zirka

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Jan 11, 2008
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Ya Burnout: Paradise pretty much asks that you memorize the city's map. In the races I take a glimpse at the mini map for a split second to see if I am going the right way and suddenly I crash into a wall, or a bus, whatever, the game's crowded and really fast. And when I am not looking at the mini map I also take those shortcuts that aren't shortcuts and sometimes end up going the opposite direction, with so many roads in that game that intersect and yet also so many roads that go in one direction for a long time with no way back. Not only that, the street and aves aren't numbers, they are frikkin names. I have to be a taxi driver to play this game!
 

ReepNeep

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Jan 21, 2008
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Speaking of FF games, my worst spot is that goddamn temple in Bevelle from FFX. Seriously, no walkthrough, no Bahamut.

Couldn't stand the 3d Zelda games, but the ice dungeon under the lake in zelda 3 was seriously mind warping. Probably took me 3 hours to finish that dungeon my first time through that game. The tower dungeon at the end of Link's Awakening, the one with the eagle boss and the pillar-smashing steel ball was a ***** too.