If it were Bioware announcing this, I would be excited. Seriously, Bioware GETS companions and NPCs. Throughout games like KotOR, I love the dialogue, not only between myself and my companions, but between the companions themselves. If I have a video game love interest, I want to get to know their backstory during a deep, thoughtful conversation that reeks of best voice acting award nominations.
Bethesda on the other hand only ever seem to create each character for it'sown purpose. Sure, that's great, but it means that companions are only made to kill stuff and protect you and have no dialogue options other than that and "You're Fired!". Each NPC of a Bethesda game is only ever there to give a quest, help with a quest, sell you stuff or ruin your shit.
Bioware manages to fill their worlds with interesting characters - some of whom will follow you in your journey - while Bethesda merely fills it's world with characters and some super mutants that shoot at things that look human while grunting about how the weather is.