Getting things to move the right way. (rant and advice request)

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galdon2004

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Mar 7, 2009
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Today it occurred to me that if I had to place a dot on the spot where I wanted my life to be, and where it currently is, I wouldn't be able to place both dots on the same planet. I wanted, since I was a young kid to be a game designer. By 9th grade, when most of the people in my school were playing games on their TI-83+ calculators that were the equivalent of choose your own adventure books that someone else made, I had made a game using the overly simplistic programing language on the calculator to make an RPG with weapons, armor, magic, items, leveling up, randomized damage ranges for attacks, and various areas to travel between.

Since then it's seemed like my lack of money has completely blocked me from entering the gaming industry though. Any books I managed to save up for to buy to learn from would result in massive disappointment, either coming with completely dysfunctional software without spending another few hundred on the full version, or only teaching the extreme basics but then cutting off before teaching enough that I could actually do anything with it.

Free online tutorials are even worse, when I started trying to learn flash; which was hard as hell to find a freeware compiler for since the official version costs hundreds, I went with tutorials and i'm now fairly certain I know less about flash now than I did before I started. One tutorial tells me to put everything on the screen and refer to it in code in the time line then another says not to put anything out and make various classes, the next one more advanced tells me to make pseudo-classes within the main class inside the time line. Every single tutorial ever seems to be so vastly different from each other in technique that anything I learn from one is absolutely incompatible with anything else, even using the same technique I often end up with most tutorials having examples of code that only functions in exactly that one particular use, and using the same kind of code in anything else at all causes horrible crashes and errors.

It would be a million times easier to learn something with a teacher, but again my lack of funds stabs me in the face, I can't even afford to imagine going to a college to learn to program.

At this point, I'm working in waste management, earning barely enough to pay rent and almost not starve. I have had hundreds of great ideas come and go, many ideas come to me that while I was unable to act on, some company other company would eventually come up with the same idea and be successful with it.

Yet even after getting past that, whatever language I can eventually learn, I still can't afford to hire people to do music, sound, graphics, and everything so I'd have to try to get a job in it. Unfortunately I live in the middle of literally nowhere so anything I'd get would have to be telecommuting, which puts me in competition with every programmer looking for work in the world.

At least if I was poor but in a larger city I might have been able to go to conventions and try to make friends and network my way into like an internship or something to learn and work on into the industry. As it is now though it feels like there's a wall that won't let me pass until I've earned enough money first.

Is there any way to get moving into the the game industry without needing to drop a ton of cash first that I haven't considered?
 

DefunctTheory

Not So Defunct Now
Mar 30, 2010
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Well, you could make the next Minecraft, or start playing in Source.

Beyond that... nothing much you can do, as far as I know. Unless you can really WOW Valve into taking you in, Portal style.

Sorry.
 

Robin Williams

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Mar 17, 2011
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The general rule of thumb is finding connections. Personally I'd recommend that if you cannot afford college for some sort of education to prove yourself worth hiring, you should find a company hiring (A lot of big companies are but most require industry experience so look for smaller companies) and prove to them why you should work for them. Give them a piece of work that proves your worth hiring over the next guy. If your running into issues learning the required training your only chance is trying to keep looking for a good online tutorial or seeing if the local university/college has someone/something you might be able to look into doing without dropping a large amount of money. You definitely want to be careful with the going independent thing as it isn't necessarily guaranteed to have any results. But for the time being start compiling your ideas and thoughts and build yourself your own little journal to work with, maybe you will find your just as enthusiastic about writing story as programming, or that you don't necessarily want to do programming but just want to get into the gaming industry. I don't know if this will help at all, but just remember that there are always people out there looking for the kind of natural talent money can't teach, and there are always ways of getting around finance issues you just need to be willing to go to places involved in the industry to find them.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
galdon2004 said:
Is there any way to get moving into the the game industry without needing to drop a ton of cash first that I haven't considered?
A sure fire way? No, no such thing.

However, if what you're looking to do is build up and showcase your talents, then exploring the modding scene - Valve's Source SDK and Epic's UDK especially - could be your ticket. Build up those scripting/programming and level design skills. If those are good enough to get a prototype/pre-alpha build off the ground then you can start looking to put together a team to flesh it out. Once you've got that something to show people, that proof of concept for the actual game, building a team is a LOT easier because they can see that you're not just another kid with delusions of awesome and a couple of pieces of shitty concept art.
 

galdon2004

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Mar 7, 2009
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Well yeah, nothing is ever sure fire. I'm just looking for something I hadn't thought of that might help get me moving back towards making games, or suggestions on active forums revolving around game design in general.

What is the difficulty curb of entering modding? I self taught myself a fair bit of HTML by looking at source code, but half the time when I was starting many websites were just an incomprehensible mess to me. I have no idea how complicated a full game's code would be.
 
Sep 4, 2009
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galdon2004 said:
Is there any way to get moving into the the game industry without needing to drop a ton of cash first that I haven't considered?
Get a portfolio of complete games you've conceived and made.
The stuff you built when you were learning.
The stuff that you don't care if it gets borrowed or "stolen", because frankly you'd be flattered.
Stick it up online.
Stick up a blog of what you're working on now.

Try and find every game developer site that has a forum, and make an account.
Read it. A lot.
Find out if anyone else is a lot like you, had the same problems.
Share your experiences. Know how to solve a problem someone has? Say it.
If someone offers criticism mixed with insults, thank them (sincerely) for taking the time to crit something that you want to improve, and ignore the sarcasm and bullshit.
Get a reputation as a helpful poster, but don't ever act like you're entitled to respect.

Keep a link to your site in your signature.
Ignore flames and trolls and never allow yourself to post something that you'd be embarassed to say aloud off the web.
Keep records of how you spend your time (how many hours programming?) and keep your blog updated.
Don't go comparing yourself to the likes of Notch who has made it. Ever.
Instead, compare yourself to the likes of everyone else in your situation.
Who's working harder than you?
Who's getting admired?
Who'd you like to work with?
Ask other people who they admire.

Get known as a nice guy and a hard worker.
Even if you have to work in a bullshit job just to fund yourself while you're coding and planning in the off hours.
If you can dedicate your free time to working on what you want to become, without earning a cent, then working in an entry level position in a games studio will be a cinch.
Alternatively, learn to develop mobile phone apps and games. Consider programming games that will work on say Ubuntu and free operating systems - the places with big audiences, but no intense competition. Yes that may mean starting your own company.

If you want it badly enough you can achieve it.
 

tharglet

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Jul 21, 2010
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(This post is if you're really set on the coding path)
If you want to learn how to code practically any language will do. In fact, I would recommend starting off with a non-specialised language and learn stuff that isn't directly to do with gaming.
I've seen a lot of newbies try to code a game before they have fully understood how the basic loops work, how objects work (in an object-orientated language) or studied any algorithmic stuff (if you're using something like Java, there are a lot of the more complex structures/algorithms there as objects/functions but understanding how they work will let you know what one to use when).
On the essential list is learning SQL! Loads of stuff uses a RDBMS, and it'll invariably use an implementation of SQL. Any flavour will do to start with (MySQL is probably a good starting place), but knowing what commands differ in each implementation (because they're not part of the spec) is handy. Personally I've worked with MSSQL and MySQL, but if you're writing games, you stand a good chance of coming across sqlite.

My main experiences for learning to code mainly revolve around uni, so unfortunately my path won't be entirely of use to you. My first bit of real coding was in GameMaker (back when it was free, and just as the paid version sprung up), with my brother showing me a little bit. It allowed me to code chunks here and there, and slowly work up to something without being overwhelmed. This gave me the basic ideas, so I was a bit ahead in the newbie programming lectures lol.

Problem with coding is a lot of companies won't take you if you don't have a degree. I don't do games programming (I do business programming, mainly in Java), but wouldn't be surprised if that's the case in gaming. If you do manage to teach yourself enough stuff, and have an interesting portfolio of stuff, then you may get in somewhere, but it's probably not liable to be fun.

Tho if you want me to look at anything, you can give me a prod and I'll take a look if I have time. I don't have time to tutor people (tho doing that online is very difficult with novices, because it really helps seeing what the person is doing in RL, and has the added advantage of being able to steal the keyboard off them if they're not thinking)
 

tharglet

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Jul 21, 2010
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galdon2004 said:
I self taught myself a fair bit of HTML by looking at source code, but half the time when I was starting many websites were just an incomprehensible mess to me. I have no idea how complicated a full game's code would be.
Yeah, you'll prolly find reading the contents of the w3 schools site much more useful than reading a webpage's source code.

If you get the wrong site, you're actually looking at generated code produced by serverside script/code, and that can be very hard to read, thanks to not being formatted.